PokemonMansionB2F_Script: jp EnableAutoTextBoxDrawing ld a, [wPokemonMansionB2FCurScript] call ExecuteCurMapScriptInTable ld [wPokemonMansionB2FCurScript], a ret PokemonMansionB2F_TextPointers: dw B2FBook1 dw B2FBook2 dw PickUpItemText dw PickUpItemText dw BoulderText dw BoulderText dw BoulderText dw BoulderText dw BoulderText dw BoulderText dw BoulderText dw BoulderText dw BoulderText dw B2FPicture dw B2FTrioPods dw B2FTrioPods dw B2FTrioPods dw B2FAmberPod dw B2FMewtwoPod dw B2FComputer1 dw B2FComputer2 dw B2FMissingNo B2FBook1: text_far _B2FBook1 text_end B2FBook2: text_far _B2FBook2 text_end B2FPicture: text_far _B2FPicture text_end B2FComputer1: text_far _B2FComputer1 text_end B2FComputer2: text_far _B2FComputer2 text_end B2FMissingNo: text_far _B2FMissingNo text_end ; i'll figure this out another time B2FTrioPods: text_far _TrioPods text_end B2FAmberPod: text_far _AmberPod text_end B2FMewtwoPod: text_far _MewtwoPod text_end text_end ; unused