BrunswickGlade_Object: db $2 ; border block def_warp_events warp_event 18, 39, BRUNSWICK_TRAIL, 2 warp_event 19, 39, BRUNSWICK_TRAIL, 2 warp_event 8, 0, BRUNSWICK_GROTTO, 1 warp_event 9, 0, BRUNSWICK_GROTTO, 2 def_bg_events bg_event 14, 24, 12 ; Sign def_object_events object_event 16, 8, SPRITE_COOLTRAINER_F, STAY, DOWN, 1, OPP_COOLTRAINER_F, 6 ; Leaf reference Trainer object_event 7, 30, SPRITE_GENTLEMAN, STAY, UP, 2, OPP_GENTLEMAN, 6 ; Fuji reference Trainer object_event 15, 31, SPRITE_BEAUTY, STAY, RIGHT, 3, OPP_BEAUTY, 19 ; Ariana reference Trainer object_event 31, 4, SPRITE_COOLTRAINER_M, STAY, DOWN, 4, OPP_COOLTRAINER_M, 13 ; Trace reference Trainer object_event 32, 28, SPRITE_BIRD, STAY, DOWN, 5 object_event 32, 14, SPRITE_BIRD, STAY, RIGHT, 6 object_event 9, 2, SPRITE_BIRD, STAY, UP, 7 object_event 33, 11, SPRITE_POKE_BALL, STAY, NONE, 8, TM_THUNDER ; itemball1 object_event 5, 21, SPRITE_POKE_BALL, STAY, NONE, 9, LEAF_STONE ; itemball2 object_event 22, 15, SPRITE_POKE_BALL, STAY, NONE, 10, REVIVE ; itemball3 object_event 9, 33, SPRITE_POKE_BALL, STAY, NONE, 11, HYPER_POTION ; itemball4 def_warps_to BRUNSWICK_GLADE