kep-hack/text/BrunswickTrail.asm
Llinos Evans 108fb01070 Brunswick groundwork, misc. changes
The groundwork for Brunswick Trail events has been done. Wild data, Cactus event, and Zapdos-G events are set up, plus an NPC. This also makes the Fake Tree sprite available.

I made the warp at the tunnel in Brunswick goes directly to Celeste Hill and back. Warp tile made functional.

Many bugs right now:
- Cactus doesn't disappear after battling it. Also, making this work how I want it to is hard.
- Pokemon are encountered on every tile, which is likely because it's considered to be indoors. In trying to fix this, I seemed to completely screw up the maps, so this isn't being committed. Handle this with care.
- I made a spriteset specifically for Citrine, but it doesn't seem to be working for Brunswick, likely because Brunswick is an indoor map and thus isn't just taking it.

Misc. changes:
- Moved Sandy Shocks to a 4% encounter slot in Mt. Moon Crater to be equal to Scream Tail.
- Restored the proper translation for the "rotten PRESIDENT" scientist, courtesy of Dr. Lava and Nob Ogasawara.
2023-04-27 04:08:27 +01:00

41 lines
748 B
NASM

_ZapdosGuy::
text "Sometimes, a BIRD"
line "#MON with"
cont "strong legs comes"
cont "to race all the"
cont "#MON here."
done
_FakeTreeNoCut::
text "This tree can be"
line "CUT!"
done
_FakeTreePrompt::
text "This tree can be"
line "CUT!"
para "Would you like to"
line "use CUT?"
prompt
; The Cut script currently doesn't load what I want it to. Sp, I commented out the RAM and made it "you".
; For this to work, I need to make a special version of HasPartyMove.
_FakeTreeAttack::
;text_ram wcd6d
text "You tried"
line "to hack away..."
para "But it was a"
line "CACTUS!"
para "CACTUS retaliated"
line "in a rage!"
prompt
_GalarianZapdosBattleText::
text "Kyooo!"
prompt
; Martha can do the text for her things...