SilphGauntlet2F_Object: db $3 ; border block def_warp_events warp_event 7, 5, SILPH_GAUNTLET_1F, 2 warp_event 3, 13, SILPH_GAUNTLET_3F, 1 def_bg_events def_object_events object_event 13, 5, SPRITE_COOLTRAINER_F, STAY, DOWN, 1, OPP_LASS, 19 object_event 21, 9, SPRITE_HIKER, STAY, UP, 2, OPP_HIKER, 15 object_event 24, 13, SPRITE_SUPER_NERD, STAY, RIGHT, 3, OPP_SUPER_NERD, 8 object_event 23, 19, SPRITE_SUPER_NERD, STAY, UP, 4, OPP_POKEMANIAC, 8 object_event 11, 16, SPRITE_BEAUTY, STAY, DOWN, 5, OPP_BEAUTY, 11 object_event 2, 16, SPRITE_HIKER, STAY, RIGHT, 6, OPP_BLACKBELT, 9 def_warps_to SILPH_GAUNTLET_2F