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This commit adds a large fundamental change to KEP, that being Gym Rematches. This is achieved alongside a rework to the script that makes those post-game-gating NPCs shift around. If you add a new one, just add its constant to the lists you'll see in the Hall of Fame script. It also fixes a few bugs: - Fixed a bug where Cinnabar Gym loaded a fleet of Blaines. This occurred due to the way he is coded at base, and a misunderstanding I had when implementing his scaling. This is now fixed by standardising his gym script instead, while letting the gym trainers still use the old one. - Fixed a bug where the Up-Grade NPC would not appear after beating Silph Co. 11F. However, Giovanni currently seems to have trouble with his text. This floor needs some re-coding anyway, given we need to add Jessie and James to it. And some misc. changes: - Changed the first Moon Stone in Mt. Moon to a Poison Stone for the Nidoking speedrunners - Debug Mode now has a line of code to set up the post-game easily - Changed Surge's initial battle text to Yellow's - Added Sabrina's more accurate LGPE initial battle text, referring to the spoon she bent by accident
50 lines
825 B
NASM
50 lines
825 B
NASM
_KogaBeforeBattleText::
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text "KOGA: Fwahahaha!"
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para "A mere child like"
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line "you dares to"
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cont "challenge me?"
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para "Very well, I"
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line "shall show you"
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cont "true terror as a"
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cont "ninja master!"
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para "You shall feel"
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line "the despair of"
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cont "poison and sleep"
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cont "techniques!"
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done
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_ReceivedSoulBadgeText::
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text "Humph!"
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line "You have proven"
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cont "your worth!"
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para "Here! Take the"
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line "SOULBADGE!"
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prompt
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_KogaRematchPreBattleText::
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text "Fwahahaha!"
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para "If it isn't the"
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line "child."
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para "It seems we are"
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line "fated to meet"
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cont "once again."
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para "You have come"
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line "at a truly"
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cont "opportune time."
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para "I wanted to test"
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line "my newly refined"
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cont "ninja skills..."
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para "In a battle that"
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line "will end in your"
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cont "utter defeat!"
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done
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