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https://github.com/thornAvery/kep-hack.git
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Lots of things here. Citrine now has its own tileset featuring content from the prototype asset leak. This includes new grass, signs, and so on. Lots of tinkering had to be done to make it look good, but it does! Collision and everything is done, but grass needs to animate properly. I'm committing as-is because making the grass animate is actually very difficult. Also added the Metal Coat and fixed the issues with prior evolution methods - evo items first, level-up second. It is currently unobtainable.
31 lines
752 B
NASM
31 lines
752 B
NASM
; tileset ids
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; Tilesets indexes (see data/tilesets/tileset_headers.asm)
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const_def
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const OVERWORLD ; 0
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const REDS_HOUSE_1 ; 1
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const MART ; 2
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const FOREST ; 3
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const REDS_HOUSE_2 ; 4
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const DOJO ; 5
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const POKECENTER ; 6
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const GYM ; 7
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const HOUSE ; 8
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const FOREST_GATE ; 9
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const MUSEUM ; 10
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const UNDERGROUND ; 11
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const GATE ; 12
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const SHIP ; 13
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const SHIP_PORT ; 14
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const CEMETERY ; 15
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const INTERIOR ; 16
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const CAVERN ; 17
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const LOBBY ; 18
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const MANSION ; 19
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const LAB ; 20
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const CLUB ; 21
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const FACILITY ; 22
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const PLATEAU ; 23
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const PREGYM ; 24
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const CITRINE ; 25
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DEF NUM_TILESETS EQU const_value
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