kep-hack/scan_includes.exe.stackdump
May Evans 0226ba9579 Pikachu/Eevee Mode
So some bits of this are untested, but the base starters are unaffected. I had to work a lot with the sprite limits so Oak's lab has been changed a bit.

This adds a Pikachu and Eevee "mode" to the game, allowing you to pick them as starters. When doing so, the Rival will always pick the opposite.

There are some glitches;
- Picking Charmander makes Blue erase himself from existence
- Picking from anywhere other than the front of the table may have odd results.
- Oak has to be shown in the lab at the start from now on for some reason; side effect of removing the dexes, there's definitely a fix for this.
These are from me not finishing the ball picking process - it was a little weird.

Parties based on starters have been updated but I had to cut out a lot of unused trainer slots.

Also the unused names were removed.
2023-03-25 16:02:23 +00:00

20 lines
1.1 KiB
Plaintext

Exception: STATUS_ACCESS_VIOLATION at rip=00100401246
rax=FFFFFFF7FFF914E1 rbx=000000000000748F rcx=0000000800000010
rdx=0000000000000000 rsi=000000080006C8E5 rdi=0000000000000000
r8 =00000000FFFFC744 r9 =0000000000000000 r10=0000000100000000
r11=0000000100401282 r12=000000080006EB20 r13=0000000100403148
r14=0000000000000000 r15=0000000000000001
rbp=0000000100403156 rsp=00000000FFFFC9E0
program=C:\cygwin64\home\chipp\kep-hack\tools\scan_includes.exe, pid 1525, thread main
cs=0033 ds=002B es=002B fs=0053 gs=002B ss=002B
Stack trace:
Frame Function Args
00100403156 00100401246 (0080006C8E5, 00000000022, 00100403166, 00100403148)
00100403156 00100401409 (0080005A4A8, 00000000022, 00100403166, 000FFFFCB90)
00100403156 00100401409 (00000000000, 00100000001, 00180227860, 00100407000)
00100403178 00100401C87 (00000000020, 00000000000, 00180049B11, 00180048A70)
000FFFFCD30 00180049B7D (00000000000, 00000000000, 00000000000, 00000000000)
000FFFFFFF0 00180047746 (00000000000, 00000000000, 00000000000, 00000000000)
000FFFFFFF0 001800477F4 (00000000000, 00000000000, 00000000000, 00000000000)
End of stack trace