mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

This changes the animations for various vanilla moves with the aim of reducing photosensitive reactions. KEP is going to chiefly be played on emulators, and thus players will experience flashing that is meant to be dimmed by a Game Boy screen. This is dangerous, so here we are. Many moves have been given black screens which 1) Look cool as fuck, Thunderbolt and Blizzard are really nice and 2) bypass flashing. Others have had their flashing reduced or outright removed. Blizzard has been given special treatment, having the second part of its animation given an Ice Rise clip like Ice Beam. This, coupled with the darkness, looks ace. Changed moves include: Body Slam, Glare, Dazzling Gleam (oops), Disable, Blizzard, BubbleBeam, Confusion, Dream Eater, Explosion, Guillotine, Hyper Beam, Mega Kick, Mega Punch, Psychic, Reflect, Rock Slide, Selfdestruct, Spore, and Thunderbolt;
1359 lines
34 KiB
NASM
1359 lines
34 KiB
NASM
AttackAnimationPointers:
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table_width 2, AttackAnimationPointers
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dw PoundAnim
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dw KarateChopAnim
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dw DoubleSlapAnim
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dw CometPunchAnim
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dw MegaPunchAnim
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dw PayDayAnim
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dw FirePunchAnim
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dw IcePunchAnim
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dw ThunderPunchAnim
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dw ScratchAnim
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dw VicegripAnim
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dw GuillotineAnim
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dw RazorWindAnim
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dw SwordsDanceAnim
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dw CutAnim
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dw GustAnim
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dw WingAttackAnim
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dw WhirlwindAnim
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dw FlyAnim
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dw BindAnim
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dw SlamAnim
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dw VineWhipAnim
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dw StompAnim
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dw DoubleKickAnim
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dw MegaKickAnim
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dw JumpKickAnim
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dw RollingKickAnim
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dw SandAttackAnim
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dw HeadButtAnim
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dw HornAttackAnim
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dw FuryAttackAnim
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dw HornDrillAnim
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dw TackleAnim
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dw BodySlamAnim
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dw WrapAnim
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dw TakeDownAnim
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dw ThrashAnim
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dw DoubleEdgeAnim
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dw TailWhipAnim
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dw PoisonStingAnim
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dw TwineedleAnim
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dw PinMissileAnim
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dw LeerAnim
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dw BiteAnim
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dw GrowlAnim
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dw RoarAnim
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dw SingAnim
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dw SupersonicAnim
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dw SonicBoomAnim
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dw DisableAnim
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dw AcidAnim
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dw EmberAnim
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dw FlamethrowerAnim
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dw MistAnim
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dw WaterGunAnim
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dw HydroPumpAnim
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dw SurfAnim
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dw IceBeamAnim
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dw BlizzardAnim
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dw PsyBeamAnim
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dw BubbleBeamAnim
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dw AuroraBeamAnim
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dw HyperBeamAnim
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dw PeckAnim
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dw DrillPeckAnim
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dw SubmissionAnim
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dw LowKickAnim
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dw CounterAnim
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dw SeismicTossAnim
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dw StrengthAnim
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dw AbsorbAnim
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dw MegaDrainAnim
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dw LeechSeedAnim
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dw GrowthAnim
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dw RazorLeafAnim
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dw SolarBeamAnim
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dw PoisonPowderAnim
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dw StunSporeAnim
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dw SleepPowderAnim
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dw PetalDanceAnim
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dw StringShotAnim
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dw DragonRageAnim
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dw FireSpinAnim
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dw ThunderShockAnim
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dw ThunderBoltAnim
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dw ThunderWaveAnim
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dw ThunderAnim
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dw RockThrowAnim
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dw EarthquakeAnim
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dw FissureAnim
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dw DigAnim
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dw ToxicAnim
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dw ConfusionAnim
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dw PsychicAnim
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dw HypnosisAnim
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dw MeditateAnim
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dw AgilityAnim
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dw QuickAttackAnim
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dw RageAnim
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dw TeleportAnim
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dw NightShadeAnim
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dw MimicAnim
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dw ScreechAnim
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dw DoubleTeamAnim
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dw RecoverAnim
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dw HardenAnim
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dw MinimizeAnim
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dw SmokeScreenAnim
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dw ConfuseRayAnim
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dw WithdrawAnim
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dw DefenseCurlAnim
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dw BarrierAnim
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dw LightScreenAnim
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dw HazeAnim
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dw ReflectAnim
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dw FocusEnergyAnim
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dw BideAnim
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dw MetronomeAnim
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dw MirrorMoveAnim
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dw SelfdestructAnim
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dw EggBombAnim
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dw LickAnim
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dw SmogAnim
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dw SludgeAnim
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dw BoneClubAnim
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dw FireBlastAnim
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dw WaterfallAnim
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dw ClampAnim
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dw SwiftAnim
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dw SkullBashAnim
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dw SpikeCannonAnim
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dw ConstrictAnim
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dw AmnesiaAnim
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dw KinesisAnim
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dw SoftboiledAnim
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dw HiJumpKickAnim
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dw GlareAnim
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dw DreamEaterAnim
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dw PoisonGasAnim
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dw BarrageAnim
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dw LeechLifeAnim
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dw LovelyKissAnim
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dw SkyAttackAnim
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dw TransformAnim
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dw BubbleAnim
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dw DizzyPunchAnim
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dw SporeAnim
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dw FlashAnim
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dw PsywaveAnim
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dw SplashAnim
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dw AcidArmorAnim
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dw CrabHammerAnim
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dw ExplosionAnim
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dw FurySwipesAnim
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dw BonemerangAnim
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dw RestAnim
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dw RockSlideAnim
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dw HyperFangAnim
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dw SharpenAnim
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dw ConversionAnim
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dw TriAttackAnim
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dw SuperFangAnim
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dw SlashAnim
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dw SubstituteAnim
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dw FairyWindAnim
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dw DrainingKissAnim
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dw MetalSoundAnim
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dw MagnetBombAnim
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dw IronDefenseAnim
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dw DazzleGleamAnim
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dw NightSlashAnim
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dw FeintAttackAnim
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dw IronHeadAnim
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dw BrutalSwingAnim
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dw CharmAnim
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dw SweetKissAnim
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dw BulletPunchAnim
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dw MirrorShotAnim
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dw SmartStrikeAnim
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dw FakeTearsAnim
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dw FalseSurrenderAnim
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dw KowtowCleaveAnim
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dw DisarmingVoiceAnim
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dw NastyPlotAnim
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dw StruggleAnim
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assert_table_length NUM_ATTACKS
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dw ShowPicAnim
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dw EnemyFlashAnim
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dw PlayerFlashAnim
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dw EnemyHUDShakeAnim
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dw TradeBallDropAnim
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dw TradeBallAppear1Anim
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dw TradeBallAppear2Anim
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dw TradeBallPoofAnim
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dw XStatItemAnim
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dw XStatItemAnim
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dw ShrinkingSquareAnim
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dw ShrinkingSquareAnim
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dw XStatItemBlackAnim
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dw XStatItemBlackAnim
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dw ShrinkingSquareBlackAnim
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dw ShrinkingSquareBlackAnim
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dw UnusedAnim
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dw UnusedAnim
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dw ParalyzeAnim
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dw ParalyzeAnim
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dw PoisonAnim
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dw PoisonAnim
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dw SleepPlayerAnim
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dw SleepEnemyAnim
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dw ConfusedPlayerAnim
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dw ConfusedEnemyAnim
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dw SlideDownAnim
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dw BallTossAnim
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dw BallShakeAnim
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dw BallPoofAnim
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dw BallBlockAnim
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dw GreatTossAnim
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dw UltraTossAnim
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dw ShakeScreenAnim
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dw HidePicAnim
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dw ThrowRockAnim
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dw ThrowBaitAnim
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assert_table_length NUM_ATTACK_ANIMS
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dw ZigZagScreenAnim
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; each animation is a list of subanimations
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; and/or special effects, terminated by -1
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;\1: sound_id
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;\2: special_effect_id or subanimation_id
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; if \2 is a subanimation_id:
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;\3: tileset_id
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;\4: delay
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MACRO battle_anim
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IF _NARG == 4
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db (\3 << 6) | \4
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db \1 - 1
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db \2
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ELSE
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db \2
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db \1 - 1
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ENDC
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ENDM
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; The 0 or 1 in the name of a subanim indicates whether to use tileset 0 or 1.
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; "Both" indicates either can be used for different images using the same animation.
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ZigZagScreenAnim:
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battle_anim NO_MOVE, SE_WAVY_SCREEN
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db -1 ; end
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PoundAnim:
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StruggleAnim:
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battle_anim POUND, SUBANIM_0_STAR_TWICE, 0, 8
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db -1 ; end
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KarateChopAnim:
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battle_anim KARATE_CHOP, SUBANIM_0_STAR_DESCENDING, 0, 8
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db -1 ; end
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DoubleSlapAnim:
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battle_anim DOUBLESLAP, SUBANIM_0_STAR_TWICE, 0, 5
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battle_anim DOUBLESLAP, SUBANIM_0_STAR_TWICE, 0, 5
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db -1 ; end
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BulletPunchAnim:
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CometPunchAnim:
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battle_anim COMET_PUNCH, SUBANIM_0_STAR_THRICE, 0, 4
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battle_anim COMET_PUNCH, SUBANIM_0_STAR_THRICE, 0, 4
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db -1 ; end
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MegaPunchAnim:
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battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
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battle_anim MEGA_PUNCH, SUBANIM_1_STAR_BIG_MOVING, 1, 6
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battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
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battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
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db -1 ; end
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PayDayAnim:
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battle_anim POUND, SUBANIM_0_STAR_TWICE, 0, 8
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battle_anim PAY_DAY, SUBANIM_0_COIN_BOUNCE, 0, 4
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db -1 ; end
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FirePunchAnim:
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battle_anim FIRE_PUNCH, SUBANIM_0_STAR_THRICE, 0, 6
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battle_anim NO_MOVE, SUBANIM_1_FLAMES, 1, 6
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db -1 ; end
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IcePunchAnim:
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battle_anim ICE_PUNCH, SUBANIM_0_STAR_THRICE, 0, 6
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battle_anim NO_MOVE, SUBANIM_0_ICE_RISE, 0, 16
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db -1 ; end
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ThunderPunchAnim:
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battle_anim THUNDERPUNCH, SUBANIM_0_STAR_THRICE, 0, 6
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battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
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battle_anim NO_MOVE, SUBANIM_1_LIGHTNING, 1, 6
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battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
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db -1 ; end
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ScratchAnim:
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battle_anim SCRATCH, SUBANIM_0_SCRATCHES, 0, 6
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db -1 ; end
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VicegripAnim:
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battle_anim VICEGRIP, SUBANIM_0_SLICE_BOTH_SIDES, 0, 8
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db -1 ; end
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GuillotineAnim:
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battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
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battle_anim GUILLOTINE, SUBANIM_0_SLICE_BOTH_SIDES, 0, 6
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battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
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battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
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db -1 ; end
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RazorWindAnim:
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battle_anim RAZOR_WIND, SUBANIM_0_SLICE, 0, 4
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db -1 ; end
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SwordsDanceAnim:
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battle_anim SWORDS_DANCE, SUBANIM_1_SWORDS_CIRCLING, 1, 6
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battle_anim SWORDS_DANCE, SUBANIM_1_SWORDS_CIRCLING, 1, 6
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battle_anim SWORDS_DANCE, SUBANIM_1_SWORDS_CIRCLING, 1, 6
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db -1 ; end
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CutAnim:
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battle_anim CUT, SE_DARK_SCREEN_FLASH
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battle_anim NO_MOVE, SUBANIM_0_SLICE, 0, 4
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db -1 ; end
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FairyWindAnim:
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GustAnim:
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battle_anim GUST, SUBANIM_1_TORNADO, 1, 6
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battle_anim NO_MOVE, SUBANIM_0_STAR_THRICE, 0, 6
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db -1 ; end
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WingAttackAnim:
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battle_anim WING_ATTACK, SUBANIM_1_STAR_BIG_MOVING, 1, 6
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db -1 ; end
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WhirlwindAnim:
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battle_anim WHIRLWIND, SUBANIM_1_TORNADO, 1, 6
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battle_anim NO_MOVE, SE_SLIDE_ENEMY_MON_OFF
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db -1 ; end
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FlyAnim:
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battle_anim FLY, SUBANIM_1_STAR_BIG_MOVING, 1, 6
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battle_anim NO_MOVE, SE_SHOW_MON_PIC
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db -1 ; end
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BindAnim:
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battle_anim BIND, SUBANIM_0_BIND, 0, 4
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battle_anim BIND, SUBANIM_0_BIND, 0, 4
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db -1 ; end
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SlamAnim:
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battle_anim SLAM, SUBANIM_0_STAR_THRICE, 0, 6
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db -1 ; end
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VineWhipAnim:
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battle_anim VINE_WHIP, SUBANIM_0_SLICE, 0, 1
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battle_anim NO_MOVE, SUBANIM_0_STAR_TWICE, 0, 8
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db -1 ; end
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StompAnim:
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battle_anim STOMP, SUBANIM_1_STAR_BIG, 1, 8
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db -1 ; end
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DoubleKickAnim:
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battle_anim DOUBLE_KICK, SUBANIM_0_STAR_TWICE, 0, 8
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battle_anim DOUBLE_KICK, SUBANIM_0_STAR_TWICE, 0, 8
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db -1 ; end
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MegaKickAnim:
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battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
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battle_anim MEGA_KICK, SUBANIM_1_STAR_BIG_MOVING, 1, 6
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battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
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battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
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db -1 ; end
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JumpKickAnim:
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battle_anim JUMP_KICK, SUBANIM_1_STAR_BIG_MOVING, 1, 6
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db -1 ; end
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RollingKickAnim:
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battle_anim ROLLING_KICK, SE_DARK_SCREEN_FLASH
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battle_anim NO_MOVE, SUBANIM_1_STAR_BIG_MOVING, 1, 6
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db -1 ; end
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SandAttackAnim:
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battle_anim SAND_ATTACK, SUBANIM_1_SAND, 1, 6
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db -1 ; end
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HeadButtAnim:
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battle_anim HEADBUTT, SUBANIM_1_STAR_BIG, 1, 6
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db -1 ; end
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HornAttackAnim:
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battle_anim HORN_ATTACK, SUBANIM_0_HORN_JAB_TWICE, 0, 6
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battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 6
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db -1 ; end
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FuryAttackAnim:
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battle_anim FURY_ATTACK, SUBANIM_0_HORN_JAB_THRICE, 0, 2
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battle_anim NO_MOVE, SUBANIM_0_HORN_JAB_THRICE, 0, 2
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db -1 ; end
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HornDrillAnim:
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battle_anim HORN_DRILL, SUBANIM_1_STAR_BIG, 1, 2
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battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 2
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battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 2
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battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 2
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battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 2
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db -1 ; end
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TackleAnim:
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battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY
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battle_anim NO_MOVE, SE_RESET_MON_POSITION
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db -1 ; end
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BodySlamAnim:
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battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY
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battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
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battle_anim NO_MOVE, SE_RESET_MON_POSITION
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db -1 ; end
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WrapAnim:
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battle_anim WRAP, SUBANIM_0_BIND, 0, 4
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battle_anim WRAP, SUBANIM_0_BIND, 0, 4
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battle_anim WRAP, SUBANIM_0_BIND, 0, 4
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db -1 ; end
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TakeDownAnim:
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battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY
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battle_anim TAKE_DOWN, SE_DARK_SCREEN_FLASH
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battle_anim NO_MOVE, SE_RESET_MON_POSITION
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db -1 ; end
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ThrashAnim:
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battle_anim THRASH, SUBANIM_1_STAR_BIG_MOVING, 1, 6
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db -1 ; end
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IronHeadAnim:
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DoubleEdgeAnim:
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battle_anim LEECH_SEED, SE_LIGHT_SCREEN_PALETTE
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battle_anim NO_MOVE, SUBANIM_0_CIRCLES_CENTERING, 0, 6
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battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
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battle_anim NO_MOVE, SE_MOVE_MON_HORIZONTALLY
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battle_anim DOUBLE_EDGE, SE_DARK_SCREEN_FLASH
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battle_anim NO_MOVE, SE_RESET_MON_POSITION
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db -1 ; end
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TailWhipAnim:
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battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY
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battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
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battle_anim AMNESIA, SE_RESET_MON_POSITION
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battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
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battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY
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battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
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battle_anim AMNESIA, SE_RESET_MON_POSITION
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db -1 ; end
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PoisonStingAnim:
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battle_anim POISON_STING, SUBANIM_0_STAR, 0, 6
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db -1 ; end
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TwineedleAnim:
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battle_anim TWINEEDLE, SUBANIM_0_STAR_TWICE, 0, 5
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battle_anim TWINEEDLE, SUBANIM_0_STAR_TWICE, 0, 5
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db -1 ; end
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PinMissileAnim:
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battle_anim PIN_MISSILE, SUBANIM_0_STAR_TWICE, 0, 3
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db -1 ; end
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LeerAnim:
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battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE
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battle_anim LEER, SE_DARK_SCREEN_FLASH
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battle_anim LEER, SE_DARK_SCREEN_FLASH
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battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
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db -1 ; end
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BiteAnim:
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battle_anim BITE, SUBANIM_0_STAR_THRICE, 0, 8
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db -1 ; end
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GrowlAnim:
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battle_anim GROWL, SUBANIM_0_HEART_1_MUSIC, 1, 6
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db -1 ; end
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RoarAnim:
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battle_anim ROAR, SUBANIM_1_SHOUT, 1, 6
|
|
battle_anim ROAR, SUBANIM_1_SHOUT, 1, 6
|
|
battle_anim ROAR, SUBANIM_1_SHOUT, 1, 6
|
|
db -1 ; end
|
|
|
|
SingAnim:
|
|
battle_anim SING, SUBANIM_0_HEART_1_MUSIC, 1, 6
|
|
battle_anim NO_MOVE, SUBANIM_1_MUSIC_CIRCLING_ENEMY, 1, 16
|
|
battle_anim NO_MOVE, SUBANIM_1_MUSIC_CIRCLING_ENEMY, 1, 16
|
|
db -1 ; end
|
|
|
|
SupersonicAnim:
|
|
battle_anim SUPERSONIC, SUBANIM_0_SOUND_WAVE, 0, 6
|
|
db -1 ; end
|
|
|
|
SonicBoomAnim:
|
|
battle_anim ROAR, SUBANIM_1_SHOUT, 1, 6
|
|
battle_anim ROAR, SUBANIM_1_SHOUT, 1, 6
|
|
battle_anim GUST, SUBANIM_1_TORNADO, 1, 6
|
|
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 6
|
|
db -1 ; end
|
|
|
|
DisableAnim:
|
|
battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE
|
|
battle_anim LEER, SE_DARK_SCREEN_FLASH ; One flash is fine, I think?
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
AcidAnim:
|
|
battle_anim ACID, SUBANIM_1_BLOB_TOSS, 1, 6
|
|
battle_anim ACID, SUBANIM_1_BLOB_DRIP_ENEMY, 1, 6
|
|
db -1 ; end
|
|
|
|
EmberAnim:
|
|
battle_anim EMBER, SUBANIM_1_FLAMES, 1, 6
|
|
db -1 ; end
|
|
|
|
FlamethrowerAnim:
|
|
battle_anim FLAMETHROWER, SUBANIM_1_FLAME_BEAM, 1, 6
|
|
battle_anim FLAMETHROWER, SUBANIM_1_FLAME_COLUMN_1, 1, 6
|
|
battle_anim FLAMETHROWER, SUBANIM_1_FLAME_COLUMN_2, 1, 6
|
|
db -1 ; end
|
|
|
|
MistAnim:
|
|
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
|
|
battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
WaterGunAnim:
|
|
battle_anim WATER_GUN, SUBANIM_0_WATER_DROPLETS, 0, 6
|
|
db -1 ; end
|
|
|
|
HydroPumpAnim:
|
|
battle_anim HYDRO_PUMP, SUBANIM_0_WATER_COLUMNS, 0, 6
|
|
battle_anim HYDRO_PUMP, SUBANIM_0_WATER_COLUMNS, 0, 6
|
|
db -1 ; end
|
|
|
|
SurfAnim:
|
|
battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE
|
|
battle_anim HYDRO_PUMP, SUBANIM_0_WATER_COLUMNS, 0, 6
|
|
db -1 ; end
|
|
|
|
IceBeamAnim:
|
|
battle_anim ICE_BEAM, SUBANIM_0_BEAM, 0, 3
|
|
battle_anim NO_MOVE, SUBANIM_0_ICE_RISE, 0, 16
|
|
db -1 ; end
|
|
|
|
BlizzardAnim:
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
|
|
battle_anim BLIZZARD, SUBANIM_0_ICE_FALL, 0, 4
|
|
battle_anim NO_MOVE, SUBANIM_0_ICE_RISE, 0, 16
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
;battle_anim HYDRO_PUMP, SUBANIM_0_ICE_FALL, 0, 4 so for some reason, this causes hydro pump's proper sound to play when you use crysaudio. Instead of all this jank, now we're having the ice rise like Ice Beam. If you're using crysaudio and have problems with this, here's your solution.
|
|
db -1 ; end
|
|
|
|
PsyBeamAnim:
|
|
battle_anim PSYBEAM, SUBANIM_0_BEAM, 0, 3
|
|
battle_anim NO_MOVE, SE_FLASH_SCREEN_LONG
|
|
db -1 ; end
|
|
|
|
BubbleBeamAnim:
|
|
battle_anim BUBBLEBEAM, SUBANIM_0_WATER_BUBBLES, 0, 18
|
|
db -1 ; end
|
|
|
|
AuroraBeamAnim:
|
|
battle_anim AURORA_BEAM, SUBANIM_0_BEAM, 0, 3
|
|
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
|
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
|
db -1 ; end
|
|
|
|
HyperBeamAnim:
|
|
battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
|
|
battle_anim HYPER_BEAM, SUBANIM_0_BEAM, 0, 2
|
|
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG_MOVING, 1, 6
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
PeckAnim:
|
|
battle_anim PECK, SUBANIM_0_STAR_TWICE, 0, 8
|
|
db -1 ; end
|
|
|
|
DrillPeckAnim:
|
|
battle_anim DRILL_PECK, SUBANIM_1_STAR_BIG_MOVING, 1, 6
|
|
db -1 ; end
|
|
|
|
BrutalSwingAnim:
|
|
SubmissionAnim:
|
|
battle_anim SUBMISSION, SE_SLIDE_MON_OFF
|
|
battle_anim NO_MOVE, SUBANIM_0_STAR_TWICE, 0, 6
|
|
battle_anim NO_MOVE, SE_SHOW_MON_PIC
|
|
db -1 ; end
|
|
|
|
LowKickAnim:
|
|
battle_anim LOW_KICK, SE_SLIDE_MON_OFF
|
|
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG_MOVING, 1, 6
|
|
battle_anim NO_MOVE, SE_SHOW_MON_PIC
|
|
db -1 ; end
|
|
|
|
CounterAnim:
|
|
battle_anim COUNTER, SE_SLIDE_MON_OFF
|
|
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG_MOVING, 1, 6
|
|
battle_anim NO_MOVE, SE_SHOW_MON_PIC
|
|
db -1 ; end
|
|
|
|
SeismicTossAnim:
|
|
battle_anim NO_MOVE, SE_BLINK_ENEMY_MON
|
|
battle_anim BARRAGE, SUBANIM_1_SPHERE_BIG, 1, 1
|
|
battle_anim NO_MOVE, SE_HIDE_ENEMY_MON_PIC
|
|
battle_anim NO_MOVE, SE_SLIDE_MON_OFF
|
|
battle_anim SEISMIC_TOSS, SUBANIM_1_SPHERE_BIG_RISE, 1, 2
|
|
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
|
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
|
battle_anim NO_MOVE, SE_SHOW_MON_PIC
|
|
battle_anim SEISMIC_TOSS, SUBANIM_1_SPHERE_BIG_FALL, 1, 1
|
|
battle_anim NO_MOVE, SE_SHOW_ENEMY_MON_PIC
|
|
battle_anim NO_MOVE, SE_SHAKE_SCREEN
|
|
db -1 ; end
|
|
|
|
StrengthAnim:
|
|
battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY
|
|
battle_anim NO_MOVE, SE_RESET_MON_POSITION
|
|
battle_anim FIRE_PUNCH, SUBANIM_1_STAR_BIG_MOVING, 1, 6
|
|
db -1 ; end
|
|
|
|
DrainingKissAnim:
|
|
AbsorbAnim:
|
|
battle_anim ABSORB, SE_LIGHT_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SUBANIM_0_CIRCLES_1_SQUARES_CENTERING_ENEMY, 0, 6
|
|
battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_TOSS_BACK, 0, 6
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
MegaDrainAnim:
|
|
battle_anim MEGA_DRAIN, SE_LIGHT_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
|
|
battle_anim NO_MOVE, SUBANIM_0_CIRCLES_1_SQUARES_CENTERING_ENEMY, 0, 6
|
|
battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_TOSS_BACK, 0, 6
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
LeechSeedAnim:
|
|
battle_anim LEECH_SEED, SUBANIM_1_SEED_TOSS, 1, 6
|
|
battle_anim STUN_SPORE, SUBANIM_1_SEED_LAND, 1, 21
|
|
db -1 ; end
|
|
|
|
GrowthAnim:
|
|
battle_anim GROWTH, SE_LIGHT_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
RazorLeafAnim:
|
|
battle_anim RAZOR_LEAF, SE_LEAVES_FALLING
|
|
battle_anim SWIFT, SUBANIM_1_LEAVES_TOSS, 1, 1
|
|
battle_anim RAZOR_WIND, SUBANIM_0_SLICE, 0, 1
|
|
db -1 ; end
|
|
|
|
SolarBeamAnim:
|
|
battle_anim SOLARBEAM, SUBANIM_0_BEAM, 0, 6
|
|
battle_anim NO_MOVE, SUBANIM_0_STAR_TWICE, 0, 6
|
|
db -1 ; end
|
|
|
|
PoisonPowderAnim:
|
|
battle_anim POISONPOWDER, SUBANIM_0_CIRCLES_FALLING, 0, 6
|
|
db -1 ; end
|
|
|
|
StunSporeAnim:
|
|
battle_anim STUN_SPORE, SUBANIM_0_CIRCLES_FALLING, 0, 6
|
|
db -1 ; end
|
|
|
|
SleepPowderAnim:
|
|
battle_anim SLEEP_POWDER, SUBANIM_0_CIRCLES_FALLING, 0, 6
|
|
db -1 ; end
|
|
|
|
PetalDanceAnim:
|
|
battle_anim PETAL_DANCE, SE_LIGHT_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SE_PETALS_FALLING
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
StringShotAnim:
|
|
battle_anim STRING_SHOT, SUBANIM_0_STRING_SHOT, 0, 8
|
|
db -1 ; end
|
|
|
|
DragonRageAnim:
|
|
battle_anim DRAGON_RAGE, SUBANIM_1_FLAME_BEAM, 1, 6
|
|
battle_anim NO_MOVE, SUBANIM_1_FLAME_COLUMN_1, 1, 6
|
|
battle_anim NO_MOVE, SUBANIM_1_FLAME_COLUMN_2, 1, 6
|
|
battle_anim NO_MOVE, SUBANIM_1_FLAME_COLUMN_3, 1, 6
|
|
db -1 ; end
|
|
|
|
FireSpinAnim:
|
|
battle_anim FIRE_SPIN, SUBANIM_1_FLAME_COLUMN_1, 1, 6
|
|
battle_anim NO_MOVE, SUBANIM_1_FLAME_COLUMN_2, 1, 6
|
|
battle_anim NO_MOVE, SUBANIM_1_FLAME_COLUMN_3, 1, 6
|
|
db -1 ; end
|
|
|
|
ThunderShockAnim:
|
|
battle_anim THUNDERSHOCK, SUBANIM_1_LIGHTNING_BALL, 1, 2
|
|
db -1 ; end
|
|
|
|
ThunderBoltAnim:
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
|
|
battle_anim THUNDERBOLT, SUBANIM_1_LIGHTNING_BALL, 1, 1
|
|
battle_anim THUNDERBOLT, SUBANIM_1_LIGHTNING_BALL, 1, 1
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
ThunderWaveAnim:
|
|
battle_anim THUNDER_WAVE, SUBANIM_1_LIGHTNING_BALL, 1, 2
|
|
battle_anim NO_MOVE, SUBANIM_0_BIND, 0, 2
|
|
battle_anim NO_MOVE, SUBANIM_0_BIND, 0, 4
|
|
db -1 ; end
|
|
|
|
ThunderAnim:
|
|
battle_anim THUNDER, SE_DARK_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
|
|
battle_anim NO_MOVE, SUBANIM_1_LIGHTNING, 1, 6
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
|
|
battle_anim THUNDERBOLT, SUBANIM_1_LIGHTNING_BALL, 1, 2
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
RockThrowAnim:
|
|
battle_anim ROCK_THROW, SUBANIM_0_ROCKS_FALL_ENEMY, 0, 4
|
|
db -1 ; end
|
|
|
|
EarthquakeAnim:
|
|
battle_anim EARTHQUAKE, SE_SHAKE_SCREEN
|
|
battle_anim EARTHQUAKE, SE_SHAKE_SCREEN
|
|
db -1 ; end
|
|
|
|
FissureAnim:
|
|
battle_anim FISSURE, SE_DARK_SCREEN_FLASH
|
|
battle_anim NO_MOVE, SE_SHAKE_SCREEN
|
|
battle_anim FISSURE, SE_DARK_SCREEN_FLASH
|
|
battle_anim NO_MOVE, SE_SHAKE_SCREEN
|
|
db -1 ; end
|
|
|
|
DigAnim:
|
|
battle_anim DIG, SUBANIM_1_STAR_BIG_MOVING, 1, 6
|
|
battle_anim NO_MOVE, SE_SLIDE_MON_UP
|
|
db -1 ; end
|
|
|
|
ToxicAnim:
|
|
battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE
|
|
battle_anim TOXIC, SUBANIM_1_BLOB_DRIP_ENEMY, 1, 6
|
|
db -1 ; end
|
|
|
|
ConfusionAnim:
|
|
battle_anim CONFUSION, SE_FLASH_SCREEN_LONG
|
|
db -1 ; end
|
|
|
|
PsychicAnim:
|
|
battle_anim PSYCHIC_M, SE_FLASH_SCREEN_LONG
|
|
battle_anim NO_MOVE, SE_WAVY_SCREEN
|
|
db -1 ; end
|
|
|
|
HypnosisAnim:
|
|
battle_anim HYPNOSIS, SE_FLASH_SCREEN_LONG
|
|
db -1 ; end
|
|
|
|
MeditateAnim:
|
|
battle_anim MEDITATE, SE_LIGHT_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_CLOSING, 1, 6
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
AgilityAnim:
|
|
battle_anim AGILITY, SE_LIGHT_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
FeintAttackAnim:
|
|
QuickAttackAnim:
|
|
battle_anim QUICK_ATTACK, SE_SLIDE_MON_OFF
|
|
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG_MOVING, 1, 6
|
|
battle_anim NO_MOVE, SE_SHOW_MON_PIC
|
|
db -1 ; end
|
|
|
|
RageAnim:
|
|
battle_anim RAGE, SUBANIM_0_STAR_TWICE, 0, 6
|
|
db -1 ; end
|
|
|
|
TeleportAnim:
|
|
battle_anim TELEPORT, SE_SQUISH_MON_PIC
|
|
battle_anim NO_MOVE, SE_SHOOT_BALLS_UPWARD
|
|
db -1 ; end
|
|
|
|
NightShadeAnim:
|
|
battle_anim CONFUSION, SE_FLASH_SCREEN_LONG
|
|
battle_anim NO_MOVE, SE_WAVY_SCREEN
|
|
db -1 ; end
|
|
|
|
MimicAnim:
|
|
battle_anim MIMIC, SUBANIM_0_CIRCLES_1_SQUARES_CENTERING_ENEMY, 1, 6
|
|
battle_anim MIMIC, SUBANIM_0_CIRCLE_1_SQUARE_TOSS_BACK, 1, 6
|
|
db -1 ; end
|
|
|
|
MetalSoundAnim:
|
|
ScreechAnim:
|
|
battle_anim SCREECH, SUBANIM_0_HEART_1_MUSIC, 1, 6
|
|
db -1 ; end
|
|
|
|
DoubleTeamAnim:
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
|
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
battle_anim DOUBLE_TEAM, SE_SHAKE_BACK_AND_FORTH
|
|
battle_anim NO_MOVE, SE_SHOW_MON_PIC
|
|
battle_anim BARRIER, SUBANIM_1_BARRIER, 1, 6
|
|
db -1 ; end
|
|
|
|
RecoverAnim:
|
|
battle_anim RECOVER, SE_BLINK_MON
|
|
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
IronDefenseAnim:
|
|
HardenAnim:
|
|
battle_anim HARDEN, SE_LIGHT_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_CLOSING, 1, 6
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
MinimizeAnim:
|
|
battle_anim MINIMIZE, SE_LIGHT_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
|
|
battle_anim NO_MOVE, SE_MINIMIZE_MON
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
SmokeScreenAnim:
|
|
battle_anim SMOKESCREEN, SUBANIM_1_SAND, 1, 6
|
|
battle_anim NO_MOVE, SUBANIM_0_BALL_POOF_ENEMY, 0, 4
|
|
battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE
|
|
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
|
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
|
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
|
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
|
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
|
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
|
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
|
battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE
|
|
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
ConfuseRayAnim:
|
|
battle_anim CONFUSE_RAY, SE_DARK_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG_TOSS, 1, 6
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
;ShelterAnim:
|
|
WithdrawAnim:
|
|
battle_anim DEFENSE_CURL, SE_LIGHT_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SE_SLIDE_MON_DOWN
|
|
battle_anim NO_MOVE, SUBANIM_0_SHELL, 0, 6
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SE_SHOW_MON_PIC
|
|
db -1 ; end
|
|
|
|
DefenseCurlAnim:
|
|
battle_anim DEFENSE_CURL, SE_LIGHT_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_CLOSING, 0, 6
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
BarrierAnim:
|
|
battle_anim BARRIER, SUBANIM_1_BARRIER, 1, 6
|
|
battle_anim BARRIER, SUBANIM_1_BARRIER, 1, 6
|
|
db -1 ; end
|
|
|
|
LightScreenAnim:
|
|
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
|
|
battle_anim LIGHT_SCREEN, SUBANIM_1_BARRIER, 1, 6
|
|
battle_anim LIGHT_SCREEN, SUBANIM_1_BARRIER, 1, 6
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
HazeAnim:
|
|
battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE
|
|
battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
ReflectAnim:
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
|
|
battle_anim REFLECT, SUBANIM_1_BARRIER, 1, 6
|
|
battle_anim REFLECT, SUBANIM_1_BARRIER, 1, 6
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
FocusEnergyAnim:
|
|
battle_anim FOCUS_ENERGY, SE_SPIRAL_BALLS_INWARD
|
|
db -1 ; end
|
|
|
|
BideAnim:
|
|
battle_anim BIDE, SUBANIM_1_STAR_BIG_MOVING, 1, 6
|
|
db -1 ; end
|
|
|
|
MetronomeAnim:
|
|
battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY
|
|
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
|
battle_anim AMNESIA, SE_RESET_MON_POSITION
|
|
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
|
battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY
|
|
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
|
battle_anim AMNESIA, SE_RESET_MON_POSITION
|
|
db -1 ; end
|
|
|
|
MirrorMoveAnim:
|
|
battle_anim MIRROR_MOVE, SUBANIM_0_STAR_TWICE, 0, 8
|
|
db -1 ; end
|
|
|
|
SelfdestructAnim:
|
|
battle_anim SELFDESTRUCT, SUBANIM_1_SELFDESTRUCT, 1, 3
|
|
db -1 ; end
|
|
|
|
MagnetBombAnim:
|
|
EggBombAnim:
|
|
battle_anim EGG_BOMB, SUBANIM_1_CIRCLE_BLACK_TOSS, 1, 4
|
|
battle_anim EGG_BOMB, SUBANIM_1_EXPLOSION_SMALL_ENEMY, 1, 4
|
|
db -1 ; end
|
|
|
|
LickAnim:
|
|
battle_anim SLUDGE, SUBANIM_1_BLOB_DRIP_ENEMY, 1, 6
|
|
db -1 ; end
|
|
|
|
SmogAnim:
|
|
battle_anim LEECH_SEED, SE_DARKEN_MON_PALETTE
|
|
battle_anim SMOG, SUBANIM_1_CLOUD_TOSS, 1, 6
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
SludgeAnim:
|
|
battle_anim SLUDGE, SUBANIM_1_BLOB_TOSS, 1, 6
|
|
battle_anim SLUDGE, SUBANIM_1_BLOB_DRIP_ENEMY, 1, 6
|
|
db -1 ; end
|
|
|
|
BoneClubAnim:
|
|
battle_anim BONE_CLUB, SUBANIM_0_STAR_THRICE, 0, 8
|
|
db -1 ; end
|
|
|
|
FireBlastAnim:
|
|
battle_anim FIRE_BLAST, SUBANIM_1_FLAME_BEAM, 1, 6
|
|
battle_anim NO_MOVE, SUBANIM_1_FLAME_STAR, 1, 6
|
|
battle_anim NO_MOVE, SUBANIM_1_FLAME_STAR, 1, 6
|
|
battle_anim NO_MOVE, SUBANIM_1_FLAME_COLUMN_1, 1, 6
|
|
battle_anim NO_MOVE, SUBANIM_1_FLAME_COLUMN_2, 1, 6
|
|
db -1 ; end
|
|
|
|
WaterfallAnim:
|
|
battle_anim LEECH_SEED, SE_SLIDE_MON_DOWN
|
|
battle_anim HYDRO_PUMP, SUBANIM_0_WATER_COLUMNS, 0, 6
|
|
battle_anim NO_MOVE, SUBANIM_0_STAR_THRICE, 0, 8
|
|
battle_anim NO_MOVE, SE_SLIDE_MON_UP
|
|
db -1 ; end
|
|
|
|
ClampAnim:
|
|
battle_anim CLAMP, SUBANIM_0_SLICE_BOTH_SIDES, 0, 8
|
|
battle_anim CONSTRICT, SUBANIM_0_BIND, 0, 6
|
|
battle_anim CONSTRICT, SUBANIM_0_BIND, 0, 6
|
|
db -1 ; end
|
|
|
|
SwiftAnim:
|
|
battle_anim SWIFT, SUBANIM_1_STARS_SMALL_TOSS, 1, 3
|
|
db -1 ; end
|
|
|
|
SkullBashAnim:
|
|
battle_anim SKULL_BASH, SUBANIM_1_STAR_BIG, 1, 6
|
|
db -1 ; end
|
|
|
|
SpikeCannonAnim:
|
|
battle_anim SPIKE_CANNON, SUBANIM_1_STAR_BIG_MOVING, 1, 4
|
|
db -1 ; end
|
|
|
|
ConstrictAnim:
|
|
battle_anim CONSTRICT, SUBANIM_0_BIND, 0, 6
|
|
battle_anim CONSTRICT, SUBANIM_0_BIND, 0, 6
|
|
battle_anim CONSTRICT, SUBANIM_0_BIND, 0, 6
|
|
db -1 ; end
|
|
|
|
NastyPlotAnim:
|
|
AmnesiaAnim:
|
|
battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED, 0, 8
|
|
battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED, 0, 8
|
|
db -1 ; end
|
|
|
|
KinesisAnim:
|
|
battle_anim KINESIS, SUBANIM_0_STAR_TWICE, 0, 8
|
|
db -1 ; end
|
|
|
|
SoftboiledAnim:
|
|
battle_anim LEECH_SEED, SE_SLIDE_MON_HALF_OFF
|
|
battle_anim SOFTBOILED, SUBANIM_0_EGG_SHAKING, 0, 8
|
|
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SE_SHOW_MON_PIC
|
|
db -1 ; end
|
|
|
|
HiJumpKickAnim:
|
|
battle_anim HI_JUMP_KICK, SUBANIM_1_STAR_BIG_MOVING, 1, 6
|
|
db -1 ; end
|
|
|
|
GlareAnim:
|
|
battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE
|
|
battle_anim GLARE, SE_DARK_SCREEN_FLASH ; One flash is fine, I think?
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
DreamEaterAnim:
|
|
battle_anim DREAM_EATER, SE_FLASH_SCREEN_LONG
|
|
battle_anim DREAM_EATER, SE_DARK_SCREEN_PALETTE
|
|
battle_anim DREAM_EATER, SUBANIM_0_STAR_THRICE, 0, 8
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
PoisonGasAnim:
|
|
battle_anim POISON_GAS, SUBANIM_1_CLOUD_TOSS, 1, 6
|
|
db -1 ; end
|
|
|
|
BarrageAnim:
|
|
battle_anim BARRAGE, SUBANIM_1_CIRCLE_BLACK_TOSS, 1, 3
|
|
battle_anim NO_MOVE, SUBANIM_0_STAR_HIGH, 0, 5
|
|
db -1 ; end
|
|
|
|
LeechLifeAnim:
|
|
battle_anim LEECH_LIFE, SUBANIM_0_STAR_THRICE, 0, 8
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
|
|
battle_anim NO_MOVE, SUBANIM_0_CIRCLES_1_SQUARES_CENTERING_ENEMY, 0, 6
|
|
battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_TOSS_BACK, 0, 6
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
|
|
db -1 ; end
|
|
|
|
SweetKissAnim:
|
|
CharmAnim:
|
|
LovelyKissAnim:
|
|
battle_anim LOVELY_KISS, SUBANIM_0_HEART_1_MUSIC, 0, 6
|
|
db -1 ; end
|
|
|
|
SkyAttackAnim:
|
|
battle_anim SKY_ATTACK, SE_SQUISH_MON_PIC
|
|
battle_anim NO_MOVE, SE_SHOOT_BALLS_UPWARD
|
|
battle_anim HI_JUMP_KICK, SUBANIM_1_STAR_BIG_MOVING, 1, 6
|
|
battle_anim NO_MOVE, SE_SHOW_MON_PIC
|
|
db -1 ; end
|
|
|
|
TransformAnim:
|
|
battle_anim TRANSFORM, SUBANIM_0_CIRCLES_1_SQUARES_CENTERING_ENEMY, 1, 6
|
|
battle_anim TRANSFORM, SUBANIM_0_CIRCLE_1_SQUARE_TOSS_BACK, 1, 4
|
|
battle_anim NO_MOVE, SUBANIM_0_BALL_POOF, 0, 8
|
|
battle_anim NO_MOVE, SE_TRANSFORM_MON
|
|
db -1 ; end
|
|
|
|
BubbleAnim:
|
|
battle_anim BUBBLE, SUBANIM_0_WATER_BUBBLES, 0, 22
|
|
db -1 ; end
|
|
|
|
DizzyPunchAnim:
|
|
battle_anim DIZZY_PUNCH, SUBANIM_0_BIRDIES_CIRCLING_ENEMY, 0, 6
|
|
battle_anim DIZZY_PUNCH, SUBANIM_0_BIRDIES_CIRCLING_ENEMY, 0, 6
|
|
battle_anim DIZZY_PUNCH, SUBANIM_0_BIRDIES_CIRCLING_ENEMY, 0, 6
|
|
battle_anim DOUBLESLAP, SUBANIM_0_STAR_THRICE, 0, 6
|
|
db -1 ; end
|
|
|
|
SporeAnim:
|
|
battle_anim SPORE, SUBANIM_0_CIRCLES_FALLING, 0, 6
|
|
db -1 ; end
|
|
|
|
DazzleGleamAnim:
|
|
FlashAnim:
|
|
battle_anim GLARE, SE_DARK_SCREEN_FLASH
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
PsywaveAnim:
|
|
battle_anim SUPERSONIC, SUBANIM_0_SOUND_WAVE, 0, 6
|
|
battle_anim CONFUSION, SE_WAVY_SCREEN
|
|
db -1 ; end
|
|
|
|
SplashAnim:
|
|
battle_anim SPLASH, SE_BOUNCE_UP_AND_DOWN
|
|
db -1 ; end
|
|
|
|
AcidArmorAnim:
|
|
battle_anim ACID_ARMOR, SE_SLIDE_MON_DOWN_AND_HIDE
|
|
db -1 ; end
|
|
|
|
CrabHammerAnim:
|
|
battle_anim CRABHAMMER, SUBANIM_1_STAR_BIG, 1, 6
|
|
battle_anim NO_MOVE, SUBANIM_0_SLICE_BOTH_SIDES, 0, 6
|
|
db -1 ; end
|
|
|
|
ExplosionAnim:
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
|
|
battle_anim EXPLOSION, SUBANIM_1_SELFDESTRUCT, 1, 3
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
FurySwipesAnim:
|
|
battle_anim FURY_SWIPES, SUBANIM_0_SCRATCHES, 0, 4
|
|
db -1 ; end
|
|
|
|
BonemerangAnim:
|
|
battle_anim BONEMERANG, SUBANIM_0_STAR_THRICE, 0, 6
|
|
db -1 ; end
|
|
|
|
RestAnim:
|
|
battle_anim REST, SUBANIM_0_STATUS_SLEEP, 0, 16
|
|
battle_anim REST, SUBANIM_0_STATUS_SLEEP, 0, 16
|
|
db -1 ; end
|
|
|
|
RockSlideAnim:
|
|
battle_anim ROCK_SLIDE, SUBANIM_0_ROCKS_LIFT, 0, 4
|
|
battle_anim ROCK_SLIDE, SUBANIM_0_ROCKS_TOSS, 0, 3
|
|
battle_anim HYPER_FANG, SUBANIM_1_STAR_BIG_MOVING, 1, 6
|
|
db -1 ; end
|
|
|
|
HyperFangAnim:
|
|
battle_anim HYPER_FANG, SUBANIM_0_STAR_THRICE, 0, 6
|
|
db -1 ; end
|
|
|
|
SharpenAnim:
|
|
battle_anim SHARPEN, SE_LIGHT_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_CLOSING, 1, 6
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
ConversionAnim:
|
|
battle_anim CONVERSION, SE_DARK_SCREEN_FLASH
|
|
battle_anim NO_MOVE, SUBANIM_0_CIRCLES_1_SQUARES_CENTERING_ENEMY, 1, 6
|
|
battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_TOSS_BACK, 1, 6
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
|
|
db -1 ; end
|
|
|
|
MirrorShotAnim:
|
|
TriAttackAnim:
|
|
battle_anim TRI_ATTACK, SE_DARK_SCREEN_FLASH
|
|
battle_anim NO_MOVE, SUBANIM_1_TRIANGLE_TOSS, 1, 6
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
|
|
db -1 ; end
|
|
|
|
SuperFangAnim:
|
|
battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE
|
|
battle_anim SUPER_FANG, SUBANIM_1_STAR_BIG_MOVING, 1, 6
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
SlashAnim:
|
|
battle_anim SLASH, SUBANIM_0_SCRATCHES, 0, 6
|
|
db -1 ; end
|
|
|
|
SubstituteAnim:
|
|
battle_anim SUBSTITUTE, SE_SLIDE_MON_OFF
|
|
battle_anim NO_MOVE, SUBANIM_0_BALL_POOF, 0, 8
|
|
battle_anim NO_MOVE, SE_SUBSTITUTE_MON
|
|
db -1 ; end
|
|
|
|
SmartStrikeAnim:
|
|
battle_anim GLARE, SE_DARK_SCREEN_FLASH
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
battle_anim SLASH, SUBANIM_0_HORN_JAB_TWICE, 0, 6
|
|
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 6
|
|
;battle_anim SCRATCH, SUBANIM_0_SCRATCHES, 0, 6
|
|
db -1 ; end
|
|
|
|
FakeTearsAnim:
|
|
battle_anim WATER_GUN, SUBANIM_0_FAKE_TEARS, 0, 6
|
|
db -1 ; end
|
|
|
|
FalseSurrenderAnim:
|
|
battle_anim SUBSTITUTE, SE_SLIDE_MON_OFF
|
|
battle_anim NO_MOVE, SUBANIM_0_BALL_POOF, 0, 8
|
|
battle_anim AMNESIA, SE_RESET_MON_POSITION
|
|
battle_anim TAKE_DOWN, SE_DARK_SCREEN_FLASH
|
|
db -1 ; end
|
|
|
|
NightSlashAnim:
|
|
KowtowCleaveAnim:
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
|
|
battle_anim SLASH, SUBANIM_0_SCRATCHES, 0, 6
|
|
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
DisarmingVoiceAnim:
|
|
battle_anim DISARMING_VOICE, SUBANIM_0_HEART_1_MUSIC, 1, 6
|
|
db -1 ; end
|
|
|
|
BallTossAnim:
|
|
battle_anim NO_MOVE, SUBANIM_0_BALL_TOSS_HIGH, 0, 3
|
|
db -1 ; end
|
|
|
|
GreatTossAnim:
|
|
battle_anim NO_MOVE, SUBANIM_0_BALL_TOSS_MIDDLE, 0, 3
|
|
db -1 ; end
|
|
|
|
UltraTossAnim:
|
|
battle_anim NO_MOVE, SUBANIM_0_BALL_TOSS_LOW, 0, 2
|
|
db -1 ; end
|
|
|
|
BallShakeAnim:
|
|
battle_anim NO_MOVE, SUBANIM_0_BALL_SHAKE_ENEMY, 0, 4
|
|
db -1 ; end
|
|
|
|
BallPoofAnim:
|
|
battle_anim NO_MOVE, SUBANIM_0_BALL_POOF_ENEMY, 0, 4
|
|
db -1 ; end
|
|
|
|
ShowPicAnim:
|
|
battle_anim NO_MOVE, SE_SHOW_ENEMY_MON_PIC
|
|
db -1 ; end
|
|
|
|
HidePicAnim:
|
|
battle_anim NO_MOVE, SE_HIDE_ENEMY_MON_PIC
|
|
db -1 ; end
|
|
|
|
EnemyFlashAnim:
|
|
battle_anim NO_MOVE, SE_SHOW_MON_PIC
|
|
db -1 ; end
|
|
|
|
PlayerFlashAnim:
|
|
battle_anim NO_MOVE, SE_FLASH_MON_PIC
|
|
db -1 ; end
|
|
|
|
EnemyHUDShakeAnim:
|
|
battle_anim NO_MOVE, SE_SHAKE_ENEMY_HUD
|
|
db -1 ; end
|
|
|
|
TradeBallDropAnim:
|
|
battle_anim NO_MOVE, SUBANIM_2_TRADE_BALL_DROP, 2, 6
|
|
db -1 ; end
|
|
|
|
TradeBallAppear1Anim:
|
|
battle_anim NO_MOVE, SUBANIM_2_TRADE_BALL_SHAKE, 2, 4
|
|
db -1 ; end
|
|
|
|
TradeBallAppear2Anim:
|
|
battle_anim NO_MOVE, SUBANIM_2_TRADE_BALL_APPEAR, 2, 6
|
|
db -1 ; end
|
|
|
|
TradeBallPoofAnim:
|
|
battle_anim NO_MOVE, SUBANIM_2_TRADE_BALL_POOF, 2, 6
|
|
db -1 ; end
|
|
|
|
XStatItemAnim:
|
|
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
ShrinkingSquareAnim:
|
|
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_CLOSING, 1, 6
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
XStatItemBlackAnim:
|
|
battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE
|
|
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
ShrinkingSquareBlackAnim:
|
|
battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE
|
|
battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_CLOSING, 1, 6
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
UnusedAnim:
|
|
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
|
|
battle_anim NO_MOVE, SE_SHOOT_MANY_BALLS_UPWARD
|
|
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
|
|
db -1 ; end
|
|
|
|
ParalyzeAnim:
|
|
battle_anim BIND, SUBANIM_0_STATUS_PARALYZED, 0, 4
|
|
battle_anim BIND, SUBANIM_0_STATUS_PARALYZED, 0, 4
|
|
db -1 ; end
|
|
|
|
PoisonAnim:
|
|
battle_anim BIND, SUBANIM_0_STATUS_POISONED, 0, 8
|
|
battle_anim BIND, SUBANIM_0_STATUS_POISONED, 0, 8
|
|
db -1 ; end
|
|
|
|
SleepPlayerAnim:
|
|
battle_anim REST, SUBANIM_0_STATUS_SLEEP, 0, 16
|
|
battle_anim REST, SUBANIM_0_STATUS_SLEEP, 0, 16
|
|
db -1 ; end
|
|
|
|
SleepEnemyAnim:
|
|
battle_anim REST, SUBANIM_0_STATUS_SLEEP_ENEMY, 0, 16
|
|
battle_anim REST, SUBANIM_0_STATUS_SLEEP_ENEMY, 0, 16
|
|
db -1 ; end
|
|
|
|
ConfusedPlayerAnim:
|
|
battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED, 0, 8
|
|
battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED, 0, 8
|
|
db -1 ; end
|
|
|
|
ConfusedEnemyAnim:
|
|
battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED_ENEMY, 0, 8
|
|
battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED_ENEMY, 0, 8
|
|
db -1 ; end
|
|
|
|
BallBlockAnim:
|
|
battle_anim NO_MOVE, SUBANIM_0_BALL_BLOCK, 0, 3
|
|
db -1 ; end
|
|
|
|
SlideDownAnim:
|
|
battle_anim DIG, SE_SLIDE_MON_DOWN
|
|
db -1 ; end
|
|
|
|
ShakeScreenAnim:
|
|
battle_anim NO_MOVE, SE_SHAKE_SCREEN
|
|
db -1 ; end
|
|
|
|
ThrowRockAnim:
|
|
battle_anim BARRAGE, SUBANIM_0_SAFARI_ROCK, 0, 3
|
|
db -1 ; end
|
|
|
|
ThrowBaitAnim:
|
|
battle_anim BARRAGE, SUBANIM_0_SAFARI_BAIT, 0, 3
|
|
db -1 ; end
|