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The 4th trainer's after battle text has one of its lines cut off due to the scroll arrow and that same line overflows the textbox. This commit fixes it.
125 lines
2.1 KiB
NASM
125 lines
2.1 KiB
NASM
_SilphGauntlet2FBattleText1:: ; No payment here. Child labour is bad!
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text "If I win, maybe"
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line "I can guarantee"
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cont "a job at SILPH!"
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done
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_SilphGauntlet2FEndBattleText1::
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text "My"
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line "future! No!"
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prompt
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_SilphGauntlet2FAfterBattleText1::
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text "Guess I'll finish"
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line "that GAME CORNER"
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cont "application..."
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done
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_SilphGauntlet2FBattleText2::
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text "This is no place"
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line "to hike! Now I'm"
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cont "mad!"
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done
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_SilphGauntlet2FEndBattleText2::
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text "Bah!"
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line "Too much!"
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prompt
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_SilphGauntlet2FAfterBattleText2::
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text "That CHIEF!"
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para "Always cutting"
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line "costs! I can't"
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cont "stand it!"
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done
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_SilphGauntlet2FBattleText3::
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text "Umm..."
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para "Battle me!"
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done
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_SilphGauntlet2FEndBattleText3::
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text "It's"
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line "no big deal..."
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prompt
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_SilphGauntlet2FAfterBattleText3::
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text "I don't get out"
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line "much..."
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para "But this pays so"
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line "well, I could"
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cont "get that game I"
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cont "always wanted..."
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done
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_SilphGauntlet2FBattleText4::
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text "Hahaha! This is"
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line "great! So many"
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cont "rare #MON!"
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para "Show me yours,"
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line "now!"
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done
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_SilphGauntlet2FEndBattleText4::
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text "Argh!"
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prompt
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_SilphGauntlet2FAfterBattleText4::
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text "The second I heard"
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line "of the #MON"
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cont "I could meet here,"
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cont "I was stoked!"
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para "I could never have"
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line "expected to see"
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cont "#MON like"
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cont "yours, though!"
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done
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_SilphGauntlet2FBattleText5::
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text "If I win this,"
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line "CHIEF will love"
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cont "me for sure!"
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done
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_SilphGauntlet2FEndBattleText5::
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text "No!"
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line "Not here..."
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prompt
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_SilphGauntlet2FAfterBattleText5::
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text "Huh? Why CHIEF?"
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para "I just want his"
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line "money!" ; hahahahahaha
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done
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_SilphGauntlet2FBattleText6::
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text "I'm here training"
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line "become the next"
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cont "KARATE MASTER..."
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para "Battle with me so"
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line "I may hone my"
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cont "skills!"
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done
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_SilphGauntlet2FEndBattleText6::
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text "I"
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line "still have a long"
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cont "road to trek..." ; vague sf reference
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prompt
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_SilphGauntlet2FAfterBattleText6::
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text "You are truly"
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line "powerful."
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para "Keep battling,"
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line "and you will"
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cont "surely succeed."
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done
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