FarawayIslandInside_Script: call EnableAutoTextBoxDrawing ld hl, FarawayIslandInsideTrainerHeaders ld de, FarawayIslandInside_ScriptPointers ld a, [wFarawayIslandInsideCurScript] call ExecuteCurMapScriptInTable ld [wFarawayIslandInsideCurScript], a ret FarawayIslandInside_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle FarawayIslandInside_TextPointers: dw FarawayIslandInsideText2 FarawayIslandInsideTrainerHeaders: def_trainers MewTrainerHeader: trainer EVENT_BEAT_MEW, 0, MewBattleText, MewBattleText, MewBattleText db -1 ; end FarawayIslandInsideText2: text_asm ld hl, MewTrainerHeader call TalkToTrainer jp TextScriptEnd MewBattleText: text_far _MewtwoBattleText ; Mew! text_asm ld a, MEW call PlayCry call WaitForSoundToFinish jp TextScriptEnd text_end ; unused