kep-hack/text/SilphCo11F.asm
Martha Schilling 4c0dfdfedd Improvements to Chief!
- Now has a rematch team, just with boosted levels

- Has unique dialogue if you never picked up the Master Ball before fighting him, including after winning

- Has new dialogue on subsequent matches

We're nearly done.
2023-12-30 22:39:09 +00:00

185 lines
3 KiB
NASM

_SilphCoPresidentText::
text "CHIEF: Thank"
line "you for saving"
cont "SILPH!"
para "And...sorry about"
line "that OMEGADGE."
cont "It must have seen"
cont "you as a threat."
para "Anyway!"
para "I will never"
line "forget you saved"
cont "us in our moment"
cont "of peril!"
para "I have to thank"
line "you in some way!"
para "Because I am rich,"
line "I can give you"
cont "anything!"
para "Here, maybe this"
line "will do!"
prompt
_ReceivedSilphCoMasterBallText::
text "<PLAYER> got a"
line "@"
text_ram wStringBuffer
text "!@"
text_end
_SilphCo10Text_6231c::
text "CHIEF: You"
line "can't buy that"
cont "anywhere!"
para "It's our secret"
line "prototype MASTER"
cont "BALL!"
para "It will catch any"
line "#MON without"
cont "fail!"
para "You should be"
line "quiet about using"
cont "it, though."
done
_SilphCoMasterBallNoRoomText::
text "You have no"
line "room for this."
done
_SilphCo11Text2::
text "SECRETARY: Thank"
line "you for rescuing"
cont "all of us!"
para "Hmm? OMEGADGE?"
para "All I know is the"
line "CHIEF quickly"
cont "started making it"
cont "last year."
done
_SilphCo11Text3::
text "Ah, <PLAYER>!"
line "So we meet again!"
para "The CHIEF and"
line "I are discussing"
cont "a vital business"
cont "proposition."
para "Keep your nose"
line "out of grown-up"
cont "matters..."
para "Or, experience a"
line "world of pain!"
done
_SilphCo10Text_62330::
text "Arrgh!"
line "I lost again!?"
prompt
_SilphCo10Text_62335::
text "Blast it all!"
line "You ruined our"
cont "plans for SILPH!"
para "But, TEAM ROCKET"
line "will never fall!"
para "<PLAYER>! Never"
line "forget that all"
cont "#MON exist"
cont "for TEAM ROCKET!"
para "I must go, but I"
line "shall return!"
done
_SilphCo11BattleText1::
text "Stop right there!"
line "Don't you move!"
done
_SilphCo11EndBattleText1::
text "Don't..."
line "Please!"
prompt
_SilphCo11AfterBattleText1::
text "So, you want to"
line "see my BOSS?"
done
_SilphCo11BattleText2::
text "Halt! Do you have"
line "an appointment"
cont "with my BOSS?"
done
_SilphCo11EndBattleText2::
text "Gaah!"
line "Demolished!"
prompt
_SilphCo11AfterBattleText2::
text "Watch your step,"
line "my BOSS likes his"
cont "#MON tough!"
done
_SilphCo10Text_6237b::
text "The monitor has"
line "#MON on it!"
done
_OmegaBattleText::
text "Bzzt! Clank!"
done
; Fun fact: For some reason, this text is stored in 10F. Seems to be a beta element - they ARE encountered in 11F.
_SilphCoJessieJamesText1::
text "Hold it right"
line "there, brat!@"
text_end
_SilphCoJessieJamesText2::
text "Our BOSS is in a"
line "meeting!"
para "You better not"
line "disturb him!"
done
_SilphCoJessieJamesText3::
text "Like"
line "always..."
prompt
_SilphCoJessieJamesText4::
text "TEAM ROCKET, blast"
line "off at the speed"
cont "of light!"
para "Again...@"
text_end
_SilphCo11FPorygonText::
text "The monitor has"
line "#MON on it!"
prompt ; this fixes its strange scrolling issue