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https://github.com/thornAvery/kep-hack.git
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- Now has a rematch team, just with boosted levels - Has unique dialogue if you never picked up the Master Ball before fighting him, including after winning - Has new dialogue on subsequent matches We're nearly done.
185 lines
3 KiB
NASM
185 lines
3 KiB
NASM
_SilphCoPresidentText::
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text "CHIEF: Thank"
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line "you for saving"
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cont "SILPH!"
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para "And...sorry about"
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line "that OMEGADGE."
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cont "It must have seen"
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cont "you as a threat."
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para "Anyway!"
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para "I will never"
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line "forget you saved"
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cont "us in our moment"
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cont "of peril!"
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para "I have to thank"
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line "you in some way!"
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para "Because I am rich,"
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line "I can give you"
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cont "anything!"
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para "Here, maybe this"
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line "will do!"
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prompt
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_ReceivedSilphCoMasterBallText::
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text "<PLAYER> got a"
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line "@"
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text_ram wStringBuffer
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text "!@"
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text_end
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_SilphCo10Text_6231c::
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text "CHIEF: You"
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line "can't buy that"
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cont "anywhere!"
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para "It's our secret"
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line "prototype MASTER"
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cont "BALL!"
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para "It will catch any"
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line "#MON without"
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cont "fail!"
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para "You should be"
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line "quiet about using"
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cont "it, though."
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done
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_SilphCoMasterBallNoRoomText::
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text "You have no"
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line "room for this."
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done
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_SilphCo11Text2::
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text "SECRETARY: Thank"
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line "you for rescuing"
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cont "all of us!"
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para "Hmm? OMEGADGE?"
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para "All I know is the"
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line "CHIEF quickly"
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cont "started making it"
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cont "last year."
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done
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_SilphCo11Text3::
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text "Ah, <PLAYER>!"
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line "So we meet again!"
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para "The CHIEF and"
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line "I are discussing"
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cont "a vital business"
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cont "proposition."
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para "Keep your nose"
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line "out of grown-up"
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cont "matters..."
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para "Or, experience a"
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line "world of pain!"
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done
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_SilphCo10Text_62330::
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text "Arrgh!"
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line "I lost again!?"
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prompt
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_SilphCo10Text_62335::
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text "Blast it all!"
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line "You ruined our"
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cont "plans for SILPH!"
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para "But, TEAM ROCKET"
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line "will never fall!"
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para "<PLAYER>! Never"
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line "forget that all"
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cont "#MON exist"
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cont "for TEAM ROCKET!"
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para "I must go, but I"
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line "shall return!"
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done
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_SilphCo11BattleText1::
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text "Stop right there!"
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line "Don't you move!"
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done
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_SilphCo11EndBattleText1::
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text "Don't..."
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line "Please!"
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prompt
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_SilphCo11AfterBattleText1::
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text "So, you want to"
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line "see my BOSS?"
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done
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_SilphCo11BattleText2::
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text "Halt! Do you have"
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line "an appointment"
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cont "with my BOSS?"
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done
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_SilphCo11EndBattleText2::
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text "Gaah!"
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line "Demolished!"
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prompt
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_SilphCo11AfterBattleText2::
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text "Watch your step,"
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line "my BOSS likes his"
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cont "#MON tough!"
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done
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_SilphCo10Text_6237b::
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text "The monitor has"
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line "#MON on it!"
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done
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_OmegaBattleText::
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text "Bzzt! Clank!"
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done
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; Fun fact: For some reason, this text is stored in 10F. Seems to be a beta element - they ARE encountered in 11F.
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_SilphCoJessieJamesText1::
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text "Hold it right"
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line "there, brat!@"
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text_end
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_SilphCoJessieJamesText2::
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text "Our BOSS is in a"
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line "meeting!"
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para "You better not"
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line "disturb him!"
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done
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_SilphCoJessieJamesText3::
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text "Like"
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line "always..."
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prompt
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_SilphCoJessieJamesText4::
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text "TEAM ROCKET, blast"
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line "off at the speed"
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cont "of light!"
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para "Again...@"
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text_end
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_SilphCo11FPorygonText::
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text "The monitor has"
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line "#MON on it!"
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prompt ; this fixes its strange scrolling issue
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