CeladonMansionRoofHouse_Object: db $0 ; border block def_warp_events warp_event 5, 7, CELADON_MANSION_ROOF, 3 warp_event 6, 7, CELADON_MANSION_ROOF, 3 def_bg_events bg_event 0, 2, 3 ; N64 bg_event 4, 2, 4 ; Super Mario 64 bg_event 1, 2, 5 ; Wave Race 64 def_object_events object_event 3, 3, SPRITE_ROCKER, STAY, DOWN, 1 ; person object_event 1, 5, SPRITE_POKE_BALL, STAY, NONE, 2 ; person def_warps_to CELADON_MANSION_ROOF_HOUSE