kep-hack/scripts/SilphCo11F.asm
Llinos Evans 16e3c69ee8 Giovanni uses his unused theme, and more!
This update does a good few things. Giovanni now uses his unused encounter theme in all pre-fights, which is followed by the regular evil trainer theme when you're about to fight him. This feels very correct. His team has also been minorly altered.

I backported LGPE's pre-fight monologue for Giovanni in Rocket Hideout B4F. Adapted for RB's story, of course, no Cubones here. The original text is very awkward and abrupt, and it also makes the encounter theme feel much more effective in delivery. I think a lot of people can appreciate this.

I also backported Jessie and James for Rocket Hideout B4F while I was at it. I had to change their event script quite a bit for it to fit, and their walking seems...awkward. Regardless, it's functional. The rest will be done with time.

To make future dev door testing easier, I'm keeping all warps I've previously used in comments.
2023-05-05 04:48:58 +01:00

488 lines
8.7 KiB
NASM

SilphCo11F_Script:
call SilphCo11Script_62110
call EnableAutoTextBoxDrawing
ld hl, SilphCo11TrainerHeaders
ld de, SilphCo11F_ScriptPointers
ld a, [wSilphCo11FCurScript]
call ExecuteCurMapScriptInTable
ld [wSilphCo11FCurScript], a
ret
SilphCo11F_ScriptPointers:
dw SilphCo11Script0
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
dw SilphCo11Script3
dw SilphCo11Script4
dw SilphCo11Script5
dw SilphCo11Script6
dw SilphCo11Script7
SilphCo11Script_62110:
ld hl, wCurrentMapScriptFlags
bit 5, [hl]
res 5, [hl]
ret z
ld hl, SilphCo11GateCoords
call SilphCo11Script_62137
call SilphCo11Script_62163
CheckEvent EVENT_SILPH_CO_11_UNLOCKED_DOOR
ret nz
ld a, $20
ld [wNewTileBlockID], a
lb bc, 6, 3
predef_jump ReplaceTileBlock
SilphCo11GateCoords:
dbmapcoord 3, 6
db -1 ; end
SilphCo11Script_62137:
push hl
ld hl, wCardKeyDoorY
ld a, [hli]
ld b, a
ld a, [hl]
ld c, a
xor a
ldh [hUnlockedSilphCoDoors], a
pop hl
.asm_62143
ld a, [hli]
cp $ff
jr z, .asm_6215f
push hl
ld hl, hUnlockedSilphCoDoors
inc [hl]
pop hl
cp b
jr z, .asm_62154
inc hl
jr .asm_62143
.asm_62154
ld a, [hli]
cp c
jr nz, .asm_62143
ld hl, wCardKeyDoorY
xor a
ld [hli], a
ld [hl], a
ret
.asm_6215f
xor a
ldh [hUnlockedSilphCoDoors], a
ret
SilphCo11Script_62163: ; This is altered to have Omega rush you once the door is open.
ldh a, [hUnlockedSilphCoDoors]
and a
ret z
SetEvent EVENT_SILPH_CO_11_UNLOCKED_DOOR
ld a, $6
ldh [hSpriteIndex], a ; TODO: Make Omega look at the player.
call MoveOmegaSprite
ld a, OMEGA
ld [wcf91], a
call PlayCry
ld a, SFX_STOP_ALL_MUSIC
call PlaySound
ld c, 0 ; BANK(Music_MeetMaleTrainer)
ld a, MUSIC_MEET_MALE_TRAINER
call PlayMusic
;add code here to make Rocket NPC look at Omega
ld a, $6
ld [wSilphCo11FCurScript], a
ret
SilphCo11Script6:
ld a, [wd730]
bit 0, a
ret nz
ld [wJoyIgnore], a
ld a, $6
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, OMEGA
ld [wCurOpponent], a
ld a, 45
ld [wCurEnemyLVL], a
ld a, 0
ld [wIsTrainerBattle], a
ld a, HS_OMEGA
ld [wMissableObjectIndex], a
predef HideObject
call UpdateSprites
ld a, $2
ld [wSilphCo11FCurScript], a
ld [wCurMapScript], a
ret
SilphCo11Script7:
ld a, [wIsInBattle]
cp $ff
jp z, SilphCo11Script_50ece
ld a, $3
ld [wSilphCo11FCurScript], a
ret
SilphCo11Script_50ed6:
ld a, 0
ld [wTrainerNo], a
ld a, 1
ld [wIsTrainerBattle], a
ret
OmegaMovementData:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db -1 ; end
MoveOmegaSprite:
ld de, OmegaMovementData
call MoveSprite
ld a, SPRITE_FACING_DOWN
ldh [hSpriteFacingDirection], a
jp SetSpriteFacingDirectionAndDelay
ret
.asm_50ef1
call MoveSprite
ld a, SPRITE_FACING_RIGHT
ldh [hSpriteFacingDirection], a
jp SetSpriteFacingDirectionAndDelay
SilphCo11Script_50ece:
xor a
ld [wJoyIgnore], a
ld [wSilphCo11FCurScript], a
SilphCo11Script_6216d:
ld hl, MissableObjectIDs_6219b
.asm_62170
ld a, [hli]
cp $ff
jr z, .asm_62181
push hl
ld [wMissableObjectIndex], a
predef HideObject
pop hl
jr .asm_62170
.asm_62181
ld hl, MissableObjectIDs_62194
.asm_62184
ld a, [hli]
cp -1
ret z
push hl
ld [wMissableObjectIndex], a
predef ShowObject
pop hl
jr .asm_62184
MissableObjectIDs_62194:
db HS_SAFFRON_CITY_8
db HS_SAFFRON_CITY_9
db HS_SAFFRON_CITY_A
db HS_SAFFRON_CITY_B
db HS_SAFFRON_CITY_C
db HS_SAFFRON_CITY_D
db -1 ; end
MissableObjectIDs_6219b:
db HS_SAFFRON_CITY_1
db HS_SAFFRON_CITY_2
db HS_SAFFRON_CITY_3
db HS_SAFFRON_CITY_4
db HS_SAFFRON_CITY_5
db HS_SAFFRON_CITY_6
db HS_SAFFRON_CITY_7
db HS_SAFFRON_CITY_E
db HS_SAFFRON_CITY_F
db HS_SAFFRON_CITY_UP_GRADE
db HS_SILPH_CO_2F_2
db HS_SILPH_CO_3F_1
db HS_SILPH_CO_3F_2
db HS_SILPH_CO_4F_1
db HS_SILPH_CO_4F_2
db HS_SILPH_CO_4F_3
db HS_SILPH_CO_5F_1
db HS_SILPH_CO_5F_2
db HS_SILPH_CO_5F_3
db HS_SILPH_CO_5F_4
db HS_SILPH_CO_6F_1
db HS_SILPH_CO_6F_2
db HS_SILPH_CO_6F_3
db HS_SILPH_CO_7F_1
db HS_SILPH_CO_7F_2
db HS_SILPH_CO_7F_3
db HS_SILPH_CO_7F_4
db HS_SILPH_CO_8F_1
db HS_SILPH_CO_8F_2
db HS_SILPH_CO_8F_3
db HS_SILPH_CO_10F_1
db HS_SILPH_CO_10F_2
db HS_SILPH_CO_11F_1
db HS_SILPH_CO_11F_2
db HS_SILPH_CO_11F_3
db -1 ; end
SilphCo11Script_621c4:
xor a
ld [wJoyIgnore], a
SilphCo11Script_621c8:
ld [wSilphCo11FCurScript], a
ld [wCurMapScript], a
ret
SilphCo11Script0:
CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI
ret nz
ld hl, CoordsData_62211
call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
ld a, [wCoordIndex]
ld [wcf0d], a
xor a
ldh [hJoyHeld], a
ld a, $f0
ld [wJoyIgnore], a
ld a, $3
ld c, 0 ; BANK(Music_Sakaki)
ld a, MUSIC_SAKAKI
call PlayMusic
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, $3
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
ld de, MovementData_62216
call MoveSprite
ld a, $3
jp SilphCo11Script_621c8
CoordsData_62211:
dbmapcoord 6, 13
dbmapcoord 7, 12
db -1 ; end
MovementData_62216:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db -1 ; end
SilphCo11Script_6221a:
ld [wPlayerMovingDirection], a
ld a, $3
ldh [hSpriteIndex], a
ld a, b
ldh [hSpriteFacingDirection], a
jp SetSpriteFacingDirectionAndDelay
SilphCo11Script5:
ld a, [wIsInBattle]
cp $ff
jp z, SilphCo11Script_621c4
ld a, [wcf0d]
cp $1
jr z, .asm_6223c
ld a, PLAYER_DIR_LEFT
ld b, SPRITE_FACING_RIGHT
jr .asm_62240
.asm_6223c
ld a, PLAYER_DIR_UP
ld b, SPRITE_FACING_DOWN
.asm_62240
call SilphCo11Script_6221a
ld a, $f0
ld [wJoyIgnore], a
ld a, $8
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
call GBFadeOutToBlack
call SilphCo11Script_6216d
call UpdateSprites
call Delay3
call GBFadeInFromBlack
SetEvent EVENT_BEAT_SILPH_CO_GIOVANNI
xor a
ld [wJoyIgnore], a
jp SilphCo11Script_621c8
SilphCo11Script3:
ld a, [wd730]
bit 0, a
ret nz
ld a, $3
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
ld a, [wcf0d]
cp $1
jr z, .asm_62284
ld a, PLAYER_DIR_LEFT
ld b, SPRITE_FACING_RIGHT
jr .asm_62288
.asm_62284
ld a, PLAYER_DIR_UP
ld b, SPRITE_FACING_DOWN
.asm_62288
call SilphCo11Script_6221a
call Delay3
ld a, $4
jp SilphCo11Script_621c8
SilphCo11Script4:
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld hl, SilphCo10Text_62330
ld de, SilphCo10Text_62330
call SaveEndBattleTextPointers
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters
xor a
ld [wJoyIgnore], a
ld a, $5
jp SilphCo11Script_621c8
SilphCo11F_TextPointers:
dw SilphCo11Text1
dw SilphCo11Text2
dw SilphCo11Text3
dw SilphCo11Text4
dw SilphCo11Text5
dw SilphCo11Text6
dw OmegaText
dw StupidGiovanniFix
SilphCo11TrainerHeaders:
def_trainers 4
SilphCo11TrainerHeader0:
trainer EVENT_BEAT_SILPH_CO_11F_TRAINER_0, 4, SilphCo11BattleText1, SilphCo11EndBattleText1, SilphCo11AfterBattleText1
SilphCo11TrainerHeader1:
trainer EVENT_BEAT_SILPH_CO_11F_TRAINER_1, 3, SilphCo11BattleText2, SilphCo11EndBattleText2, SilphCo11AfterBattleText2
db -1 ; end
OmegaText:
text_far _OmegaBattleText
text_end
SilphCo11Text1:
text_asm
CheckEvent EVENT_GOT_MASTER_BALL
jp nz, .got_item
ld hl, SilphCoPresidentText
call PrintText
lb bc, MASTER_BALL, 1
call GiveItem
jr nc, .bag_full
ld hl, ReceivedSilphCoMasterBallText
call PrintText
SetEvent EVENT_GOT_MASTER_BALL
jr .done
.bag_full
ld hl, SilphCoMasterBallNoRoomText
call PrintText
jr .done
.got_item
ld hl, SilphCo10Text_6231c
call PrintText
.done
jp TextScriptEnd
SilphCoPresidentText:
text_far _SilphCoPresidentText
text_end
ReceivedSilphCoMasterBallText:
text_far _ReceivedSilphCoMasterBallText
sound_get_key_item
text_end
SilphCo10Text_6231c:
text_far _SilphCo10Text_6231c
text_end
SilphCoMasterBallNoRoomText:
text_far _SilphCoMasterBallNoRoomText
text_end
SilphCo11Text2:
text_far _SilphCo11Text2
text_end
SilphCo11Text3:
text_far _SilphCo11Text3
text_end
SilphCo10Text_62330:
text_far _SilphCo10Text_62330
text_end
SilphCo11Text6:
text_far _SilphCo10Text_62335
text_end
SilphCo11Text4:
text_asm
ld hl, SilphCo11TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphCo11BattleText1:
text_far _SilphCo11BattleText1
text_end
SilphCo11EndBattleText1:
text_far _SilphCo11EndBattleText1
text_end
SilphCo11AfterBattleText1:
text_far _SilphCo11AfterBattleText1
text_end
SilphCo11Text5:
text_asm
ld hl, SilphCo11TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SilphCo11BattleText2:
text_far _SilphCo11BattleText2
text_end
SilphCo11EndBattleText2:
text_far _SilphCo11EndBattleText2
text_end
SilphCo11AfterBattleText2:
text_far _SilphCo11AfterBattleText2
text_end
SilphCo10Text_6236c:
text_asm
ld hl, SilphCo10Text_6237b
call PrintText
ld a, PORYGON
call DisplayPokedex
jp TextScriptEnd
SilphCo10Text_6237b:
text_far _SilphCo10Text_6237b
text_end
; Omega Boss Fight text begins here.
OmegaBattleText:
text_far _OmegaBattleText
text_asm
jp TextScriptEnd
StupidGiovanniFix:
text_far _SilphCo10Text_62335
text_end