; EmotionBubblesPointerTable indexes (see engine/overworld/emotion_bubbles.asm) const_def const EXCLAMATION_BUBBLE ; 0 const QUESTION_BUBBLE ; 1 const SMILE_BUBBLE ; 2 ; slot symbols DEF SLOTS7 EQU $0200 DEF SLOTSBAR EQU $0604 DEF SLOTSCHERRY EQU $0A08 DEF SLOTSFISH EQU $0E0C DEF SLOTSBIRD EQU $1210 DEF SLOTSMOUSE EQU $1614 ; StartSlotMachine dialogs DEF SLOTS_OUTOFORDER EQU $fd DEF SLOTS_OUTTOLUNCH EQU $fe DEF SLOTS_SOMEONESKEYS EQU $ff ; in game trades ; TradeMons indexes (see data/events/trades.asm) const_def const TRADE_FOR_TERRY const TRADE_FOR_MARCEL const TRADE_FOR_CHIKUCHIKU ; the glass const TRADE_FOR_SAILOR const TRADE_FOR_DUX const TRADE_FOR_MARC const TRADE_FOR_LOLA const TRADE_FOR_DORIS const TRADE_FOR_CRINKLES const TRADE_FOR_SPOT ; probably also glass const TRADE_WITH_SELF ; Celadon University const TRADE_FOR_RATICATE_A ; LGPE Trade references - Viridian ;const TRADE_FOR_GOLEM_A ; Pewter ;const TRADE_FOR_NINETALES_A ; Cerulean const TRADE_FOR_PERSIAN_A ; Vermillion ;const TRADE_FOR_DUGTRIO_A ; Lavender const TRADE_FOR_SANDSLASH_A ; Celadon const TRADE_FOR_RAICHU_A ; Saffron ;const TRADE_FOR_MAROWAK_A ; Fuschia ;const TRADE_FOR_MUK_A ; Cinnabar ;const TRADE_FOR_EXEGGUTOR_A ; Indigo ;const TRADE_FOR_TAUROS_C ; S.S. Anne Trades begin here ;const TRADE_FOR_TAUROS_A ;const TRADE_FOR_TAUROS_B ;const TRADE_FOR_RAPIDASH_G ;const TRADE_FOR_SLOWBRO_G ;const TRADE_FOR_SLOWKING_G ;const TRADE_FOR_WEEZING_G const TRADE_FOR_MR_RIME ; In the event of an overflow, break glass const TRADE_FOR_PERRSERKER ; we could also put them in mt moon crater ig? const TRADE_FOR_SIRFETCHD DEF NUM_NPC_TRADES EQU const_value ; in game trade dialog sets ; InGameTradeTextPointers indexes (see engine/events/in_game_trades.asm) const_def const TRADE_DIALOGSET_CASUAL const TRADE_DIALOGSET_POLITE const TRADE_DIALOGSET_HAPPY const TRADE_DIALOGSET_SELF const TRADE_DIALOGSET_REGION ; consistency with LGPE ; badges ; wObtainedBadges and wBeatGymFlags bits const_def const BIT_BOULDERBADGE ; 0 const BIT_CASCADEBADGE ; 1 const BIT_THUNDERBADGE ; 2 const BIT_RAINBOWBADGE ; 3 const BIT_SOULBADGE ; 4 const BIT_MARSHBADGE ; 5 const BIT_VOLCANOBADGE ; 6 const BIT_EARTHBADGE ; 7 DEF NUM_BADGES EQU const_value ; OaksAideScript results DEF OAKS_AIDE_BAG_FULL EQU $00 DEF OAKS_AIDE_GOT_ITEM EQU $01 DEF OAKS_AIDE_NOT_ENOUGH_MONS EQU $80 DEF OAKS_AIDE_REFUSED EQU $ff