kep-hack/text/SSAnneB1FRooms.asm
Martha Schilling cf504c7f8f 1.3 prep: Part A
Uploading some of the 1.3 stuff to begin with, mainly the changes that are fully finished so far.

- After earning all 8 badges, the trainers in Celadon University get a decent level increase, allowing for a much better grinding spot between Victory Road and the Pokemon League.

- A handful of changes to move animations, credit to wrulfy for implementing some of these in their Carmine Red hack:
     - Struggle has the user bouncing up and down similarly to Splash, rather than shaking back and forth.
     - Slam has the user move forward while attacking.
     - Mega Kick has the user move back, then lunging forward while attacking.
     - Jump Kick has the user move forward while attacking, as well as a sound effect change.
     - Horn Drill uses a unique animation of a rotating star effect, as well as darkening the screen.
     - Both confusion-inflicting status moves show birds circling the enemy.
     - Hyper Beam is slightly slower, and shakes the screen after the hit.
     - Drill Peck uses the same circling star animation as Horn Drill.
     - Solar Beam has a 'gathering energy' effect while lighting up the screen.
     - SmokeScreen is a lot faster.
     - Skull Bash shakes the screen and moves the user horizontally while attacking.
     - Hi Jump Kick made slightly faster.
     - Dazzling Gleam lights up the screen and has been made slightly longer.
     - Acid Armor has been given a proper animatio, and no longer makes the user invisible.

- It's now possible to Escape Rope out of the SS Anne and Silph Gauntlet 3F.

- Changes made to a handful of Victory Road and Silph Gauntlet trainer parties.

- Slight level buffs to the Elite 4 initial matches, and significant buffs to their rematches.

- Silph Gauntlet Gym rematches have been increased by a few levels, and Chief has been similarly buffed.

- Slight encounter tweaks to Route 23

- Level buffs to Victory Road's wild encounters

- Minor text fixes

-
2024-03-09 11:34:22 +00:00

116 lines
1.8 KiB
NASM

_SSAnne10Text8::
text "MACHOKE: Gwoh!"
line "Goggoh!@"
text_end
_SSAnne10BattleText1::
text "You know what they"
line "say about sailors"
cont "and fighting!"
done
_SSAnne10EndBattleText1::
text "Right!"
line "Good fight, mate!"
prompt
_SSAnne10AfterBattleText1::
text "Haha! Want to be"
line "a sailor, mate?"
done
_SSAnne10BattleText2::
text "My sailor's pride"
line "is at stake!"
done
_SSAnne10EndBattleText2::
text "Your"
line "spirit sank me!"
prompt
_SSAnne10AfterBattleText2::
text "Did you see the"
line "FISHING GURU near"
cont "CERULEAN CITY?"
done
_SSAnne10BattleText3::
text "Us sailors have"
line "#MON too!"
done
_SSAnne10EndBattleText3::
text "OK, "
line "you're not bad."
prompt
_SSAnne10AfterBattleText3::
text "We caught all our"
line "#MON while"
cont "out at sea!"
done
_SSAnne10BattleText4::
text "I like feisty"
line "kids like you!@"
text_end
_SSAnne10EndBattleText4::
text "Argh!"
line "Lost it!"
prompt
_SSAnne10AfterBattleText4::
text "Sea #MON live"
line "in deep water."
cont "You'll need a"
cont "FISHING ROD!"
done
_SSAnne10BattleText5::
text "Matey, you're"
line "walking the plank"
cont "if you lose!"
done
_SSAnne10EndBattleText5::
text "Argh!"
line "Beaten by a kid!"
prompt
_SSAnne10AfterBattleText5::
text "Jellyfish some-"
line "times drift into"
cont "the ship."
done
_SSAnne10BattleText6::
text "Hello stranger!"
line "Stop and chat!"
para "All my #MON"
line "are from the sea!"
done
_SSAnne10EndBattleText6::
text "Darn!"
line "I let that one"
cont "get away!"
prompt
_SSAnne10AfterBattleText6::
text "I was going to"
line "make you my"
cont "assistant too!"
done
_SSAnne10Text7::
text "My buddy, MACHOKE,"
line "is super strong!"
para "He has enough"
line "STRENGTH to move"
cont "big rocks!"
done