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array.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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array2.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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audio.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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bankswitch.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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clear_sprites.asm
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Reorganize home header
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2020-07-03 13:03:21 -04:00 |
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compare.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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copy.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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copy2.asm
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Sync coordinate macros with pokecrystal
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2020-07-07 11:30:10 -04:00 |
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copy_string.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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count_set_bits.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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delay.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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fade.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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fade_audio.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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give.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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header.asm
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Disassemble the BLUEMONS.GB debug ROM
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2020-07-15 13:35:39 -04:00 |
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hidden_objects.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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init.asm
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Use HIGH() and LOW()
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2020-07-07 11:10:29 -04:00 |
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inventory.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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item.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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item_price.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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joypad.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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joypad2.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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lcd.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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list_menu.asm
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$ec = "▷"
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2020-07-16 12:48:42 -04:00 |
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load_font.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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map_objects.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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math.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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money.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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move_mon.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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names.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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names2.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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npc_movement.asm
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Disassemble the BLUEMONS.GB debug ROM
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2020-07-15 13:35:39 -04:00 |
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oam.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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overworld.asm
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Merge pull request #276 from TheFakeMateo/master
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2020-07-16 08:19:51 -04:00 |
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overworld_text.asm
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Port pokecrystal's formatting of text commands and special characters
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2020-07-04 21:14:46 -04:00 |
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palettes.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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pathfinding.asm
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Reformat map scripts' coordinate and movement data
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2020-07-16 12:32:19 -04:00 |
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pics.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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pokemon.asm
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
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predef.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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predef_text.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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print_bcd.asm
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Move more code from home.asm to home/
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2020-07-03 22:57:43 -04:00 |
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print_num.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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print_text.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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random.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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reload_sprites.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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reload_tiles.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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reset_player_sprite.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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serial.asm
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
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start.asm
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Reorganize home header
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2020-07-03 13:03:21 -04:00 |
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start_menu.asm
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
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text.asm
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Disassemble the BLUEMONS.GB debug ROM
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2020-07-15 13:35:39 -04:00 |
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text_script.asm
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Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION
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2020-07-07 16:57:51 -04:00 |
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textbox.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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tilemap.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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timer.asm
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remove address comments
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2016-06-11 17:24:04 -07:00 |
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trainers.asm
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Disassemble the BLUEMONS.GB debug ROM
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2020-07-15 13:35:39 -04:00 |
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trainers2.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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uncompress.asm
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Use HIGH() and LOW()
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2020-07-07 11:10:29 -04:00 |
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update_sprites.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
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vblank.asm
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
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vcopy.asm
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Use 'tile' and 'tiles' macros
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2020-07-07 16:21:26 -04:00 |
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window.asm
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$ec = "▷"
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2020-07-16 12:48:42 -04:00 |
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yes_no.asm
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Sync coordinate macros with pokecrystal
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2020-07-07 11:30:10 -04:00 |