kep-hack/crysaudio/music/RBY/victory4.asm
Llinos Evans 082e581d81 Mt Moon Square, Jessie & James Backport
This adds Victory4 in its original form over Mt. Moon Square's music, which could possibly have the initial jingle removed. I noticed the GSC version was being used, which wasn't ideal.

Mt. Moon Square's map is added, with accessibility where the Crater's originally was (for now). One warp on the south part of the map doesn't go anywhere (actually it's a glitch city). The shop and Clefairy event aren't done yet.

The Mt. Moon Crater Guard has been removed with the pretence of re-adding him on the Square map once it's finished.

I'm trying out having the text in the raw script file without farcalling, which seems to be more optimal than doing it the way the devs originally did it. The Battle Tent does this too.
2023-05-15 19:26:42 +01:00

188 lines
2.3 KiB
NASM

;
;; Victory01
;
;; Converting on Sat Mar 11 14:49:42 1995
;
;; by ver 1.02
;
Music_Victory4::
channel_count 3
channel 1, Music_Victory4_Ch1
channel 2, Music_Victory4_Ch2
channel 3, Music_Victory4_Ch3
;;----------------------------------------
Music_Victory4_Ch1:
;;----------------------------------------
tempo 112
volume 7, 7
duty_cycle 2
toggle_perfect_pitch
;; P1-1
note_type 8, 10, 2
octave 4
note D_, 2
note D_, 2
note D_, 2
note D_, 2
octave 3
note A_, 2
octave 4
note D_, 2
note_type 8, 11, 3
note F#, 12
;; P1-2
rest 1
.loop10
note_type 12, 4, 4
.loop11
octave 4
note D_, 2
note E_, 2
note F#, 4
note F#, 2
note A_, 2
octave 5
note D_, 4
sound_loop 2, .loop11
;; P2-4
.loop12
octave 4
note E_, 2
note F#, 2
note G#, 4
note G#, 2
note B_, 2
octave 5
note E_, 4
sound_loop 2, .loop12
;; P2-6
.loop13
octave 4
note C#, 2
note D_, 2
note E_, 4
note E_, 2
note G_, 2
octave 5
note C#, 4
sound_loop 2, .loop13
;; P2-8
.loop14
octave 4
note D_, 2
note E_, 2
note F#, 4
note F#, 2
note A_, 2
octave 5
note D_, 4
sound_loop 2, .loop14
sound_loop 0, .loop10
;;----------------------------------------
Music_Victory4_Ch2:
;;----------------------------------------
duty_cycle 2
vibrato 24, 2, 4
;; P2-1
note_type 8, 12, 3
octave 4
note A_, 2
note A_, 2
note A_, 2
note A_, 2
note B_, 2
octave 5
note C#, 2
note_type 8, 12, 4
note D_, 12
;; P2-2
.loop20
note_type 12, 8, 2
.loop21
octave 4
note D_, 2
note E_, 2
note F#, 4
note F#, 2
note A_, 2
octave 5
note D_, 4
note_type 12, 6, 2
sound_loop 2, .loop21
;; P2-4
note_type 12, 8, 2
.loop22
octave 4
note E_, 2
note F#, 2
note G#, 4
note G#, 2
note B_, 2
octave 5
note E_, 4
note_type 12, 6, 2
sound_loop 2, .loop22
;; P2-6
note_type 12, 8, 2
.loop23
octave 4
note C#, 2
note D_, 2
note E_, 4
note E_, 2
note G_, 2
octave 5
note C#, 4
note_type 12, 6, 2
sound_loop 2, .loop23
;; P2-8
note_type 12, 8, 2
.loop24
octave 4
note D_, 2
note E_, 2
note F#, 4
note F#, 2
note A_, 2
octave 5
note D_, 4
note_type 12, 6, 2
sound_loop 2, .loop24
sound_loop 0, .loop20
;;----------------------------------------
Music_Victory4_Ch3:
;;----------------------------------------
;; P3-1
note_type 12, 1, 0
octave 5
note D_, 4
note_type 8, 1, 0
octave 4
note B_, 2
note A_, 2
note G_, 2
note A_, 12
;; P3-2
sound_ret