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![]() Well, most of them, at least. All of the bosses before and including the Elite 4 have had custom movesets added, and I'll work on the remaining postgame trainers later. This still needs some testing to ensure they're all correct, but I'm committing this as is for now. |
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ai_pointers.asm | ||
encounter_types.asm | ||
move_choices.asm | ||
names.asm | ||
parties.asm | ||
pic_pointers_money.asm | ||
rival_parties.asm | ||
scaled_parties.asm | ||
special_moves.asm |