mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 02:13:23 +12:00

(kinda just clearing my commits list while I'm working on 1.3 still.) - Lance's Room is no longer listed as a dungeon map - Changed the layout of Cinnabar Volcano YET AGAIN, making it a little more visually appealing. If you get softlocked here, I will just sigh disapprovingly. - Various moveset fixes: - Arcanine-H gets EQ and Fissure now - Raichu-A loses Counter - Raticate-A gets TBolt and Thunder - Swapped Bullet Punch and Iron Head around in Scizor's learnset - Umbreon gets Psychic - WigWug both now get Ice Beam and Blizzard - Seel and Dewgong get Water Gun by level up - Swapped inconsistent moveset levels for Omanyte and Omastar - Eevee gets Quick Attack earlier - Fixed a typo in Slowbro-G's dex entry - Changed the Tauros Combat Breed trader's text to remove a moveset inaccuracy - Changed Misty's AI to now use X Specials instead of Potions - Gave Chief's teams a slightly updated moveset - Fixed an issue where Steel just...didn't resist Rock? How did I miss this????? - Made Sandshrew more common in Mt Moon B2F - Changed the Marowaks on Silph Gauntlet 4F to Guardias - Fixed issues where receiving a Gym badge wouldn't play the correct sound in most situations - Increased the level of the Salesman's Cubone gift from 17 to 23 - Decreased the levels of the Fossil gifts from 44 to 35 - More text fixes -
275 lines
5.7 KiB
NASM
275 lines
5.7 KiB
NASM
PewterGym_Script:
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ld hl, wCurrentMapScriptFlags
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bit 6, [hl]
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res 6, [hl]
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call nz, .LoadNames
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call EnableAutoTextBoxDrawing
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ld hl, PewterGymTrainerHeaders
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ld de, PewterGym_ScriptPointers
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ld a, [wPewterGymCurScript]
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call ExecuteCurMapScriptInTable
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ld [wPewterGymCurScript], a
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ret
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.LoadNames:
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ld hl, .CityName
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ld de, .LeaderName
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jp LoadGymLeaderAndCityName
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.CityName:
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db "PEWTER CITY@"
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.LeaderName:
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db "BROCK@"
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PewterGymResetScripts:
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xor a
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ld [wJoyIgnore], a
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ld [wPewterGymCurScript], a
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ld [wCurMapScript], a
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ret
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PewterGym_ScriptPointers:
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dw CheckFightingMapTrainers
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dw DisplayEnemyTrainerTextAndStartBattle
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dw EndTrainerBattle
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dw PewterGymBrockPostBattle
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PewterGymBrockPostBattle:
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ld a, [wIsInBattle]
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cp $ff
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jp z, PewterGymResetScripts
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ld a, $f0
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ld [wJoyIgnore], a
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; fallthrough
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PewterGymScriptReceiveTM34:
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ld a, $4
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ldh [hSpriteIndexOrTextID], a
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call DisplayTextID
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SetEvent EVENT_BEAT_BROCK
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lb bc, TM_BIDE, 1
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call GiveItem
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jr nc, .BagFull
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ld a, $5
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ldh [hSpriteIndexOrTextID], a
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call DisplayTextID
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SetEvent EVENT_GOT_TM34
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jr .gymVictory
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.BagFull
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ld a, $6
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ldh [hSpriteIndexOrTextID], a
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call DisplayTextID
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.gymVictory
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ld hl, wObtainedBadges
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set BIT_BOULDERBADGE, [hl]
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ld hl, wBeatGymFlags
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set BIT_BOULDERBADGE, [hl]
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ld a, HS_GYM_GUY
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ld [wMissableObjectIndex], a
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predef HideObject
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ld a, HS_ROUTE_22_RIVAL_1
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ld [wMissableObjectIndex], a
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predef HideObject
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ResetEvents EVENT_1ST_ROUTE22_RIVAL_BATTLE, EVENT_ROUTE22_RIVAL_WANTS_BATTLE
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; deactivate gym trainers
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SetEvent EVENT_BEAT_PEWTER_GYM_TRAINER_0
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jp PewterGymResetScripts
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PewterGym_TextPointers:
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dw BrockText
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dw PewterGymTrainerText1
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dw PewterGymGuideText
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dw BeforeReceivedTM34Text
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dw ReceivedTM34Text
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dw TM34NoRoomText
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PewterGymTrainerHeaders:
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def_trainers 2
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PewterGymTrainerHeader0:
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trainer EVENT_BEAT_PEWTER_GYM_TRAINER_0, 5, PewterGymBattleText1, PewterGymEndBattleText1, PewterGymAfterBattleText1
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db -1 ; end
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BrockText:
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text_asm
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CheckEvent EVENT_POST_GAME_ATTAINED ; No need to view previous stuff, technically you can skip Bide this way but I think that's hilarious
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jr nz, .rematchMode
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CheckEvent EVENT_BEAT_BROCK
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jr z, .beforeBeat
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CheckEventReuseA EVENT_GOT_TM34
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jr nz, .afterBeat
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call z, PewterGymScriptReceiveTM34
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call DisableWaitingAfterTextDisplay
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jp .done ; needed due to the rematch script length.
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.rematchMode ; Rematch functionality. Just loads pre-battle text and his trainer.
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ld hl, BrockRematchPreBattleText
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call PrintText
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ld c, BANK(Music_MeetMaleTrainer)
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ld a, MUSIC_MEET_MALE_TRAINER
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call PlayMusic
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ld hl, wd72d
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set 6, [hl]
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set 7, [hl]
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ldh a, [hSpriteIndex]
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ld [wSpriteIndex], a
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ld hl, BrockRematchDefeatedText
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ld de, BrockRematchDefeatedText
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call SaveEndBattleTextPointers
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call EngageMapTrainer
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ld a, OPP_BROCK
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ld [wCurOpponent], a
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ld a, 9
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ld [wTrainerNo], a
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ld a, 1
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ld [wIsTrainerBattle], a
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ld a, $1
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ld [wGymLeaderNo], a
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jr .done
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.afterBeat
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ld hl, BrockPostBattleAdviceText
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call PrintText
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jr .done
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.beforeBeat
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ld hl, BrockPreBattleText
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call PrintText
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ld hl, wd72d
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set 6, [hl]
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set 7, [hl]
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ld hl, ReceivedBoulderBadgeText
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ld de, ReceivedBoulderBadgeText
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call SaveEndBattleTextPointers
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ldh a, [hSpriteIndex]
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ld [wSpriteIndex], a
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call EngageMapTrainer
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; call InitBattleEnemyParameters ; put this back if you mess up
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; gym scaling spaghetti code begins here - remove initial parameters as we're making our own
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ld a, OPP_BROCK
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ld [wCurOpponent], a
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ld hl, wObtainedBadges ; Picking the team based on badge count. Need +1 so it loads the right team: remember, you're fighting for the badge! Thanks to Chatot4444 for the help.
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ld b, 1
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call CountSetBits
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ld a, [wNumSetBits]
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inc a
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ld [wTrainerNo], a
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ld a, 1
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ld [wIsTrainerBattle], a
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;ends here
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ld a, $1
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ld [wGymLeaderNo], a
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xor a
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ldh [hJoyHeld], a
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ld a, $3
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ld [wPewterGymCurScript], a
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ld [wCurMapScript], a
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.done
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jp TextScriptEnd
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BrockPreBattleText:
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text_far _BrockPreBattleText
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text_end
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BrockPostBattleAdviceText:
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text_far _BrockPostBattleAdviceText
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text_end
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BeforeReceivedTM34Text:
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text_far _BeforeReceivedTM34Text
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text_end
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ReceivedTM34Text:
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text_far _ReceivedTM34Text
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sound_get_item_1
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text_far _TM34ExplanationText
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text_end
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TM34NoRoomText:
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text_far _TM34NoRoomText
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text_end
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ReceivedBoulderBadgeText:
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text_far _ReceivedBoulderBadgeText
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sound_get_key_item
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text_far _BrockBoulerBadgeInfoText ; Text to tell that the flash technique can be used
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text_end
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PewterGymTrainerText1:
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text_asm
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ld hl, PewterGymTrainerHeader0
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call TalkToTrainer
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jp TextScriptEnd
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PewterGymBattleText1:
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text_far _PewterGymBattleText1
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text_end
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PewterGymEndBattleText1:
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text_far _PewterGymEndBattleText1
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text_end
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PewterGymAfterBattleText1:
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text_far _PewterGymAfterBattleText1
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text_end
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PewterGymGuideText:
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text_asm
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ld a, [wBeatGymFlags]
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bit BIT_BOULDERBADGE, a
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jr nz, .afterBeat
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ld hl, PewterGymGuidePreAdviceText
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call PrintText
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call YesNoChoice
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ld a, [wCurrentMenuItem]
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and a
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jr nz, .PewterGymGuideBeginAdviceText
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ld hl, PewterGymGuideBeginAdviceText
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call PrintText
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jr .PewterGymGuideAdviceText
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.PewterGymGuideBeginAdviceText
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ld hl, PewterGymText_5c524
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call PrintText
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.PewterGymGuideAdviceText
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ld hl, PewterGymGuideAdviceText
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call PrintText
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jr .done
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.afterBeat
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ld hl, PewterGymGuidePostBattleText
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call PrintText
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.done
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jp TextScriptEnd
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PewterGymGuidePreAdviceText:
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text_far _PewterGymGuidePreAdviceText
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text_end
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PewterGymGuideBeginAdviceText:
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text_far _PewterGymGuideBeginAdviceText
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text_end
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PewterGymGuideAdviceText:
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text_far _PewterGymGuideAdviceText
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text_end
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PewterGymText_5c524:
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text_far _PewterGymText_5c524
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text_end
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PewterGymGuidePostBattleText:
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text_far _PewterGymGuidePostBattleText
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text_end
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BrockRematchPreBattleText:
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text_far _BrockRematchPreBattleText
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text_end
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BrockRematchDefeatedText:
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text_far _BrockRematchDefeatedText
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text_end
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