kep-hack/macros/ram.asm

160 lines
3.8 KiB
NASM

; Used in wram.asm
MACRO flag_array
ds ((\1) + 7) / 8
ENDM
DEF BOX_STRUCT_LENGTH EQU 25 + NUM_MOVES * 2
MACRO box_struct
\1Species:: db
\1HP:: dw
\1BoxLevel:: db
\1Status:: db
\1Type::
\1Type1:: db
\1Type2:: db
\1CatchRate:: db
\1Moves:: ds NUM_MOVES
\1OTID:: dw
\1Exp:: ds 3
\1HPExp:: dw
\1AttackExp:: dw
\1DefenseExp:: dw
\1SpeedExp:: dw
\1SpecialExp:: dw
\1DVs:: ds 2
\1PP:: ds NUM_MOVES
ENDM
MACRO party_struct
box_struct \1
\1Level:: db
\1Stats::
\1MaxHP:: dw
\1Attack:: dw
\1Defense:: dw
\1Speed:: dw
\1Special:: dw
ENDM
MACRO battle_struct
\1Species:: db
\1HP:: dw
\1PartyPos::
\1BoxLevel:: db
\1Status:: db
\1Type::
\1Type1:: db
\1Type2:: db
\1CatchRate:: db
\1Moves:: ds NUM_MOVES
\1DVs:: ds 2
\1Level:: db
\1Stats::
\1MaxHP:: dw
\1Attack:: dw
\1Defense:: dw
\1Speed:: dw
\1Special:: dw
\1PP:: ds NUM_MOVES
ENDM
MACRO spritestatedata1
\1PictureID:: db
\1MovementStatus:: db
\1ImageIndex:: db
\1YStepVector:: db
\1YPixels:: db
\1XStepVector:: db
\1XPixels:: db
\1IntraAnimFrameCounter:: db
\1AnimFrameCounter:: db
\1FacingDirection:: db
\1YAdjusted:: db
\1XAdjusted:: db
\1CollisionData:: db
ds 3
\1End::
ENDM
MACRO spritestatedata2
\1WalkAnimationCounter:: db
ds 1
\1YDisplacement:: db
\1XDisplacement:: db
\1MapY:: db
\1MapX:: db
\1MovementByte1:: db
\1GrassPriority:: db
\1MovementDelay:: db
\1OrigFacingDirection:: db
ds 3
\1PictureID:: db
\1ImageBaseOffset:: db
ds 1
\1End::
ENDM
MACRO sprite_oam_struct
\1YCoord:: db
\1XCoord:: db
\1TileID:: db
\1Attributes:: db
ENDM
MACRO map_connection_struct
\1ConnectedMap:: db
\1ConnectionStripSrc:: dw
\1ConnectionStripDest:: dw
\1ConnectionStripLength:: db
\1ConnectedMapWidth:: db
\1ConnectedMapYAlignment:: db
\1ConnectedMapXAlignment:: db
\1ConnectedMapViewPointer:: dw
ENDM
MACRO channel_struct
\1MusicID:: dw
\1MusicBank:: db
\1Flags1:: db ; 0:on/off 1:subroutine 2:looping 3:sfx 4:noise 5:rest
\1Flags2:: db ; 0:vibrato on/off 1:pitch slide 2:duty cycle pattern 4:pitch offset
\1Flags3:: db ; 0:vibrato up/down 1:pitch slide direction
\1MusicAddress:: dw
\1LastMusicAddress:: dw
dw
\1NoteFlags:: db ; 5:rest
\1Condition:: db ; conditional jumps
\1DutyCycle:: db ; bits 6-7 (0:12.5% 1:25% 2:50% 3:75%)
\1VolumeEnvelope:: db ; hi:volume lo:fade
\1Frequency:: dw ; 11 bits
\1Pitch:: db ; 0:rest 1-c:note
\1Octave:: db ; 7-0 (0 is highest)
\1Transposition:: db ; raises existing octaves (to repeat phrases)
\1NoteDuration:: db ; frames remaining for the current note
\1Field16:: ds 1
ds 1
\1LoopCount:: db
\1Tempo:: dw
\1Tracks:: db ; hi:left lo:right
\1DutyCyclePattern:: db
\1VibratoDelayCount:: db ; initialized by \1VibratoDelay
\1VibratoDelay:: db ; number of frames a note plays until vibrato starts
\1VibratoExtent:: db
\1VibratoRate:: db ; hi:frames for each alt lo:frames to the next alt
\1PitchSlideTarget:: dw ; frequency endpoint for pitch slide
\1PitchSlideAmount:: db
\1PitchSlideAmountFraction:: db
\1Field25:: db
ds 1
\1PitchOffset:: dw
\1Field29:: ds 1
\1Field2a:: ds 2
\1Field2c:: ds 1
\1NoteLength:: db ; frames per 16th note
\1Field2e:: ds 1
\1Field2f:: ds 1
\1Field30:: ds 1
ds 1
ENDM