Mirror of the github repository
Find a file
yenatch 01888c742d Convert pngs in gfx/ to 1bpp and 2bpp.
All graphics are now png.

Some files were split out of necessity:
- gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png
- gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png
- gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
2014-04-05 16:41:36 -04:00
audio
constants
extras@61b83803be
gfx Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
maps
menu Stop using [$ff00+$xx] syntax. 2014-03-30 16:30:30 -07:00
music
pic
text
.gitignore
.gitmodules make extras/ a submodule 2013-09-01 02:27:44 -05:00
audio.asm
audio_blue.asm
audio_red.asm
blue.asm
constants.asm
hram.asm split wram/hram out of constants.asm and start using wram sections 2013-12-05 01:18:14 -05:00
INSTALL.md
macros.asm Name the tilesets and give them constants. 2014-04-03 22:46:39 -04:00
main.asm
Makefile Makefile: Don't group redrle with phony targets 2014-02-14 00:19:16 -05:00
pokeblue.asm
pokered.asm
preprocessor.py
prequeue.py
README.md Readme: Builds both Red and Blue. 2014-02-13 03:04:35 -05:00
red.asm
roms.md5
text.asm
version.asm
wram.asm

Pokémon Red and Blue

This is a disassembly of Pokémon Red and Blue.

It builds the following roms:

  • Pokemon Red (UE) [S][!].gb md5: 3d45c1ee9abd5738df46d2bdda8b57dc
  • Pokemon Blue (UE) [S][!].gb md5: 50927e843568814f7ed45ec4f944bd8b

To set up the repository, see INSTALL.md.

See also