kep-hack/scripts/CitrineCity.asm
Llinos Evans 3b16404a50 Populate Citrine City
This commit adds NPCs and signs to Citrine, doing some significant worldbuilding in the process. I considered adding an event where Oak greets you like how the Magma/Aqua Admins do on the ORAS Battle Resort, but it seemed a little too on-the-nose, y'know?

There was an issue where you wouldn't be walked out of doors automatically, which was quite immersion-breaking. That was because the door tile IDs weren't defined - this is fixed too.

Some map elements have been altered to facilitate the new changes, and obviously, some map sprite slots have been filled.

Importing and changing the Battle Tent is most likely my next task.
2023-05-12 22:30:51 +01:00

61 lines
1,023 B
NASM

CitrineCity_Script:
jp EnableAutoTextBoxDrawing
CitrineCity_TextPointers:
dw CitrineCityText1
dw CitrineCityText2
dw CitrineCityText3
dw CitrineCityText4
dw CitrineShopSignText
dw PokeCenterSignText
dw CitrineCityBillboard1
dw CitrineCityBillboard2
dw CitrineCityTower
dw CitrineCitySignText
dw CitrineCityDirections
dw CitrineCityCavern
CitrineCityText1:
text_far _CitrineCityText1
text_end
CitrineCityText2:
text_far _CitrineCityText2
text_end
CitrineCityText3:
text_far _CitrineCityText3
text_end
CitrineCityText4:
text_far _CitrineCityText4
text_end
CitrineShopSignText:
text_far _CitrineShopSignText
text_end
CitrineCityBillboard1:
text_far _CitrineCityBillboard1
text_end
CitrineCityBillboard2:
text_far _CitrineCityBillboard2
text_end
CitrineCityTower:
text_far _CitrineCityTower
text_end
CitrineCitySignText:
text_far _CitrineCitySignText
text_end
CitrineCityDirections:
text_far _CitrineCityDirections
text_end
CitrineCityCavern:
text_far _CitrineCityCavern
text_end