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The groundwork for Brunswick Trail events has been done. Wild data, Cactus event, and Zapdos-G events are set up, plus an NPC. This also makes the Fake Tree sprite available. I made the warp at the tunnel in Brunswick goes directly to Celeste Hill and back. Warp tile made functional. Many bugs right now: - Cactus doesn't disappear after battling it. Also, making this work how I want it to is hard. - Pokemon are encountered on every tile, which is likely because it's considered to be indoors. In trying to fix this, I seemed to completely screw up the maps, so this isn't being committed. Handle this with care. - I made a spriteset specifically for Citrine, but it doesn't seem to be working for Brunswick, likely because Brunswick is an indoor map and thus isn't just taking it. Misc. changes: - Moved Sandy Shocks to a 4% encounter slot in Mt. Moon Crater to be equal to Scream Tail. - Restored the proper translation for the "rotten PRESIDENT" scientist, courtesy of Dr. Lava and Nob Ogasawara. |
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| .. | ||
| battle | ||
| blocksets | ||
| credits | ||
| emotes | ||
| font | ||
| icons | ||
| intro | ||
| overworld | ||
| player | ||
| pokedex | ||
| pokemon | ||
| sgb | ||
| slots | ||
| splash | ||
| sprites | ||
| tilesets | ||
| title | ||
| town_map | ||
| trade | ||
| trainer_card | ||
| trainers | ||
| fishing.asm | ||
| font.asm | ||
| pics.asm | ||
| player.asm | ||
| sprites.asm | ||
| tilesets.asm | ||
| trade.asm | ||
| trainer_card.asm | ||
| version.asm | ||