kep-hack/scripts/SilphGauntlet1F.asm
MementoMartha 9938617229 Finally fixing the Gauntlet 1F Trainers
Adding trainers properly is hell, 1/5, would not recommend
2023-04-25 15:57:33 +01:00

147 lines
3.7 KiB
NASM

SilphGauntlet1F_Script:
call EnableAutoTextBoxDrawing
ld hl, SilphGauntlet1FTrainerHeaders
ld de, SilphGauntlet1F_ScriptPointers
ld a, [wSilphGauntlet1FCurScript]
call ExecuteCurMapScriptInTable
ld [wSilphGauntlet1FCurScript], a
ret
SilphGauntlet1F_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
SilphGauntlet1F_TextPointers:
dw SilphGauntlet1FText1
dw SilphGauntlet1FText2
dw SilphGauntlet1FText3
dw SilphGauntlet1FText4
dw SilphGauntlet1FText5
dw SilphGauntlet1FText6
SilphGauntlet1FTrainerHeaders:
def_trainers
SilphGauntlet1FTrainerHeader0:
trainer EVENT_BEAT_GAUNTLET_YOUNGSTER, 1, SilphGauntlet1FBattleText1, SilphGauntlet1FEndBattleText1, SilphGauntlet1FAfterBattleText1
SilphGauntlet1FTrainerHeader1:
trainer EVENT_BEAT_GAUNTLET_BUG_CATCHER, 1, SilphGauntlet1FBattleText2, SilphGauntlet1FEndBattleText2, SilphGauntlet1FAfterBattleText2
SilphGauntlet1FTrainerHeader2:
trainer EVENT_BEAT_GAUNTLET_STUDENT, 1, SilphGauntlet1FBattleText3, SilphGauntlet1FEndBattleText3, SilphGauntlet1FAfterBattleText3
SilphGauntlet1FTrainerHeader3:
trainer EVENT_BEAT_GAUNTLET_JR_TRAINER_M, 1, SilphGauntlet1FBattleText4, SilphGauntlet1FEndBattleText4, SilphGauntlet1FAfterBattleText4
SilphGauntlet1FTrainerHeader4:
trainer EVENT_BEAT_GAUNTLET_JR_TRAINER_F, 1, SilphGauntlet1FBattleText5, SilphGauntlet1FEndBattleText5, SilphGauntlet1FAfterBattleText5
SilphGauntlet1FTrainerHeader5:
trainer EVENT_BEAT_GAUNTLET_BIRD_KEEPER, 1, SilphGauntlet1FBattleText6, SilphGauntlet1FEndBattleText6, SilphGauntlet1FAfterBattleText6
db -1 ; end
SilphGauntlet1FText1:
text_asm
ld hl, SilphGauntlet1FTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet1FBattleText1:
text_far _SilphGauntlet1FBattleText1
text_end
SilphGauntlet1FEndBattleText1:
text_far _SilphGauntlet1FEndBattleText1
text_end
SilphGauntlet1FAfterBattleText1:
text_far _SilphGauntlet1FAfterBattleText1
text_end
SilphGauntlet1FText2:
text_asm
ld hl, SilphGauntlet1FTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet1FBattleText2:
text_far _SilphGauntlet1FBattleText2
text_end
SilphGauntlet1FEndBattleText2:
text_far _SilphGauntlet1FEndBattleText2
text_end
SilphGauntlet1FAfterBattleText2:
text_far _SilphGauntlet1FAfterBattleText2
text_end
SilphGauntlet1FText3:
text_asm
ld hl, SilphGauntlet1FTrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet1FBattleText3:
text_far _SilphGauntlet1FBattleText3
text_end
SilphGauntlet1FEndBattleText3:
text_far _SilphGauntlet1FEndBattleText3
text_end
SilphGauntlet1FAfterBattleText3:
text_far _SilphGauntlet1FAfterBattleText3
text_end
SilphGauntlet1FText4:
text_asm
ld hl, SilphGauntlet1FTrainerHeader3
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet1FBattleText4:
text_far _SilphGauntlet1FBattleText4
text_end
SilphGauntlet1FEndBattleText4:
text_far _SilphGauntlet1FEndBattleText4
text_end
SilphGauntlet1FAfterBattleText4:
text_far _SilphGauntlet1FAfterBattleText4
text_end
SilphGauntlet1FText5:
text_asm
ld hl, SilphGauntlet1FTrainerHeader4
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet1FBattleText5:
text_far _SilphGauntlet1FBattleText5
text_end
SilphGauntlet1FEndBattleText5:
text_far _SilphGauntlet1FEndBattleText5
text_end
SilphGauntlet1FAfterBattleText5:
text_far _SilphGauntlet1FAfterBattleText5
text_end
SilphGauntlet1FText6:
text_asm
ld hl, SilphGauntlet1FTrainerHeader5
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet1FBattleText6:
text_far _SilphGauntlet1FBattleText6
text_end
SilphGauntlet1FEndBattleText6:
text_far _SilphGauntlet1FEndBattleText6
text_end
SilphGauntlet1FAfterBattleText6:
text_far _SilphGauntlet1FAfterBattleText6
text_end
text_end