; sed 's/(\(.*\) - SFX_Headers_[0-9a-z]*) \/ 3/RB\1/g' ;02: entire sfx_02_5f.asm ;08: from $40 sfx_08_77.asm ;1f: from $5d sfx_1f_67.asm ; see music_constants.asm SFX: RedSfxHeaderPointers: dbw 0, 0 dbw BANK(SFX_Get_Item1_1), SFX_Get_Item1_1 dbw BANK(SFX_Get_Item2_1), SFX_Get_Item2_1 dbw BANK(SFX_Tink_1), SFX_Tink_1 dbw BANK(SFX_Heal_HP_1), SFX_Heal_HP_1 dbw BANK(SFX_Heal_Ailment_1), SFX_Heal_Ailment_1 dbw BANK(SFX_Start_Menu_1), SFX_Start_Menu_1 dbw BANK(SFX_Press_AB_1), SFX_Press_AB_1 dbw BANK(SFX_Pokedex_Rating_1), SFX_Pokedex_Rating_1 dbw BANK(SFX_Get_Key_Item_1), SFX_Get_Key_Item_1 dbw BANK(SFX_Poisoned_1), SFX_Poisoned_1 dbw BANK(SFX_Trade_Machine_1), SFX_Trade_Machine_1 dbw BANK(SFX_Turn_On_PC_1), SFX_Turn_On_PC_1 dbw BANK(SFX_Turn_Off_PC_1), SFX_Turn_Off_PC_1 dbw BANK(SFX_Enter_PC_1), SFX_Enter_PC_1 dbw BANK(SFX_Shrink_1), SFX_Shrink_1 dbw BANK(SFX_Switch_1), SFX_Switch_1 dbw BANK(SFX_Healing_Machine_1), SFX_Healing_Machine_1 dbw BANK(SFX_Teleport_Exit1_1), SFX_Teleport_Exit1_1 dbw BANK(SFX_Teleport_Enter1_1), SFX_Teleport_Enter1_1 dbw BANK(SFX_Teleport_Exit2_1), SFX_Teleport_Exit2_1 dbw BANK(SFX_Ledge_1), SFX_Ledge_1 dbw BANK(SFX_Teleport_Enter2_1), SFX_Teleport_Enter2_1 dbw BANK(SFX_Fly_1), SFX_Fly_1 dbw BANK(SFX_Denied_1), SFX_Denied_1 dbw BANK(SFX_Arrow_Tiles_1), SFX_Arrow_Tiles_1 dbw BANK(SFX_Push_Boulder_1), SFX_Push_Boulder_1 dbw BANK(SFX_SS_Anne_Horn_1), SFX_SS_Anne_Horn_1 dbw BANK(SFX_Withdraw_Deposit_1), SFX_Withdraw_Deposit_1 dbw BANK(SFX_Cut_1), SFX_Cut_1 dbw BANK(SFX_Go_Inside_1), SFX_Go_Inside_1 dbw BANK(SFX_Swap_1), SFX_Swap_1 dbw BANK(SFX_59_1), SFX_59_1 dbw BANK(SFX_Purchase_1), SFX_Purchase_1 dbw BANK(SFX_Collision_1), SFX_Collision_1 dbw BANK(SFX_Go_Outside_1), SFX_Go_Outside_1 dbw BANK(SFX_Save_1), SFX_Save_1 dbw BANK(SFX_Pokeflute), SFX_Pokeflute dbw BANK(SFX_Safari_Zone_PA), SFX_Safari_Zone_PA dbw BANK(SFX_Level_Up), SFX_Level_Up dbw BANK(SFX_Ball_Toss), SFX_Ball_Toss dbw BANK(SFX_Ball_Poof), SFX_Ball_Poof dbw BANK(SFX_Faint_Thud), SFX_Faint_Thud dbw BANK(SFX_Run), SFX_Run dbw BANK(SFX_Dex_Page_Added), SFX_Dex_Page_Added dbw BANK(SFX_Caught_Mon), SFX_Caught_Mon dbw BANK(SFX_Peck), SFX_Peck dbw BANK(SFX_Faint_Fall), SFX_Faint_Fall dbw BANK(SFX_Battle_09), SFX_Battle_09 dbw BANK(SFX_Pound), SFX_Pound dbw BANK(SFX_Battle_0B), SFX_Battle_0B dbw BANK(SFX_Battle_0C), SFX_Battle_0C dbw BANK(SFX_Battle_0D), SFX_Battle_0D dbw BANK(SFX_Battle_0E), SFX_Battle_0E dbw BANK(SFX_Battle_0F), SFX_Battle_0F dbw BANK(SFX_Damage), SFX_Damage dbw BANK(SFX_Not_Very_Effective), SFX_Not_Very_Effective dbw BANK(SFX_Battle_12), SFX_Battle_12 dbw BANK(SFX_Battle_13), SFX_Battle_13 dbw BANK(SFX_Battle_14), SFX_Battle_14 dbw BANK(SFX_Vine_Whip), SFX_Vine_Whip dbw BANK(SFX_Battle_16), SFX_Battle_16 dbw BANK(SFX_Battle_17), SFX_Battle_17 dbw BANK(SFX_Battle_18), SFX_Battle_18 dbw BANK(SFX_Battle_19), SFX_Battle_19 dbw BANK(SFX_Super_Effective), SFX_Super_Effective dbw BANK(SFX_Battle_1B), SFX_Battle_1B dbw BANK(SFX_Battle_1C), SFX_Battle_1C dbw BANK(SFX_Doubleslap), SFX_Doubleslap dbw BANK(SFX_Battle_1E), SFX_Battle_1E dbw BANK(SFX_Horn_Drill), SFX_Horn_Drill dbw BANK(SFX_Battle_20), SFX_Battle_20 dbw BANK(SFX_Battle_21), SFX_Battle_21 dbw BANK(SFX_Battle_22), SFX_Battle_22 dbw BANK(SFX_Battle_23), SFX_Battle_23 dbw BANK(SFX_Battle_24), SFX_Battle_24 dbw BANK(SFX_Battle_25), SFX_Battle_25 dbw BANK(SFX_Battle_26), SFX_Battle_26 dbw BANK(SFX_Battle_27), SFX_Battle_27 dbw BANK(SFX_Battle_28), SFX_Battle_28 dbw BANK(SFX_Battle_29), SFX_Battle_29 dbw BANK(SFX_Battle_2A), SFX_Battle_2A dbw BANK(SFX_Battle_2B), SFX_Battle_2B dbw BANK(SFX_Battle_2C), SFX_Battle_2C dbw BANK(SFX_Psybeam), SFX_Psybeam dbw BANK(SFX_Battle_2E), SFX_Battle_2E dbw BANK(SFX_Battle_2F), SFX_Battle_2F dbw BANK(SFX_Psychic_M), SFX_Psychic_M dbw BANK(SFX_Battle_31), SFX_Battle_31 dbw BANK(SFX_Battle_32), SFX_Battle_32 dbw BANK(SFX_Battle_33), SFX_Battle_33 dbw BANK(SFX_Battle_34), SFX_Battle_34 dbw BANK(SFX_Battle_35), SFX_Battle_35 dbw BANK(SFX_Battle_36), SFX_Battle_36 dbw BANK(SFX_Silph_Scope), SFX_Silph_Scope dbw BANK(SFX_Intro_Lunge), SFX_Intro_Lunge dbw BANK(SFX_Intro_Hip), SFX_Intro_Hip dbw BANK(SFX_Intro_Hop), SFX_Intro_Hop dbw BANK(SFX_Intro_Raise), SFX_Intro_Raise dbw BANK(SFX_Intro_Crash), SFX_Intro_Crash dbw BANK(SFX_Intro_Whoosh), SFX_Intro_Whoosh dbw BANK(SFX_Slots_Stop_Wheel), SFX_Slots_Stop_Wheel dbw BANK(SFX_Slots_Reward), SFX_Slots_Reward dbw BANK(SFX_Slots_New_Spin), SFX_Slots_New_Spin dbw BANK(SFX_Shooting_Star), SFX_Shooting_Star dbw BANK(Sfx_NotVeryEffective), Sfx_NotVeryEffective dbw BANK(Sfx_Damage), Sfx_Damage dbw BANK(Sfx_SuperEffective), Sfx_SuperEffective