kep-hack/audio/headers/sfxheaders1.asm

167 lines
3 KiB
NASM

SFX_Get_Item1_1::
channel_count 3
channel 5, SFX_Get_Item1_1_Ch5
channel 6, SFX_Get_Item1_1_Ch6
channel 7, SFX_Get_Item1_1_Ch7
SFX_Get_Item2_1::
channel_count 3
channel 5, SFX_Get_Item2_1_Ch5
channel 6, SFX_Get_Item2_1_Ch6
channel 7, SFX_Get_Item2_1_Ch7
SFX_Tink_1::
channel_count 1
channel 5, SFX_Tink_1_Ch5
SFX_Heal_HP_1::
channel_count 1
channel 5, SFX_Heal_HP_1_Ch5
SFX_Heal_Ailment_1::
channel_count 1
channel 5, SFX_Heal_Ailment_1_Ch5
SFX_Start_Menu_1::
channel_count 1
channel 8, SFX_Start_Menu_1_Ch8
SFX_Press_AB_1::
channel_count 1
channel 5, SFX_Press_AB_1_Ch5
SFX_Pokedex_Rating_1::
channel_count 3
channel 5, SFX_Pokedex_Rating_1_Ch5
channel 6, SFX_Pokedex_Rating_1_Ch6
channel 7, SFX_Pokedex_Rating_1_Ch7
SFX_Get_Key_Item_1::
channel_count 3
channel 5, SFX_Get_Key_Item_1_Ch5
channel 6, SFX_Get_Key_Item_1_Ch6
channel 7, SFX_Get_Key_Item_1_Ch7
SFX_Poisoned_1::
channel_count 1
channel 5, SFX_Poisoned_1_Ch5
SFX_Trade_Machine_1::
channel_count 1
channel 5, SFX_Trade_Machine_1_Ch5
SFX_Turn_On_PC_1::
channel_count 1
channel 5, SFX_Turn_On_PC_1_Ch5
SFX_Turn_Off_PC_1::
channel_count 1
channel 5, SFX_Turn_Off_PC_1_Ch5
SFX_Enter_PC_1::
channel_count 1
channel 5, SFX_Enter_PC_1_Ch5
SFX_Shrink_1::
channel_count 1
channel 5, SFX_Shrink_1_Ch5
SFX_Switch_1::
channel_count 1
channel 5, SFX_Switch_1_Ch5
SFX_Healing_Machine_1::
channel_count 1
channel 5, SFX_Healing_Machine_1_Ch5
SFX_Teleport_Exit1_1::
channel_count 1
channel 5, SFX_Teleport_Exit1_1_Ch5
SFX_Teleport_Enter1_1::
channel_count 1
channel 5, SFX_Teleport_Enter1_1_Ch5
SFX_Teleport_Exit2_1::
channel_count 1
channel 5, SFX_Teleport_Exit2_1_Ch5
SFX_Ledge_1::
channel_count 1
channel 5, SFX_Ledge_1_Ch5
SFX_Teleport_Enter2_1::
channel_count 1
channel 8, SFX_Teleport_Enter2_1_Ch8
SFX_Fly_1::
channel_count 1
channel 8, SFX_Fly_1_Ch8
SFX_Denied_1::
channel_count 2
channel 5, SFX_Denied_1_Ch5
channel 6, SFX_Denied_1_Ch6
SFX_Arrow_Tiles_1::
channel_count 1
channel 5, SFX_Arrow_Tiles_1_Ch5
SFX_Push_Boulder_1::
channel_count 1
channel 8, SFX_Push_Boulder_1_Ch8
SFX_SS_Anne_Horn_1::
channel_count 2
channel 5, SFX_SS_Anne_Horn_1_Ch5
channel 6, SFX_SS_Anne_Horn_1_Ch6
SFX_Withdraw_Deposit_1::
channel_count 1
channel 5, SFX_Withdraw_Deposit_1_Ch5
SFX_Cut_1::
channel_count 1
channel 8, SFX_Cut_1_Ch8
SFX_Go_Inside_1::
channel_count 1
channel 8, SFX_Go_Inside_1_Ch8
SFX_Swap_1::
channel_count 2
channel 5, SFX_Swap_1_Ch5
channel 6, SFX_Swap_1_Ch6
SFX_59_1::
channel_count 2
channel 5, SFX_59_1_Ch5
channel 6, SFX_59_1_Ch6
SFX_Purchase_1::
channel_count 2
channel 5, SFX_Purchase_1_Ch5
channel 6, SFX_Purchase_1_Ch6
SFX_Collision_1::
channel_count 1
channel 5, SFX_Collision_1_Ch5
SFX_Go_Outside_1::
channel_count 1
channel 8, SFX_Go_Outside_1_Ch8
SFX_Save_1::
channel_count 2
channel 5, SFX_Save_1_Ch5
channel 6, SFX_Save_1_Ch6
; the Pokeflute sound effect directly hijacks channel 3 (not anymore)
SFX_Pokeflute::
channel_count 1
channel 7, SFX_Pokeflute_Ch7
SFX_Safari_Zone_PA::
channel_count 1
channel 5, SFX_Safari_Zone_PA_Ch5