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https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

FINALLY managed to get this working. The bugged warps are now working and the jank ones are less jank. Also removed the cocoon's pre-evolved moves again.
33 lines
869 B
NASM
33 lines
869 B
NASM
; FORMAT: tileset number, tile 1, tile 2
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; terminated by -1
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; these entries indicate that the player may not cross between tile 1 and tile 2
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; it's mainly used to simulate differences in elevation
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TilePairCollisionsLand::
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db CAVERN, $20, $05
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db CAVERN, $41, $05
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db CELESTE, $30, $2E
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db CELESTE, $18, $2E
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db CELESTE, $5E, $2E
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db FOREST, $30, $2E
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db CAVERN, $2A, $05
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db CAVERN, $05, $21
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db FOREST, $52, $2E
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db FOREST, $55, $2E
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db FOREST, $56, $2E
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db FOREST, $20, $2E
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db FOREST, $5E, $2E
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db FOREST, $5F, $2E
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db CAVERN, $20, $38
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db -1 ; end
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TilePairCollisionsWater::
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db FOREST, $14, $2E
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db FOREST, $48, $2E
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db CAVERN, $14, $05
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db CAVERN, $14, $32
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db CAVERN, $14, $38
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db GYM, $14, $32 ;prevent surfing into statue base tile ($32) from water tile ($14)
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db GYM, $14, $33 ;prevent surfing into statue base tile ($33) from water tile ($14)
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db -1 ; end
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