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![]() Uploading some of the 1.3 stuff to begin with, mainly the changes that are fully finished so far. - After earning all 8 badges, the trainers in Celadon University get a decent level increase, allowing for a much better grinding spot between Victory Road and the Pokemon League. - A handful of changes to move animations, credit to wrulfy for implementing some of these in their Carmine Red hack: - Struggle has the user bouncing up and down similarly to Splash, rather than shaking back and forth. - Slam has the user move forward while attacking. - Mega Kick has the user move back, then lunging forward while attacking. - Jump Kick has the user move forward while attacking, as well as a sound effect change. - Horn Drill uses a unique animation of a rotating star effect, as well as darkening the screen. - Both confusion-inflicting status moves show birds circling the enemy. - Hyper Beam is slightly slower, and shakes the screen after the hit. - Drill Peck uses the same circling star animation as Horn Drill. - Solar Beam has a 'gathering energy' effect while lighting up the screen. - SmokeScreen is a lot faster. - Skull Bash shakes the screen and moves the user horizontally while attacking. - Hi Jump Kick made slightly faster. - Dazzling Gleam lights up the screen and has been made slightly longer. - Acid Armor has been given a proper animatio, and no longer makes the user invisible. - It's now possible to Escape Rope out of the SS Anne and Silph Gauntlet 3F. - Changes made to a handful of Victory Road and Silph Gauntlet trainer parties. - Slight level buffs to the Elite 4 initial matches, and significant buffs to their rematches. - Silph Gauntlet Gym rematches have been increased by a few levels, and Chief has been similarly buffed. - Slight encounter tweaks to Route 23 - Level buffs to Victory Road's wild encounters - Minor text fixes - |
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base_coords.asm | ||
frame_blocks.asm | ||
special_effect_pointers.asm | ||
special_effects.asm | ||
subanimations.asm |