DEF HIDE EQU $11 DEF SHOW EQU $15 ; MissableObjects indexes (see data/maps/hide_show_data.asm) ; this is a list of the sprites that can be enabled/disabled during the game ; sprites marked with an X are constants that are never used ; because those sprites are not (de)activated in a map's script ; (they are either items or sprites that deactivate after battle ; and are detected in wMissableObjectList) ; However, these constants are still required to synchronise properly ; Factoring in the hide/show list, so you can't just remove them. const_def const HS_PALLET_TOWN_OAK ; 00 const HS_LYING_OLD_MAN ; 01 const HS_OLD_MAN ; 02 const HS_MUSEUM_GUY ; 03 const HS_GYM_GUY ; 04 const HS_CERULEAN_RIVAL ; 05 const HS_CERULEAN_ROCKET ; 06 const HS_CERULEAN_GUARD_1 ; 07 const HS_CERULEAN_CAVE_GUY ; 08 const HS_CERULEAN_GUARD_2 ; 09 const HS_VERMILION_JENNY const HS_SAFFRON_CITY_1 ; 0A const HS_SAFFRON_CITY_2 ; 0B const HS_SAFFRON_CITY_3 ; 0C const HS_SAFFRON_CITY_4 ; 0D const HS_SAFFRON_CITY_5 ; 0E const HS_SAFFRON_CITY_6 ; 0F const HS_SAFFRON_CITY_7 ; 10 const HS_SAFFRON_CITY_8 ; 11 const HS_SAFFRON_CITY_9 ; 12 const HS_SAFFRON_CITY_A ; 13 const HS_SAFFRON_CITY_B ; 14 const HS_SAFFRON_CITY_C ; 15 const HS_SAFFRON_CITY_D ; 16 const HS_SAFFRON_CITY_E ; 17 const HS_SAFFRON_CITY_F ; 18 const HS_SAFFRON_CITY_UP_GRADE ; 19 const HS_ROUTE_1_OAK ; F0 const HS_ROUTE_2_ITEM_1 ; 1A X const HS_ROUTE_2_ITEM_2 ; 1B X const HS_ROUTE_4_ITEM ; 1C X const HS_ROUTE_9_ITEM ; 1D X const HS_ROUTE_12_SNORLAX ; 1E const HS_ROUTE_12_ITEM_1 ; 1F X const HS_ROUTE_12_ITEM_2 ; 20 X const HS_ROUTE_15_ITEM ; 21 X const HS_ROUTE_16_SNORLAX ; 22 const HS_ROUTE_22_RIVAL_1 ; 23 const HS_ROUTE_22_RIVAL_2 ; 24 const HS_NUGGET_BRIDGE_GUY ; 25 const HS_ROUTE_24_ITEM ; 26 X const HS_DAMIEN const HS_ROUTE_25_ITEM ; 27 X const HS_CACTUS ; 28 const HS_BRUNSWICK_ZAPDOS_G_1 ; 29 const HS_DAISY_SITTING ; 2A const HS_DAISY_WALKING ; 2B const HS_TOWN_MAP ; 2C const HS_OAKS_LAB_RIVAL ; 2D const HS_STARTER_BALL_1 ; 2E const HS_STARTER_BALL_2 ; 2F const HS_STARTER_BALL_3 ; 30 const HS_OAKS_LAB_OAK_1 ; 31 const HS_STARTER_BALL_4 ; 32, was dex, pikachu const HS_STARTER_BALL_5 ; 33, was dex, eevee const HS_OAKS_LAB_OAK_2 ; 34 const HS_VIRIDIAN_GYM_GIOVANNI ; 35 const HS_VIRIDIAN_GYM_ITEM ; 36 X const HS_OLD_AMBER ; 37 const HS_CERULEAN_CAVE_1F_ITEM_1 ; 38 X const HS_CERULEAN_CAVE_1F_ITEM_2 ; 39 X const HS_CERULEAN_CAVE_1F_ITEM_3 ; 3A X const HS_MOLTRES_G ; 3D X const HS_POKEMON_TOWER_2F_RIVAL ; 3E const HS_BRUNSWICK_ZAPDOS_G_2 ; 3F, was const HS_POKEMON_TOWER_3F_ITEM const HS_POKEMON_TOWER_5F_ITEM ; 40 X const HS_POKEMON_TOWER_6F_ITEM_1 ; 41 X const HS_POKEMON_TOWER_6F_ITEM_2 ; 42 X const HS_POKEMON_TOWER_7F_JESSIE ; 43 const HS_POKEMON_TOWER_7F_JAMES ; 44 const HS_POKEMON_TOWER_7F_MR_FUJI ; 45 const HS_MR_FUJIS_HOUSE_MR_FUJI ; 46 const HS_CELADON_MANSION_EEVEE_GIFT ; 47 const HS_GAME_CORNER_ROCKET ; 48 const HS_WARDENS_HOUSE_ITEM ; 49 X const HS_POKEMON_MANSION_1F_ITEM_1 ; 4A X const HS_POKEMON_MANSION_1F_ITEM_2 ; 4B X const HS_FIGHTING_DOJO_GIFT_1 ; 4C const HS_FIGHTING_DOJO_GIFT_2 ; 4D const HS_FIGHTING_DOJO_GIFT_3 ; 4E const HS_SILPH_CO_1F_RECEPTIONIST ; 4F const HS_VOLTORB_1 ; 50 X const HS_VOLTORB_2 ; 51 X const HS_VOLTORB_3 ; 52 X const HS_ELECTRODE_1 ; 53 X const HS_VOLTORB_4 ; 54 X const HS_VOLTORB_5 ; 55 X const HS_ELECTRODE_2 ; 56 X const HS_VOLTORB_6 ; 57 X const HS_ZAPDOS ; 58 X const HS_POWER_PLANT_ITEM_1 ; 59 X const HS_POWER_PLANT_ITEM_2 ; 5A X const HS_POWER_PLANT_ITEM_3 ; 5B X const HS_POWER_PLANT_ITEM_4 ; 5C X const HS_POWER_PLANT_ITEM_5 ; 5D X const HS_GYAOON ; 5E X const HS_VICTORY_ROAD_2F_ITEM_1 ; 5F X const HS_VICTORY_ROAD_2F_ITEM_2 ; 60 X const HS_VICTORY_ROAD_2F_ITEM_3 ; 61 X const HS_VICTORY_ROAD_2F_ITEM_4 ; 62 X const HS_VICTORY_ROAD_2F_BOULDER ; 63 const HS_BILL_POKEMON ; 64 const HS_BILL_1 ; 65 const HS_BILL_2 ; 66 const HS_BILLS_NIDORINO ; 67 const HS_VIRIDIAN_FOREST_ITEM_1 ; 68 X const HS_VIRIDIAN_FOREST_ITEM_2 ; 69 X const HS_VIRIDIAN_FOREST_ITEM_3 ; 6A X const HS_MT_MOON_1F_ITEM_1 ; 6B X const HS_MT_MOON_1F_ITEM_2 ; 6C X const HS_MT_MOON_1F_ITEM_3 ; 6D X const HS_MT_MOON_1F_ITEM_4 ; 6E X const HS_MT_MOON_1F_ITEM_5 ; 6F X const HS_MT_MOON_1F_ITEM_6 ; 70 X const HS_MT_MOON_B2F_JESSIE ; 71 const HS_MT_MOON_B2F_JAMES ; 72 const HS_MT_MOON_B2F_FOSSIL_1 ; 73 const HS_MT_MOON_B2F_FOSSIL_2 ; 74 const HS_MT_MOON_B2F_ITEM_1 ; 75 X const HS_MT_MOON_B2F_ITEM_2 ; 76 X const HS_SS_ANNE_2F_RIVAL ; 77 const HS_SS_ANNE_1F_ROOMS_ITEM ; 78 X const HS_SS_ANNE_2F_ROOMS_ITEM_1 ; 79 X const HS_SS_ANNE_2F_ROOMS_ITEM_2 ; 7A X const HS_SS_ANNE_B1F_ROOMS_ITEM_1 ; 7B X const HS_SS_ANNE_B1F_ROOMS_ITEM_2 ; 7C X const HS_SS_ANNE_B1F_ROOMS_ITEM_3 ; 7D X const HS_WUGTRIO ; 7E X const HS_VICTORY_ROAD_3F_ITEM_1 ; 7F X const HS_VICTORY_ROAD_3F_ITEM_2 ; 80 X const HS_VICTORY_ROAD_3F_BOULDER ; 81 const HS_ROCKET_HIDEOUT_B1F_ITEM_1 ; 82 X const HS_ROCKET_HIDEOUT_B1F_ITEM_2 ; 83 X const HS_ROCKET_HIDEOUT_B2F_ITEM_1 ; 84 X const HS_ROCKET_HIDEOUT_B2F_ITEM_2 ; 85 X const HS_ROCKET_HIDEOUT_B2F_ITEM_3 ; 86 X const HS_ROCKET_HIDEOUT_B2F_ITEM_4 ; 87 X const HS_ROCKET_HIDEOUT_B3F_ITEM_1 ; 88 X const HS_ROCKET_HIDEOUT_B3F_ITEM_2 ; 89 X const HS_ROCKET_HIDEOUT_B4F_GIOVANNI ; 8A const HS_ROCKET_HIDEOUT_B4F_JAMES ; 8B const HS_ROCKET_HIDEOUT_B4F_JESSIE ; 8C const HS_ROCKET_HIDEOUT_B4F_ITEM_1 ; 8D X const HS_ROCKET_HIDEOUT_B4F_ITEM_2 ; 8E X const HS_ROCKET_HIDEOUT_B4F_ITEM_3 ; 8F X const HS_ROCKET_HIDEOUT_B4F_ITEM_4 ; 90 const HS_ROCKET_HIDEOUT_B4F_ITEM_5 ; 91 const HS_GARNET_ARTICUNO_G ; 92 const HS_GARNET_ITEM_1 ; 93 const HS_GARNET_ITEM_2 ; 94 const HS_ARTICUNO_G_COPY_1 ; 95 const HS_ARTICUNO_G_COPY_2 ; 96 const HS_SILPH_CO_3F_1 ; 97 const HS_SILPH_CO_3F_2 ; 98 const HS_SILPH_CO_3F_ITEM ; 99 X const HS_SILPH_CO_4F_1 ; 9A const HS_SILPH_CO_4F_2 ; 9B const HS_SILPH_CO_4F_3 ; 9C const HS_SILPH_CO_4F_ITEM_1 ; 9D X const HS_SILPH_CO_4F_ITEM_2 ; 9E X const HS_SILPH_CO_4F_ITEM_3 ; 9F X const HS_SILPH_CO_5F_1 ; A0 const HS_SILPH_CO_5F_2 ; A1 const HS_SILPH_CO_5F_3 ; A2 const HS_SILPH_CO_5F_4 ; A3 const HS_SILPH_CO_5F_ITEM_1 ; A4 X const HS_SILPH_CO_5F_ITEM_2 ; A5 X const HS_SILPH_CO_5F_ITEM_3 ; A6 X const HS_SILPH_CO_6F_1 ; A7 const HS_SILPH_CO_6F_2 ; A8 const HS_SILPH_CO_6F_3 ; A9 const HS_SILPH_CO_6F_ITEM_1 ; AA X const HS_SILPH_CO_6F_ITEM_2 ; AB X const HS_SILPH_CO_7F_1 ; AC const HS_SILPH_CO_7F_2 ; AE const HS_SILPH_CO_7F_3 ; AF const HS_SILPH_CO_7F_4 ; B0 const HS_SILPH_CO_7F_RIVAL ; B1 const HS_SILPH_CO_7F_ITEM_1 ; B2 X const HS_SILPH_CO_7F_ITEM_2 ; B3 X const HS_SILPH_CO_10F_1 ; B7 const HS_SILPH_CO_10F_2 ; B8 const HS_SILPH_CO_10F_ITEM_1 ; B9 X const HS_SILPH_CO_10F_ITEM_2 ; BA X best deck const HS_SILPH_CO_10F_ITEM_3 ; BB X const HS_SILPH_CO_11F_1 ; BC const HS_SILPH_CO_11F_JAMES ; BD const HS_SILPH_CO_11F_3 ; BE const HS_SILPH_CO_11F_JESSIE ; BD const HS_OMEGA ; BF const HS_OMEGA_2 const HS_DRAGONITE ; C0 const HS_MOLTRES ; C1 const HS_POKEMON_MANSION_2F_ITEM ; C2 X const HS_POKEMON_MANSION_3F_ITEM_1 ; C3 X const HS_POKEMON_MANSION_3F_ITEM_2 ; C4 X const HS_POKEMON_MANSION_B1F_ITEM_1 ; C5 X const HS_POKEMON_MANSION_B1F_ITEM_2 ; C6 X const HS_POKEMON_MANSION_B1F_ITEM_3 ; C7 X const HS_POKEMON_MANSION_B1F_ITEM_4 ; C8 X const HS_POKEMON_MANSION_B1F_ITEM_5 ; C9 X const HS_MANSION_GUARD ; CA const HS_SAFARI_ZONE_EAST_ITEM_1 ; CB X const HS_SAFARI_ZONE_EAST_ITEM_2 ; CC X const HS_SAFARI_ZONE_EAST_ITEM_3 ; CD X const HS_SAFARI_ZONE_EAST_ITEM_4 ; CE X const HS_SAFARI_ZONE_NORTH_ITEM_1 ; CF X const HS_SAFARI_ZONE_NORTH_ITEM_2 ; D0 X const HS_SAFARI_ZONE_WEST_ITEM_1 ; D1 X const HS_SAFARI_ZONE_WEST_ITEM_2 ; D2 X const HS_SAFARI_ZONE_WEST_ITEM_3 ; D3 X const HS_SAFARI_ZONE_WEST_ITEM_4 ; D4 X const HS_SAFARI_ZONE_CENTER_ITEM ; D5 X const HS_CERULEAN_CAVE_2F_ITEM_1 ; D6 X const HS_CERULEAN_CAVE_2F_ITEM_2 ; D7 X const HS_CERULEAN_CAVE_2F_ITEM_3 ; D8 X const HS_MEWTWO ; D9 X const HS_CERULEAN_CAVE_B1F_ITEM_1 ; DA X const HS_CERULEAN_CAVE_B1F_ITEM_2 ; DB X const HS_VICTORY_ROAD_1F_ITEM_1 ; DC X const HS_VICTORY_ROAD_1F_ITEM_2 ; DE X const HS_CHAMPIONS_ROOM_OAK ; DF const HS_SEAFOAM_ISLANDS_1F_BOULDER_1 ; E0 const HS_SEAFOAM_ISLANDS_1F_BOULDER_2 ; E1 const HS_SEAFOAM_ISLANDS_B1F_BOULDER_1 ; E2 const HS_SEAFOAM_ISLANDS_B1F_BOULDER_2 ; E3 const HS_SEAFOAM_ISLANDS_B2F_BOULDER_1 ; E4 const HS_SEAFOAM_ISLANDS_B2F_BOULDER_2 ; E5 const HS_SEAFOAM_ISLANDS_B3F_BOULDER_1 ; E6 const HS_SEAFOAM_ISLANDS_B3F_BOULDER_2 ; E7 const HS_SEAFOAM_ISLANDS_B3F_BOULDER_3 ; E8 const HS_SEAFOAM_ISLANDS_B3F_BOULDER_4 ; E9 const HS_SEAFOAM_ISLANDS_B4F_BOULDER_1 ; EA sports. to the game. const HS_SEAFOAM_ISLANDS_B4F_BOULDER_2 ; EB const HS_ARTICUNO ; EC const HS_MEW ; ED const HS_POKEMON_MANSION_B2F_ITEM_1 ; EE const HS_POKEMON_MANSION_B2F_ITEM_2 ; EF const HS_MT_MOON_CRATER_ITEM_1 ; F1 const HS_MT_MOON_CRATER_ITEM_2 ; F2 const HS_MT_MOON_CRATER_ITEM_3 ; F3 const HS_GIOVANNIS_ROOM_ITEM_1 ; F4 const HS_GIOVANNIS_ROOM_ITEM_2 ; F5 const HS_ROCK_TUNNEL_B1F_DOME ; F6 const HS_ROCK_TUNNEL_B1F_HELIX ; F7 const HS_ROCK_TUNNEL_B1F_AMBER ; F8 const HS_ROCK_TUNNEL_B1F_WING ; F9 const HS_MT_MOON_CRATER_GUARD ; FA const HS_DAYCARE_BULBASAUR ; FB should be FD const HS_GLADE_GZAP_1 const HS_GLADE_GZAP_2 const HS_GLADE_GZAP_3 ; we're at 250 DEF NUM_HS_OBJECTS EQU const_value