kep-hack/scripts/SilphGauntlet6F.asm
Martha Schilling 508a4e790e The Big One.
Whoa, this one's been in the making for a while now. This one has been my attempt to fix as much as I could within a little over a month. Here's what I've got for you.

- Fixed a bug in Silph Gauntlet where the trainers would not see you unless you spoke to them

- Removed the unnecessary Gawarhed and Wugtrio static encounters. In what was once Gawarhed's place is a Rare Candy.

- Implemented a working ferry system (huge thanks to Red++) that allows travelling to Faraway Island and Citrine City with the right tickets. Currently both maps use a copy of the SS Anne, which may be revised later.

- Bittybat, Magnetite and Burgela have been removed to fix a Pokedex bug where entries wouldn't display correctly if the total number wasn't a multiple of 8.

- Fixed a bug where fishing up a Wiglett and Wugtrio would play the trainer battle and Champion battle themes respectively

- Restructured the Pokedex a little. Don't worry, Lickitung's still number 108!

- All references to betamon in the disassembly have had their names updated to match the new Ogasawara ones

- Removed Blastyke as a Game Corner prize, replacing it with Squeamata.

- Garnet Cavern is now properly listed as a dungeon map

- Fixed an issue where trying to leave Bill's House after entering the garden would put you back in the garden

- Moved Silph Gauntlet's Beauty down 1 floor to make the number of trainers on each floor more consistent

- Finished Gauntlet 6F except for the trainer text (PvK please help)

- Gavillain's stats updated to match KEP 1.4 on the Showdown server. It's now a Dragon/Electric type with less Ice coverage.

- Fixed Clefable's and Wigglytuff's starting movesets from an earlier commit

- Fixed an ABSOLUTELY HORRIBLE, EGREGIOUSLY FRUSTRATING BUG that caused the Pokedex's seen counter to rarely update. This is what caused this commit to be delayed for so long. No joke.

- New sprites, courtesy of Albatross, for Sylveon's back sprite, Alolan Marowak, Alolan Muk, Galarian Weezing and Magnezone!

- Fixed a bug preventing the trade for Haunter from being accessed.
2023-09-19 23:34:25 +01:00

168 lines
4.2 KiB
NASM

SilphGauntlet6F_Script:
call EnableAutoTextBoxDrawing
ld hl, SilphGauntlet6FTrainerHeaders
ld de, SilphGauntlet6F_ScriptPointers
ld a, [wSilphGauntlet6FCurScript]
call ExecuteCurMapScriptInTable
ld [wSilphGauntlet6FCurScript], a
ret
SilphGauntlet6F_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
SilphGauntlet6F_TextPointers:
dw SilphGauntlet6FText1
dw SilphGauntlet6FText2
dw SilphGauntlet6FText3
dw SilphGauntlet6FText4
dw SilphGauntlet6FText5
dw SilphGauntlet6FText6
dw SilphGauntlet6FText7
SilphGauntlet6FTrainerHeaders:
def_trainers
SilphGauntlet6FTrainerHeader0:
trainer EVENT_BEAT_GAUNTLET_BROCK, 2, SilphGauntlet6FBattleText1, SilphGauntlet6FEndBattleText1, SilphGauntlet6FAfterBattleText1
SilphGauntlet6FTrainerHeader1:
trainer EVENT_BEAT_GAUNTLET_MISTY, 3, SilphGauntlet6FBattleText2, SilphGauntlet6FEndBattleText2, SilphGauntlet6FAfterBattleText2
SilphGauntlet6FTrainerHeader2:
trainer EVENT_BEAT_GAUNTLET_SURGE, 3, SilphGauntlet6FBattleText3, SilphGauntlet6FEndBattleText3, SilphGauntlet6FAfterBattleText3
SilphGauntlet6FTrainerHeader3:
trainer EVENT_BEAT_GAUNTLET_ERIKA, 3, SilphGauntlet6FBattleText4, SilphGauntlet6FEndBattleText4, SilphGauntlet6FAfterBattleText4
SilphGauntlet6FTrainerHeader4:
trainer EVENT_BEAT_GAUNTLET_KOGA, 3, SilphGauntlet6FBattleText5, SilphGauntlet6FEndBattleText5, SilphGauntlet6FAfterBattleText5
SilphGauntlet6FTrainerHeader5:
trainer EVENT_BEAT_GAUNTLET_SABRINA, 2, SilphGauntlet6FBattleText6, SilphGauntlet6FEndBattleText6, SilphGauntlet6FAfterBattleText6
SilphGauntlet6FTrainerHeader6:
trainer EVENT_BEAT_GAUNTLET_BLAINE, 2, SilphGauntlet6FBattleText7, SilphGauntlet6FEndBattleText7, SilphGauntlet6FAfterBattleText7
db -1 ; end
SilphGauntlet6FText1:
text_asm
ld hl, SilphGauntlet6FTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet6FBattleText1:
text_far _SilphGauntlet6FBattleText1
text_end
SilphGauntlet6FEndBattleText1:
text_far _SilphGauntlet6FEndBattleText1
text_end
SilphGauntlet6FAfterBattleText1:
text_far _SilphGauntlet6FAfterBattleText1
text_end
SilphGauntlet6FText2:
text_asm
ld hl, SilphGauntlet6FTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet6FBattleText2:
text_far _SilphGauntlet6FBattleText2
text_end
SilphGauntlet6FEndBattleText2:
text_far _SilphGauntlet6FEndBattleText2
text_end
SilphGauntlet6FAfterBattleText2:
text_far _SilphGauntlet6FAfterBattleText2
text_end
SilphGauntlet6FText3:
text_asm
ld hl, SilphGauntlet6FTrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet6FBattleText3:
text_far _SilphGauntlet6FBattleText3
text_end
SilphGauntlet6FEndBattleText3:
text_far _SilphGauntlet6FEndBattleText3
text_end
SilphGauntlet6FAfterBattleText3:
text_far _SilphGauntlet6FAfterBattleText3
text_end
SilphGauntlet6FText4:
text_asm
ld hl, SilphGauntlet6FTrainerHeader3
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet6FBattleText4:
text_far _SilphGauntlet6FBattleText4
text_end
SilphGauntlet6FEndBattleText4:
text_far _SilphGauntlet6FEndBattleText4
text_end
SilphGauntlet6FAfterBattleText4:
text_far _SilphGauntlet6FAfterBattleText4
text_end
SilphGauntlet6FText5:
text_asm
ld hl, SilphGauntlet6FTrainerHeader4
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet6FBattleText5:
text_far _SilphGauntlet6FBattleText5
text_end
SilphGauntlet6FEndBattleText5:
text_far _SilphGauntlet6FEndBattleText5
text_end
SilphGauntlet6FAfterBattleText5:
text_far _SilphGauntlet6FAfterBattleText5
text_end
SilphGauntlet6FText6:
text_asm
ld hl, SilphGauntlet6FTrainerHeader5
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet6FBattleText6:
text_far _SilphGauntlet6FBattleText6
text_end
SilphGauntlet6FEndBattleText6:
text_far _SilphGauntlet6FEndBattleText6
text_end
SilphGauntlet6FAfterBattleText6:
text_far _SilphGauntlet6FAfterBattleText6
text_end
SilphGauntlet6FText7:
text_asm
ld hl, SilphGauntlet6FTrainerHeader6
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet6FBattleText7:
text_far _SilphGauntlet6FBattleText7
text_end
SilphGauntlet6FEndBattleText7:
text_far _SilphGauntlet6FEndBattleText7
text_end
SilphGauntlet6FAfterBattleText7:
text_far _SilphGauntlet6FAfterBattleText7
text_end
text_end