SilphGauntlet5F_Object: db $0 ; border block def_warp_events warp_event 8, 9, SILPH_GAUNTLET_4F, 2 warp_event 8, 3, SILPH_GAUNTLET_6F, 1 def_bg_events def_object_events object_event 11, 6, SPRITE_ROCKER, STAY, LEFT, 1, OPP_JUGGLER, 6 object_event 4, 12, SPRITE_YOUNGSTER, STAY, RIGHT, 2, OPP_PSYCHIC_TR, 5 object_event 16, 14, SPRITE_GAMBLER, STAY, RIGHT, 3, OPP_CUE_BALL, 10 object_event 9, 14, SPRITE_SWIMMER, STAY, DOWN, 4, OPP_SWIMMER, 16 object_event 3, 14, SPRITE_ROCKER, STAY, DOWN, 5, OPP_TAMER, 6 object_event 3, 5, SPRITE_COOLTRAINER_M, STAY, LEFT, 6, OPP_COOLTRAINER_M, 4 object_event 1, 9, SPRITE_COOLTRAINER_F, STAY, RIGHT, 7, OPP_COOLTRAINER_F, 4 def_warps_to SILPH_GAUNTLET_5F