SFX_Level_Up:: audio_header SFX_Level_Up, Ch5, Ch6, Ch7 SFX_Ball_Toss:: audio_header SFX_Ball_Toss, Ch5, Ch6 SFX_Ball_Poof:: audio_header SFX_Ball_Poof, Ch5, Ch8 SFX_Faint_Thud:: audio_header SFX_Faint_Thud, Ch5, Ch8 SFX_Run:: audio_header SFX_Run, Ch8 SFX_Dex_Page_Added:: audio_header SFX_Dex_Page_Added, Ch5, Ch6 SFX_Caught_Mon:: audio_header SFX_Caught_Mon, Ch5, Ch6, Ch7 SFX_Peck:: audio_header SFX_Peck, Ch8 SFX_Faint_Fall:: audio_header SFX_Faint_Fall, Ch5 SFX_Battle_09:: audio_header SFX_Battle_09, Ch5 SFX_Pound:: audio_header SFX_Pound, Ch8 SFX_Battle_0B:: audio_header SFX_Battle_0B, Ch8 SFX_Battle_0C:: audio_header SFX_Battle_0C, Ch8 SFX_Battle_0D:: audio_header SFX_Battle_0D, Ch8 SFX_Battle_0E:: audio_header SFX_Battle_0E, Ch8 SFX_Battle_0F:: audio_header SFX_Battle_0F, Ch8 SFX_Damage:: audio_header SFX_Damage, Ch8 SFX_Not_Very_Effective:: audio_header SFX_Not_Very_Effective, Ch8 SFX_Battle_12:: audio_header SFX_Battle_12, Ch8 SFX_Battle_13:: audio_header SFX_Battle_13, Ch8 SFX_Battle_14:: audio_header SFX_Battle_14, Ch8 SFX_Vine_Whip:: audio_header SFX_Vine_Whip, Ch8 SFX_Battle_16:: audio_header SFX_Battle_16, Ch8 SFX_Battle_17:: audio_header SFX_Battle_17, Ch8 SFX_Battle_18:: audio_header SFX_Battle_18, Ch8 SFX_Battle_19:: audio_header SFX_Battle_19, Ch8 SFX_Super_Effective:: audio_header SFX_Super_Effective, Ch8 SFX_Battle_1B:: audio_header SFX_Battle_1B, Ch8 SFX_Battle_1C:: audio_header SFX_Battle_1C, Ch8 SFX_Doubleslap:: audio_header SFX_Doubleslap, Ch8 SFX_Battle_1E:: audio_header SFX_Battle_1E, Ch5, Ch8 SFX_Horn_Drill:: audio_header SFX_Horn_Drill, Ch8 SFX_Battle_20:: audio_header SFX_Battle_20, Ch8 SFX_Battle_21:: audio_header SFX_Battle_21, Ch8 SFX_Battle_22:: audio_header SFX_Battle_22, Ch8 SFX_Battle_23:: audio_header SFX_Battle_23, Ch8 SFX_Battle_24:: audio_header SFX_Battle_24, Ch5, Ch8 SFX_Battle_25:: audio_header SFX_Battle_25, Ch8 SFX_Battle_26:: audio_header SFX_Battle_26, Ch8 SFX_Battle_27:: audio_header SFX_Battle_27, Ch5, Ch6, Ch8 SFX_Battle_28:: audio_header SFX_Battle_28, Ch5, Ch6, Ch8 SFX_Battle_29:: audio_header SFX_Battle_29, Ch5, Ch8 SFX_Battle_2A:: audio_header SFX_Battle_2A, Ch5, Ch6, Ch8 SFX_Battle_2B:: audio_header SFX_Battle_2B, Ch5, Ch8 SFX_Battle_2C:: audio_header SFX_Battle_2C, Ch5, Ch6, Ch8 SFX_Psybeam:: audio_header SFX_Psybeam, Ch5, Ch6, Ch8 SFX_Battle_2E:: audio_header SFX_Battle_2E, Ch5, Ch6, Ch8 SFX_Battle_2F:: audio_header SFX_Battle_2F, Ch5, Ch6, Ch8 SFX_Psychic_M:: audio_header SFX_Psychic_M, Ch5, Ch6, Ch8 SFX_Battle_31:: audio_header SFX_Battle_31, Ch5, Ch6 SFX_Battle_32:: audio_header SFX_Battle_32, Ch5, Ch6 SFX_Battle_33:: audio_header SFX_Battle_33, Ch5, Ch6 SFX_Battle_34:: audio_header SFX_Battle_34, Ch5, Ch6, Ch8 SFX_Battle_35:: audio_header SFX_Battle_35, Ch5, Ch6 SFX_Battle_36:: audio_header SFX_Battle_36, Ch5, Ch6, Ch8 SFX_Silph_Scope:: audio_header SFX_Silph_Scope, Ch5