RedsHouse1F_Object: db $a ; border block def_warp_events warp_event 2, 7, PALLET_TOWN, 1 ; So we can't use LastMap here, due to changing where the player starts upon clearing the game. warp_event 3, 7, PALLET_TOWN, 1 warp_event 7, 1, REDS_HOUSE_2F, 1 def_bg_events bg_event 3, 1, 2 ; RedsHouse1FTVText def_object_events object_event 5, 4, SPRITE_MOM, STAY, LEFT, 1 def_warps_to REDS_HOUSE_1F