kep-hack/engine/battle/d.asm
yenatch 40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00

26 lines
443 B
NASM
Executable file

Func_372d6: ; 372d6 (d:72d6)
call LoadTextBoxTilePatterns
FuncCoord 3, 4
ld hl, Coord
ld b, $7
ld c, $c
call TextBoxBorder
FuncCoord 4, 5
ld hl, Coord
ld de, W_PLAYERNAME ; wd158
call PlaceString
FuncCoord 4, 10
ld hl, Coord
ld de, W_GRASSRATE ; W_GRASSRATE
call PlaceString
FuncCoord 9, 8
ld hl, Coord
ld a, $69
ld [hli], a
ld [hl], $6a
xor a
ld [wcfcb], a
callab SetupPlayerAndEnemyPokeballs
ld c, $96
jp DelayFrames