kep-hack/data/maps
Llinos Evans 094869ab5e Citrine geography rework, Metal Coat
Lots of things here. Citrine now has its own tileset featuring content from the prototype asset leak. This includes new grass, signs, and so on. Lots of tinkering had to be done to make it look good, but it does! Collision and everything is done, but grass needs to animate properly. I'm committing as-is because making the grass animate is actually very difficult.

Also added the Metal Coat and fixed the issues with prior evolution methods - evo items first, level-up second. It is currently unobtainable.
2023-04-17 18:40:30 +01:00
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headers Citrine geography rework, Metal Coat 2023-04-17 18:40:30 +01:00
objects a few small bug fixes 2023-04-17 17:29:58 +01:00
badge_maps.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
dungeon_maps.asm Added Underwater Tunnel! 2023-04-05 12:31:11 +01:00
force_bike_surf.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
hide_show_data.asm omega battle works 2023-04-15 20:10:39 +02:00
map_header_banks.asm Citrine time! 2023-04-11 12:52:53 +01:00
map_header_pointers.asm Citrine time! 2023-04-11 12:52:53 +01:00
names.asm Added Underwater Tunnel! 2023-04-05 12:31:11 +01:00
rest_house_maps.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
songs.asm Added Underwater Tunnel! 2023-04-05 12:31:11 +01:00
special_warps.asm Citrine time! 2023-04-11 12:52:53 +01:00
sprite_sets.asm Fix Celadon University spriteset issue 2023-03-29 21:25:43 +01:00
town_map_entries.asm Citrine time! 2023-04-11 12:52:53 +01:00
town_map_order.asm Citrine time! 2023-04-11 12:52:53 +01:00