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Short tests showed positive results. Revert if it fucks up anything. PureRGB enhances Gen 1 AI in various ways, fixing notorious glitches and making it not do completely stupid things. I would use shin pokered's, but it may be too difficult for unfamiliar players, and has a bunch of outdated markers I'd have to spruce up. Relevant changes: - Burn effect calls have been replaced with Fire Blast's effect, replicating the burn spread use-case of Fire Blast - Teleport references removed because pureRGB uses a unique version - Any straggler references to effects not used in pureRGB - Mist properly referred to as we only have one move that provides stat drop immunity. Updated the sprite gallery too!! |
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| .. | ||
| battle | ||
| blocksets | ||
| credits | ||
| emotes | ||
| font | ||
| icons | ||
| intro | ||
| overworld | ||
| player | ||
| pokedex | ||
| pokemon | ||
| sgb | ||
| slots | ||
| splash | ||
| sprites | ||
| tilesets | ||
| title | ||
| town_map | ||
| trade | ||
| trainer_card | ||
| trainers | ||
| fishing.asm | ||
| font.asm | ||
| gallery_generator.cmd | ||
| pics.asm | ||
| player.asm | ||
| sprites.asm | ||
| tilesets.asm | ||
| trade.asm | ||
| trainer_card.asm | ||
| version.asm | ||