kep-hack/text/SilphCo11F.asm
MementoMartha c5264f160a A few small fixes
- Brunswick Trail and Faraway Island now use correct palettes.
- Faraway Island has been altered slightly with the same tileset as Celeste Hill
- It's now possible to fly from Citrine locations, as well as Faraway Island, and the roof of both Celadon's Mart and Mansion.
2023-04-26 09:39:15 +01:00

143 lines
2.2 KiB
NASM

_SilphCoPresidentText::
text "CHIEF: Thank"
line "you for saving"
cont "SILPH!"
para "I will never"
line "forget you saved"
cont "us in our moment"
cont "of peril!"
para "I have to thank"
line "you in some way!"
para "Because I am rich,"
line "I can give you"
cont "anything!"
para "Here, maybe this"
line "will do!"
prompt
_ReceivedSilphCoMasterBallText::
text "<PLAYER> got a"
line "@"
text_ram wStringBuffer
text "!@"
text_end
_SilphCo10Text_6231c::
text "CHIEF: You"
line "can't buy that"
cont "anywhere!"
para "It's our secret"
line "prototype MASTER"
cont "BALL!"
para "It will catch any"
line "#MON without"
cont "fail!"
para "You should be"
line "quiet about using"
cont "it, though."
done
_SilphCoMasterBallNoRoomText::
text "You have no"
line "room for this."
done
_SilphCo11Text2::
text "SECRETARY: Thank"
line "you for rescuing"
cont "all of us!"
para "We admire your"
line "courage."
done
_SilphCo11Text3::
text "Ah <PLAYER>!"
line "So we meet again!"
para "The CHIEF and"
line "I are discussing"
cont "a vital business"
cont "proposition."
para "Keep your nose"
line "out of grown-up"
cont "matters..."
para "Or, experience a"
line "world of pain!"
done
_SilphCo10Text_62330::
text "Arrgh!!"
line "I lost again!?"
prompt
_SilphCo10Text_62335::
text "Blast it all!"
line "You ruined our"
cont "plans for SILPH!"
para "But, TEAM ROCKET"
line "will never fall!"
para "<PLAYER>! Never"
line "forget that all"
cont "#MON exist"
cont "for TEAM ROCKET!"
para "I must go, but I"
line "shall return!"
done
_SilphCo11BattleText1::
text "Stop right there!"
line "Don't you move!"
done
_SilphCo11EndBattleText1::
text "Don't..."
line "Please!"
prompt
_SilphCo11AfterBattleText1::
text "So, you want to"
line "see my BOSS?"
done
_SilphCo11BattleText2::
text "Halt! Do you have"
line "an appointment"
cont "with my BOSS?"
done
_SilphCo11EndBattleText2::
text "Gaah!"
line "Demolished!"
prompt
_SilphCo11AfterBattleText2::
text "Watch your step,"
line "my BOSS likes his"
cont "#MON tough!"
done
_SilphCo10Text_6237b::
text "The monitor has"
line "#MON on it!"
done
_OmegaBattleText::
text "ROCKET: Hey, kid!"
line "Watch out!"
para "Bzzt! Clank!"
prompt