mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

It was a long shot, but I did it! I added the Mystery Box from Pokemon GO! Very happy with the results here. So here's how it works: When used, the game will replace Pokemon encountered with Meltan until the player leaves the map. This is sort of how it works in GO, with the player unable to close it and naturally petering out as they play. Now multiple Meltan can be obtained, and in abundance, just like GO. Technically, someone could use this as a pseudo-Repel to replace hard encounters with easy ones. Oh, and I'm pretty sure this happens vs static encounters as well, but it's awkward to account for I think that's hilarious, so...
112 lines
2.8 KiB
NASM
112 lines
2.8 KiB
NASM
ItemPrices::
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table_width 3, ItemPrices
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bcd3 0 ; MASTER_BALL
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bcd3 1200 ; ULTRA_BALL
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bcd3 600 ; GREAT_BALL
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bcd3 200 ; POKE_BALL
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bcd3 0 ; TOWN_MAP
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bcd3 0 ; BICYCLE
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bcd3 0 ; SURFBOARD
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bcd3 1000 ; SAFARI_BALL
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bcd3 0 ; POKEDEX
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bcd3 0 ; MOON_STONE
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bcd3 100 ; ANTIDOTE
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bcd3 250 ; BURN_HEAL
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bcd3 250 ; ICE_HEAL
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bcd3 200 ; AWAKENING
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bcd3 200 ; PARLYZ_HEAL
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bcd3 3000 ; FULL_RESTORE
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bcd3 2500 ; MAX_POTION
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bcd3 1500 ; HYPER_POTION
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bcd3 700 ; SUPER_POTION
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bcd3 300 ; POTION
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bcd3 0 ; BOULDERBADGE
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bcd3 0 ; CASCADEBADGE
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bcd3 0 ; THUNDERBADGE
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bcd3 0 ; RAINBOWBADGE
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bcd3 0 ; SOULBADGE
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bcd3 0 ; MARSHBADGE
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bcd3 0 ; VOLCANOBADGE
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bcd3 0 ; EARTHBADGE
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bcd3 550 ; ESCAPE_ROPE
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bcd3 350 ; REPEL
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bcd3 7000 ; OLD_AMBER
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bcd3 2100 ; FIRE_STONE
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bcd3 2100 ; THUNDER_STONE
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bcd3 2100 ; WATER_STONE
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bcd3 9800 ; HP_UP
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bcd3 9800 ; PROTEIN
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bcd3 9800 ; IRON
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bcd3 9800 ; CARBOS
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bcd3 9800 ; CALCIUM
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bcd3 4800 ; RARE_CANDY
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bcd3 7000 ; DOME_FOSSIL
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bcd3 7000 ; HELIX_FOSSIL
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bcd3 0 ; SECRET_KEY
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bcd3 2100 ; HEART_STONE
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bcd3 0 ; BIKE_VOUCHER
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bcd3 950 ; X_ACCURACY
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bcd3 2100 ; LEAF_STONE
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bcd3 0 ; CARD_KEY
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bcd3 10000 ; NUGGET
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bcd3 7000 ; WING_FOSSIL
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bcd3 1000 ; POKE_DOLL
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bcd3 600 ; FULL_HEAL
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bcd3 1500 ; REVIVE
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bcd3 4000 ; MAX_REVIVE
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bcd3 700 ; GUARD_SPEC
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bcd3 500 ; SUPER_REPEL
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bcd3 700 ; MAX_REPEL
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bcd3 650 ; DIRE_HIT
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bcd3 10 ; COIN
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bcd3 200 ; FRESH_WATER
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bcd3 300 ; SODA_POP
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bcd3 350 ; LEMONADE
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bcd3 0 ; S_S_TICKET
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bcd3 0 ; GOLD_TEETH
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bcd3 500 ; X_ATTACK
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bcd3 550 ; X_DEFEND
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bcd3 350 ; X_SPEED
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bcd3 350 ; X_SPECIAL
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bcd3 0 ; COIN_CASE
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bcd3 0 ; OAKS_PARCEL
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bcd3 0 ; ITEMFINDER
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bcd3 0 ; SILPH_SCOPE
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bcd3 0 ; POKE_FLUTE
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bcd3 0 ; LIFT_KEY
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bcd3 0 ; EXP_ALL
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bcd3 0 ; was OLD_ROD, now CANDY_SACK. Plan to be one-of-a-kind, so 0 to discourage sale a la Master Ball.
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bcd3 9800 ; was GOOD_ROD, now BOTTLE_CAP. Sells for 5000 in SV, but making it in-line with the Stat Exp items feels right.
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bcd3 0 ; SUPER_ROD
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bcd3 0 ; PP_UP
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bcd3 0 ; ETHER
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bcd3 0 ; MAX_ETHER
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bcd3 0 ; ELIXER
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bcd3 0 ; MAX_ELIXER
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bcd3 2100 ; ICE_STONE
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bcd3 3000 ; PROTECTOR
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bcd3 2100 ; POISON_STONE
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bcd3 2100 ; BLK_AUGURITE
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bcd3 3000 ; DUBIOUS_DISC
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bcd3 0 ; CITRINE_PASS
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bcd3 0 ; OLD_SEA_MAP
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bcd3 3000 ; UP_GRADE
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bcd3 3000 ; METAL_COAT
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bcd3 0 ; MYSTERY_BOX
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assert_table_length NUM_ITEMS
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bcd3 0 ; FLOOR_B2F
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bcd3 0 ; FLOOR_B1F
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bcd3 0 ; FLOOR_1F
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bcd3 0 ; FLOOR_2F
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bcd3 0 ; FLOOR_3F
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bcd3 0 ; FLOOR_4F
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bcd3 0 ; FLOOR_5F
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bcd3 0 ; FLOOR_6F
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bcd3 0 ; FLOOR_7F
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bcd3 0 ; FLOOR_8F
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bcd3 0 ; FLOOR_9F
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bcd3 0 ; FLOOR_10F
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bcd3 0 ; FLOOR_11F
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bcd3 0 ; FLOOR_B4F
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assert_table_length NUM_ITEMS + NUM_FLOORS
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