mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

Lots of things here. Citrine now has its own tileset featuring content from the prototype asset leak. This includes new grass, signs, and so on. Lots of tinkering had to be done to make it look good, but it does! Collision and everything is done, but grass needs to animate properly. I'm committing as-is because making the grass animate is actually very difficult. Also added the Metal Coat and fixed the issues with prior evolution methods - evo items first, level-up second. It is currently unobtainable.
628 lines
9.7 KiB
NASM
628 lines
9.7 KiB
NASM
; This is ordered by the IDs in constants/item_constants.asm.
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; https://github.com/pret/pokered/wiki/Item-Descriptions
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_MasterBallDescription::
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text "The best BALL. It"
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next "never misses."
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prompt
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_UltraBallDescription::
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text "A BALL with a high"
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next "rate of success."
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prompt
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_GreatBallDescription::
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text "A BALL with a de-"
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next "cent success rate."
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prompt
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_PokeBallDescription::
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text "An item for catch-"
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next "ing #MON."
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prompt
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_TownMapDescription::
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text "Shows your present"
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next "location."
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prompt
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_BicycleDescription::
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text "A collapsible bike"
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next "for travel."
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prompt
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_MoonStoneDescription::
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_FireStoneDescription::
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_ThunderStoneDescription::
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_WaterStoneDescription::
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_LeafStoneDescription::
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_IceStoneDescription::
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_PoisonStoneDescription::
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_HeartStoneDescription::
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_ProtectorDescription::
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_BlkAuguriteDescription::
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_DubiousDiscDescription::
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_UpGradeDescription::
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_MetalCoatDescription::
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text "Evolves certain"
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next "kinds of #MON."
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prompt
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_AntidoteDescription::
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text "Cures poisoned"
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next "#MON."
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prompt
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_BurnHealDescription::
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text "Heals burned"
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next "#MON."
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prompt
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_IceHealDescription::
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text "Defrosts frozen"
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next "#MON."
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prompt
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_AwakeningDescription::
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text "Awakens sleeping"
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next "#MON."
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prompt
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_ParlyzHealDescription::
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text "Heals paralyzed"
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next "#MON."
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prompt
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_FullRestoreDescription::
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text "Fully restores HP"
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next "and status."
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prompt
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_MaxPotionDescription::
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text "Fully restores"
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next "#MON HP."
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prompt
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_HyperPotionDescription::
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text "Restores #MON"
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next "HP by 200."
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prompt
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_SuperPotionDescription::
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text "Restores #MON"
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next "HP by 50."
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prompt
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_PotionDescription::
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text "Restores #MON"
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next "HP by 20."
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prompt
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_EscapeRopeDescription::
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text "Use for escaping"
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next "from caves, etc."
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prompt
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_RepelDescription::
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text "Repels weak #-"
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next "MON for 100 steps."
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prompt
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_OldAmberDescription::
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text "Fossilized resin"
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next "containing DNA."
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prompt
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_HPUpDescription::
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text "Raises the HP of"
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next "one #MON."
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prompt
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_ProteinDescription::
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text "Raises ATTACK of"
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next "one #MON."
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prompt
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_IronDescription::
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text "Raises DEFENSE of"
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next "one #MON."
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prompt
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_CarbosDescription::
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text "Raises SPEED of"
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next "one #MON."
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prompt
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_CalciumDescription::
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text "Raises SPECIAL"
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next "of one #MON."
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prompt
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_RareCandyDescription::
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text "Raises level of a"
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next "#MON by one."
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prompt
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_DomeFossilDescription::
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_HelixFossilDescription::
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text "A fossilized"
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next "#MON shell."
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prompt
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_SecretKeyDescription::
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text "Opens doors."
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prompt
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_BikeVoucherDescription::
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text "Exchange for a new"
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next "BICYCLE."
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prompt
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_XAccuracyDescription::
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text "Raises accuracy."
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next "(1 BTL)"
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prompt
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_CardKeyDescription::
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text "Opens shutters in"
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next "SILPH CO."
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prompt
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_NuggetDescription::
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text "Made of pure gold."
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next "Sell high."
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prompt
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_WingFossilDescription::
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text "The wing of an"
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next "ancient #MON."
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prompt
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_PokeDollDescription::
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text "Use to escape from"
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next "a wild #MON."
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prompt
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_FullHealDescription::
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text "Eliminates all"
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next "status problems."
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prompt
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_ReviveDescription::
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text "Restores a fainted"
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next "#MON to 1/2 HP."
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prompt
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_MaxReviveDescription::
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text "Fully restores a"
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next "fainted #MON."
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prompt
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_GuardSpecDescription::
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text "Prevents stats"
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next "reduction. (1 BTL)"
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prompt
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_SuperRepelDescription::
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text "Repels weak #-"
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next "MON for 200 steps."
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prompt
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_MaxRepelDescription::
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text "Repels weak #-"
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next "MON for 250 steps."
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prompt
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_DireHitDescription::
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text "Ups critical hit"
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next "ratio. (1 BTL)"
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prompt
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_FreshWaterDescription::
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text "Restores #MON"
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next "HP by 50."
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prompt
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_SodaPopDescription::
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text "Restores #MON"
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next "HP by 60."
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prompt
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_LemonadeDescription::
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text "Restores #MON"
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next "HP by 80."
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prompt
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_SSTicketDescription::
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text "A ticket for the"
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next "S.S.ANNE."
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prompt
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_GoldTeethDescription::
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text "Gold dentures lost"
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next "by the WARDEN."
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prompt
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_XAttackDescription::
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text "Raises ATTACK."
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next "(1 BTL)"
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prompt
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_XDefendDescription::
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text "Raises DEFENSE."
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next "(1 BTL)"
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prompt
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_XSpeedDescription::
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text "Raises SPEED."
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next "(1 BTL)"
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prompt
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_XSpecialDescription::
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text "Raises SPECIAL."
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next "(1 BTL)"
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prompt
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_CoinCaseDescription::
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text "Holds up to 9,999"
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next "game coins."
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prompt
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_OaksParcelDescription::
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text "A parcel belonging"
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next "to PROF.OAK."
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prompt
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_ItemfinderDescription::
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text "Checks for unseen"
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next "items in the area."
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prompt
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_SilphScopeDescription::
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text "A scope to see in-"
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next "visible #MON."
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prompt
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_PokeFluteDescription::
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text "Instantly awakens"
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next "any #MON."
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prompt
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_LiftKeyDescription::
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text "Key to the lift in"
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next "the ROCKET base."
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prompt
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_ExpAllDescription::
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text "Shares battle EXP."
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next "points."
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prompt
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_CandyJarDescription::
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text "A jar filled with"
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next "odd sweets."
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prompt
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_GoodRodDescription::
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text "A good ROD for"
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next "catching #MON."
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prompt
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_FishingRodDescription::
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text "A ROD for"
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next "catching #MON."
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prompt
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_PPUpDescription::
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text "Raises max PP of"
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next "a selected move."
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prompt
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_EtherDescription::
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text "Restores PP of one"
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next "move by 10."
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prompt
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_MaxEtherDescription::
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text "Fully restores PP"
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next "of one move."
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prompt
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_ElixerDescription::
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text "Restores PP of all"
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next "moves by 10."
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prompt
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_MaxElixerDescription::
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text "Fully restores the"
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next "PP of one #MON."
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prompt
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_CitrinePassDescription::
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text "A ticket to access"
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next "CITRINE CITY."
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prompt
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_OldSeaMapDescription::
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text "A sea chart for"
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next "certain island."
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prompt
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_HM01Description::
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text "Cuts using claws,"
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next "scythes, etc."
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prompt
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_HM02Description::
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text "1st turn: Fly"
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next "2nd turn: Attack"
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prompt
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_HM03Description::
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text "A strong water-"
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next "type attack."
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prompt
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_HM04Description::
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text "A powerful physi-"
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next "cal attack."
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prompt
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_HM05Description::
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text "Blinds the foe to"
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next "reduce accuracy."
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prompt
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_TM01Description::
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text "A powerful punch"
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next "thrown very hard."
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prompt
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_TM02Description::
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text "1st turn: Prepare"
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next "2nd turn: Attack"
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prompt
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_TM03Description::
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text "A dance that in-"
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next "creases ATTACK."
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prompt
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_TM04Description::
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text "Blows away the foe"
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next "and ends battle."
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prompt
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_TM05Description::
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text "A powerful kicking"
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next "attack."
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prompt
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_TM06Description::
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text "A poison move with"
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next "increasing damage."
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prompt
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_TM07Description::
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text "A one-hit KO,"
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next "drill attack."
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prompt
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_TM08Description::
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text "An attack that may"
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next "cause paralysis."
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prompt
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_TM09Description::
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text "A tackle that also"
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next "hurts the user."
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prompt
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_TM10Description::
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text "A tackle that also"
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next "hurts the user."
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prompt
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_TM11Description::
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text "An attack that may"
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next "lower SPEED."
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prompt
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_TM12Description::
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text "Squirts water to"
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next "attack."
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prompt
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_TM13Description::
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text "An attack that may"
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next "freeze the foe."
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prompt
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_TM14Description::
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text "An attack that may"
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next "freeze the foe."
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prompt
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_TM15Description::
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text "1st turn: Attack"
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next "2nd turn: Rest"
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prompt
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_TM16Description::
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text "Throws coins. Gets"
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next "them back later."
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prompt
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_TM17Description::
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text "An attack that al-"
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next "so hurts the user."
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prompt
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_TM18Description::
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text "Returns a physical"
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next "blow double."
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prompt
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_TM19Description::
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text "The user's level"
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next "equals damage HP."
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prompt
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_TM20Description::
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text "Raises ATTACK if"
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next "the user is hit."
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prompt
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_TM21Description::
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text "Steals 1/2 of the"
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next "damage inflicted."
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prompt
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_TM22Description::
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text "1st turn: Prepare"
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next "2nd turn: Attack"
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prompt
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_TM23Description::
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text "Always inflicts"
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next "40HP damage."
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prompt
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_TM24Description::
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text "An attack that may"
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next "cause paralysis."
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prompt
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_TM25Description::
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text "An attack that may"
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next "cause paralysis."
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prompt
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_TM26Description::
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text "Tough but useless"
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next "vs. flying foes."
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prompt
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_TM27Description::
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text "A ground-type,"
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next "one-hit KO attack."
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prompt
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_TM28Description::
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text "1st turn: Burrow"
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next "2nd turn: Attack"
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prompt
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_TM29Description::
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text "An attack that may"
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next "lower SPECIAL."
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prompt
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_TM30Description::
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text "A move for fleeing"
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next "from battle."
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prompt
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_TM31Description::
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text "Copies a move used"
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next "by the foe."
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prompt
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_TM32Description::
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text "Heightens evasive-"
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next "ness."
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prompt
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_TM33Description::
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text "Raises DEFENSE"
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next "with a barrier."
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prompt
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_TM34Description::
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text "Waits 2-3 turns to"
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next "hit back double."
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prompt
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_TM35Description::
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text "Randomly uses any"
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next "#MON move."
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prompt
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_TM36Description::
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text "Powerful but makes"
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next "the user faint."
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prompt
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_TM37Description::
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text "Eggs are hurled at"
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next "the foe."
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prompt
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_TM38Description::
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text "An attack that"
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next "may cause a burn."
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prompt
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_TM39Description::
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text "An attack that"
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next "never misses."
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prompt
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_TM40Description::
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text "1st turn: Prepare"
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next "2nd turn: Attack"
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prompt
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_TM41Description::
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text "Restores HP by 1/2"
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next "the user's max HP."
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prompt
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_TM42Description::
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text "Steals HP from a"
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next "sleeping victim."
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prompt
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_TM43Description::
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text "1st turn: Prepare"
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next "2nd turn: Attack"
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prompt
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_TM44Description::
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text "Sleep for 2 turns"
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next "to fully recover."
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prompt
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_TM45Description::
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text "A move that may"
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next "cause paralysis."
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prompt
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_TM46Description::
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text "An attack with"
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next "variable power."
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prompt
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_TM47Description::
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text "Very powerful but"
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next "makes user faint."
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prompt
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_TM48Description::
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text "An attack that may"
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next "cause flinching."
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prompt
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_TM49Description::
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text "Fires three kinds"
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next "of beams at once."
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prompt
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_TM50Description::
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text "Makes a decoy with"
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next "1/4 user's max HP."
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prompt
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_UnusedItemDescription::
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text "?"
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prompt |