SilphGauntlet4F_Object: db $1 ; border block def_warp_events warp_event 1, 5, SILPH_GAUNTLET_3F, 2 warp_event 3, 16, SILPH_GAUNTLET_5F, 1 def_bg_events def_object_events object_event 4, 3, SPRITE_SCIENTIST, STAY, LEFT, 1, OPP_SCIENTIST, 1 object_event 14, 2, SPRITE_GAMBLER, STAY, RIGHT, 2, OPP_GAMBLER, 6 object_event 18, 11, SPRITE_ROCKET, STAY, LEFT, 3, OPP_ROCKET, 22 object_event 12, 10, SPRITE_YOUNGSTER, STAY, RIGHT, 4, OPP_PSYCHIC_TR, 5 object_event 7, 5, SPRITE_SUPER_NERD, STAY, UP, 5, OPP_BURGLAR, 1 object_event 4, 14, SPRITE_CHANNELER, STAY, DOWN, 6, OPP_CHANNELER, 7 def_warps_to SILPH_GAUNTLET_4F