_TM18PreReceiveText:: text "Oh, hi! I finally" line "finished #MON!" para "Not done yet?" line "This might be" cont "useful!" prompt _ReceivedTM18Text:: text " received" line "@" text_ram wStringBuffer text "!@" text_end _TM18ExplanationText:: text "TM18 is COUNTER!" line "Not like the one" cont "I'm leaning on," cont "mind you!" done _TM18NoRoomText:: text "Your pack is full" line "of items!" done _CeladonMart3Text2:: text "Captured #MON" line "are registered" cont "with an ID No." cont "and OT, the name" cont "of the Original" cont "Trainer that" cont "caught it!" done _CeladonMart3Text3:: text "All right!" para "My buddy's going" line "to trade me his" cont "KANGASKHAN for my" cont "HAUNTER!" ; restored JP and remake element done _CeladonMart3Text4:: text "Come on HAUNTER!" ; JP and remake restoration para "I'm the HAUNTER" line "MANIAC!" cont "I collect them!" para "Huh?" para "HAUNTER turned" line "into a different" cont "#MON!" done _CeladonMart3Text5:: text "You can identify" line "#MON you got" cont "in trades by" cont "their ID Numbers!" done _CeladonMart3Text6:: text "It's an SNES!" done _CeladonMart3Text7:: text "An RPG! There's" line "no time for that!" done _CeladonMart3Text9:: text "A sports game!" line "Dad'll like that!" done _CeladonMart3Text11:: text "A puzzle game!" line "Looks addictive!" done _CeladonMart3Text13:: text "A fighting game!" line "Looks tough!" done _CeladonMart3Text14:: text "3F: TV GAME SHOP" done _CeladonMart3Text15:: text "Red and Green!" ; restores element from JP Blue, but modifies it to comprise all versions - PvK line "Blue and Yellow!" para "All are #MON!" done