mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

Issues: - Player only walks one space for some reason - After battle text doesn't happen, so no Candy Jar Otherwise, almost finished.
186 lines
3.2 KiB
NASM
186 lines
3.2 KiB
NASM
; Much of this is a recoded version of the Champion's room, which serves the same purpose.
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SilphGauntlet7F_Script:
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call EnableAutoTextBoxDrawing
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ld hl, SilphGauntlet7F_ScriptPointers
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ld a, [wSilphGauntlet7FCurScript]
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jp CallFunctionInTable
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ResetChiefScript:
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xor a
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ld [wJoyIgnore], a
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ld [wSilphGauntlet7FCurScript], a
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ret
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SilphGauntlet7F_ScriptPointers:
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;dw ChiefScript0
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dw ChiefScript1
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dw ChiefScript2
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dw ChiefScript3
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dw ChiefScript10
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ChiefScript0: ; this is used in the champion script but it doesn't seem to be needed here.
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ret
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ChiefScript1:
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ld a, $ff
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ld [wJoyIgnore], a
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ld hl, wSimulatedJoypadStatesEnd
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ld de, ChiefEntrance_RLEMovement
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call DecodeRLEList
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dec a
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ld [wSimulatedJoypadStatesIndex], a
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call StartSimulatingJoypadStates
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ld a, $2
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ld [wSilphGauntlet7FCurScript], a
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ret
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ChiefEntrance_RLEMovement:
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db D_UP, 4
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db -1 ; end
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ChiefScript2:
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ld a, [wSimulatedJoypadStatesIndex]
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and a
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ret nz
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call Delay3
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xor a
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ld [wJoyIgnore], a
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ld hl, wOptions
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res 7, [hl] ; Turn on battle animations like with Blue
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;ld a, $1
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;ldh [hSpriteIndexOrTextID], a
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;call DisplayTextID
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ld hl, ChiefText1
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call PrintText
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ret
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ChiefScript3:
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ld a, [wIsInBattle]
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cp $ff
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jp z, ResetChiefScript
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xor a
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ld [wIsTrainerBattle], a
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call UpdateSprites
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SetEvent EVENT_BEAT_CHIEF
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ld a, $f0
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ld [wJoyIgnore], a
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ld a, $1
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ldh [hSpriteIndexOrTextID], a
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call ChiefScript_That_Seems_Needed
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ld a, $1
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ldh [hSpriteIndex], a
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call SetSpriteMovementBytesToFF
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ld a, $4
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ld [wSilphGauntlet7FCurScript], a
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jp TextScriptEnd
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ChiefScript10:
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ld a, [wSimulatedJoypadStatesIndex]
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and a
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ret nz
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xor a
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ld [wJoyIgnore], a
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ld a, $0
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ld [wChampionsRoomCurScript], a
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ret
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ChiefScript_That_Seems_Needed:
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ld a, $f0
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ld [wJoyIgnore], a
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call DisplayTextID
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ld a, $ff
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ld [wJoyIgnore], a
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ret
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SilphGauntlet7F_TextPointers:
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dw ChiefText1
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dw ChiefText2
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ChiefText1:
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text_asm
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CheckEvent EVENT_BEAT_CHIEF
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ld hl, ChiefAfterBattleText
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jr z, .printText
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ld hl, ChiefMonologue
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.printText
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call PrintText
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ld c, BANK(Music_MeetEvilTrainer)
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ld a, MUSIC_MEET_EVIL_TRAINER
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call PlayMusic
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call Delay3
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ld hl, wd72d
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set 6, [hl]
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set 7, [hl]
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ld a, OPP_CHIEF
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ld [wCurOpponent], a
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ld a, 1
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ld [wTrainerNo], a
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ld [wIsTrainerBattle], a
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ld a, $1
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ld [wSilphGauntlet7FCurScript], a
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ld hl, ChiefDefeatedText
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ld de, ChiefVictoryText
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call SaveEndBattleTextPointers
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jp TextScriptEnd
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ChiefMonologue:
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text_far _ChiefMonologue
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text_end
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ChiefDefeatedText:
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text_far _ChiefDefeatedText
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text_end
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ChiefVictoryText:
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text_far _ChiefVictoryText
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text_end
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ChiefAfterBattleText:
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text_far _ChiefAfterBattleText
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text_end
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ChiefText2:
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text_asm
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CheckEvent EVENT_GOT_CANDY_JAR
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jr nz, .got_item
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ld hl, CandyJarPreReceiveText
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call PrintText
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lb bc, CANDY_JAR, 1
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call GiveItem
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jr nc, .bag_full
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ld hl, ReceivedCandyJarText
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call PrintText
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SetEvent EVENT_GOT_CANDY_JAR
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jr .done
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.bag_full
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ld hl, CandyJarNoRoomText
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call PrintText
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jr .done
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.got_item
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ld hl, CandyJarExplanationText
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call PrintText
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.done
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jp TextScriptEnd
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CandyJarPreReceiveText:
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text_far _CandyJarPreReceiveText
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text_end
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ReceivedCandyJarText:
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text_far _ReceivedCandyJarText
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sound_get_item_1
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text_end
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CandyJarExplanationText:
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text_far _CandyJarExplanationText
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text_end
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CandyJarNoRoomText:
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text_far _CandyJarNoRoomText
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text_end
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text_end |