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https://github.com/thornAvery/kep-hack.git
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Added a few more names from the README into the in-game credits, and used the original draft of the ending theme to extend the music.
22 lines
870 B
NASM
22 lines
870 B
NASM
RedsHouse2F_Object:
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db $a ; border block
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def_warp_events
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warp_event 7, 1, REDS_HOUSE_1F, 3
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;warp_event 5, 1, SILPH_GAUNTLET_7F, 1 ; - Test Chief
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;warp_event 5, 1, SILPH_CO_11F, 2 ; - Test J&J, Omega, & Giovanni. To test the Omega refight, change to SHOW in hide/show data, and set warp ID to 1.
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;warp_event 5, 1, ROCKET_HIDEOUT_B4F, 2 ; - Test Giovanni 1
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;warp_event 5, 1, MT_MOON_SQUARE, 1 ; - Test Shop, NPCs, and Crater
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;warp_event 5, 1, CELESTE_HILL, 1 ; - Test GMolt
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warp_event 5, 1, HALL_OF_FAME, 1 ; Test post-game setup
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;warp_event 5, 1, GARNET_CAVERN_B1F, 1 ; Test GCuno
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;warp_event 5, 1, FARAWAY_ISLAND_INSIDE, 1 ; Test Mew
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;warp_event 5, 1, GIOVANNIS_ROOM, 1 ; Test spinner tiles
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;warp_event 5, 1, CINNABAR_LAB_FOSSIL_ROOM, 1 ; Test new tileset and fossils
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def_bg_events
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def_object_events
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def_warps_to REDS_HOUSE_2F
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