_RocketText1:: text "Hah! The MT. MOON" line "project was a big" cont "success! GIOVANNI" cont "is totally gonna" cont "return!" done _RocketText2:: text "Huh? One sec..." para "Hey, CHIEF, sup?" line "CELADON project" cont "going strong?" para "Good, good." para "Hey, what's with" line "the face?" done _JamesText:: text "I'm tired..." para "JESSIE won't stop" line "nagging us..." done _MeowthText:: text "MEOWTH: Nyarth!" done _JessieText1:: text "What the--" para "It's you! That" line "darn twerp!" para "Go ahead and mock" line "us! Isn't that" cont "what you want?" para "Or...did you want" line "a rematch?" prompt _JessieFightText:: text "Yeah! I'll stomp" line "you flat!" done _JessieWinText:: text "Yes!" line "I'm just better!" prompt _JessieLoseText:: text "Grr!" line "JAMES! You lout!" prompt _JessieText2:: text "That's it! I'm" line "done! Buzz off!" done _JessieAfterBattleText:: text "Too chicken to" line "battle? Then go" cont "away!" done ; This mart text is unused because implementing custom mart text is hell. _MartGuyPrompt1:: text "Alright, tell you" line "what. I sell TMs," cont "see? Let's make" cont "a deal." prompt _MartGuyPrompt2:: text "If you keep our" line "joint a secret," cont "I can sell you" cont "any special item" cont "in KANTO. Deal?" _MartGuySelling:: text "What can I do" line "you for?" done