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Removed a duplicate "for" in both of the Silph Chief's before battle texts. Additionally, in his loss text, moved the "I... I..." all to one line for the aesthetics.
224 lines
3.8 KiB
NASM
224 lines
3.8 KiB
NASM
_ChiefMonologue::
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text "CHIEF: <PLAYER>!"
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line "Congratulations"
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cont "for making it"
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cont "this far. I'm"
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cont "sure it was an"
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cont "arduous task."
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para "However, I can't"
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line "let you leave"
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cont "this place quite"
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cont "yet..."
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prompt
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_ChiefMonologueMasterBallNotUsed::
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text "You're looking"
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line "for the ultimate"
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cont "#MON, aren't"
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cont "you?"
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para "That MASTER"
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line "BALL... I should"
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cont "never have given"
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cont "it to you! With"
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cont "MEWTWO loose and"
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cont "GIOVANNI gone,"
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cont "our company is"
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cont "going under!"
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para "Now there's only"
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line "one way to catch"
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cont "MEWTWO, and it's"
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cont "in your hands!"
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para "<PLAYER>!"
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para "Give me that BALL!"
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done
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_ChiefMonologueMasterBallUsed::
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text "You're looking"
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line "for the ultimate"
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cont "#MON, aren't"
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cont "you?"
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para "That MASTER"
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line "BALL... I should"
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cont "never have given"
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cont "it to you! With"
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cont "MEWTWO loose and"
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cont "GIOVANNI gone,"
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cont "our company is"
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cont "going under!"
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para "...What? You used"
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line "the MASTER BALL?!"
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para "You stupid child!"
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line "I can't believe"
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cont "this!"
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para "Argh..."
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para "<PLAYER>!"
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line "You...you..." ; Trying to emphasise rage. I think this is the best we can get.
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para "You are in for"
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line "a world of hurt!" ; Like Giovanni, but with a slightly more pompous tone in using "hurt".
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done
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_ChiefMonologueMasterBallNotCollected::
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text "As I watched you"
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line "battle GIOVANNI,"
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cont "I know how you"
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cont "and your #MON"
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cont "fight."
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para "I must say, your"
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line "strength seems..."
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cont "promising. That's"
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cont "why I invited you"
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cont "here, after all."
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para "Before my next big"
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line "plan, I must see"
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cont "how well I stand"
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cont "against the new"
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cont "champion!"
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para "<PLAYER>!"
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para "Give it your all!"
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done
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_ChiefDefeatedText::
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text "No!"
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line "I... I..."
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prompt
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_ChiefVictoryText::
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text "CHIEF: Ha!"
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line "Now hand it over!"
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prompt
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_ChiefAfterBattleText::
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text "CHIEF: I suppose"
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line "the child that"
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cont "brought down"
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cont "GIOVANNI has to"
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cont "be stronger than"
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cont "me. No product"
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cont "I have is capable"
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cont "of trouncing you."
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para "I wanted to make"
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line "an ultimate BALL"
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cont "for a perfect"
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cont "#MON."
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para "Something we can"
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line "mass produce."
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para "Perhaps it wasn't"
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line "meant to be..."
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para "Go."
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para "Otherwise..."
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para "MEWTWO's hatred"
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line "will crush this"
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cont "world."
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done
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_ChiefAltAfterBattleText::
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text "CHIEF: Just as"
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line "I thought..."
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cont "No product I"
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cont "have is capable"
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cont "of trouncing you."
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para "Money means I can"
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line "be as powerful as"
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cont "I want, but what"
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cont "I do with that"
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cont "power... is very"
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cont "important."
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para "I still have much"
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line "yet to learn..."
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done
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_ChiefPCText::
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text "It's a PC with"
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line "blueprints for"
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cont "OMEGADGE!"
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para "It was meant"
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line "for..."
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para "The CELADON GAME"
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line "CORNER?!"
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done
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_ChiefPainting1::
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text "It's a painting"
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line "of an unknown"
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cont "#MON."
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para "It's small and"
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line "has large feet."
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done
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_ChiefPainting2::
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text "It's a painting"
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line "of GAWARHED, an"
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cont "extinct #MON!"
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done
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_ChiefMonologueRematch::
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text "CHIEF: What?"
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line "you're back?"
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para "Hmm...you're"
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line "looking for a"
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cont "rematch, is that"
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cont "it?"
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para "Alright, if you"
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line "insist. OMEGADGE"
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cont "could always use"
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cont "some more battle"
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cont "data..."
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para "So, no holding"
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line "back!"
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done
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_ChiefDefeatedText2::
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text "Impressive"
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line "work..."
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prompt
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_ChiefVictoryText2::
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text "CHIEF: I"
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line "expected better."
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prompt
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_ChiefAfterBattleText2::
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text "CHIEF: It really"
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line "is no wonder"
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cont "how you've been"
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cont "capable of"
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cont "accomplishing so"
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cont "much..."
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para "You truly trust"
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line "and care for"
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cont "your #MON."
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done
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