kep-hack/text/SilphGauntlet7F.asm
Martha Schilling 7742104bbb Bug Fixes and stuff!
(kinda just clearing my commits list while I'm working on 1.3 still.)

- Lance's Room is no longer listed as a dungeon map

- Changed the layout of Cinnabar Volcano YET AGAIN, making it a little more visually appealing. If you get softlocked here, I will just sigh disapprovingly.

- Various moveset fixes:
     - Arcanine-H gets EQ and Fissure now
     - Raichu-A loses Counter
     - Raticate-A gets TBolt and Thunder
     - Swapped Bullet Punch and Iron Head around in Scizor's learnset
     - Umbreon gets Psychic
     - WigWug both now get Ice Beam and Blizzard
     - Seel and Dewgong get Water Gun by level up
     - Swapped inconsistent moveset levels for Omanyte and Omastar
     - Eevee gets Quick Attack earlier

- Fixed a typo in Slowbro-G's dex entry

- Changed the Tauros Combat Breed trader's text to remove a moveset inaccuracy

- Changed Misty's AI to now use X Specials instead of Potions

- Gave Chief's teams a slightly updated moveset

- Fixed an issue where Steel just...didn't resist Rock? How did I miss this?????

- Made Sandshrew more common in Mt Moon B2F

- Changed the Marowaks on Silph Gauntlet 4F to Guardias

- Fixed issues where receiving a Gym badge wouldn't play the correct sound in most situations

- Increased the level of the Salesman's Cubone gift from 17 to 23

- Decreased the levels of the Fossil gifts from 44 to 35

- More text fixes

-
2024-01-26 23:20:54 +00:00

224 lines
3.8 KiB
NASM

_ChiefMonologue::
text "CHIEF: <PLAYER>!"
line "Congratulations"
cont "for making it"
cont "this far. I'm"
cont "sure it was an"
cont "arduous task."
para "However, I can't"
line "let you leave"
cont "this place quite"
cont "yet..."
prompt
_ChiefMonologueMasterBallNotUsed::
text "You're looking"
line "for the ultimate"
cont "#MON, aren't"
cont "you?"
para "That MASTER"
line "BALL... I should"
cont "never have given"
cont "it to you! With"
cont "MEWTWO loose and"
cont "GIOVANNI gone,"
cont "our company is"
cont "going under!"
para "Now there's only"
line "one way to catch"
cont "MEWTWO, and it's"
cont "in your hands!"
para "<PLAYER>!"
para "Give me that BALL!"
done
_ChiefMonologueMasterBallUsed::
text "You're looking"
line "for the ultimate"
cont "#MON, aren't"
cont "you?"
para "That MASTER"
line "BALL... I should"
cont "never have given"
cont "it to you! With"
cont "MEWTWO loose and"
cont "GIOVANNI gone,"
cont "our company is"
cont "going under!"
para "...What? You used"
line "the MASTER BALL?!"
para "You stupid child!"
line "I can't believe"
cont "this!"
para "Argh..."
para "<PLAYER>!"
line "You...you..." ; Trying to emphasise rage. I think this is the best we can get.
para "You are in for"
line "a world of hurt!" ; Like Giovanni, but with a slightly more pompous tone in using "hurt".
done
_ChiefMonologueMasterBallNotCollected::
text "As I watched you"
line "battle GIOVANNI,"
cont "I know how you"
cont "and your #MON"
cont "fight."
para "I must say, your"
line "strength seems..."
cont "promising. That's"
cont "why I invited you"
cont "here, after all."
para "Before my next big"
line "plan, I must see"
cont "how well I stand"
cont "against the new"
cont "champion!"
para "<PLAYER>!"
para "Give it your all!"
done
_ChiefDefeatedText::
text "No!"
line "I... I..."
prompt
_ChiefVictoryText::
text "CHIEF: Ha!"
line "Now hand it over!"
prompt
_ChiefAfterBattleText::
text "CHIEF: I suppose"
line "the child that"
cont "brought down"
cont "GIOVANNI has to"
cont "be stronger than"
cont "me. No product"
cont "I have is capable"
cont "of trouncing you."
para "I wanted to make"
line "an ultimate BALL"
cont "for a perfect"
cont "#MON."
para "Something we can"
line "mass produce."
para "Perhaps it wasn't"
line "meant to be..."
para "Go."
para "Otherwise..."
para "MEWTWO's hatred"
line "will crush this"
cont "world."
done
_ChiefAltAfterBattleText::
text "CHIEF: Just as"
line "I thought..."
cont "No product I"
cont "have is capable"
cont "of trouncing you."
para "Money means I can"
line "be as powerful as"
cont "I want, but what"
cont "I do with that"
cont "power... is very"
cont "important."
para "I still have much"
line "yet to learn..."
done
_ChiefPCText::
text "It's a PC with"
line "blueprints for"
cont "OMEGADGE!"
para "It was meant"
line "for..."
para "The CELADON GAME"
line "CORNER?!"
done
_ChiefPainting1::
text "It's a painting"
line "of an unknown"
cont "#MON."
para "It's small and"
line "has large feet."
done
_ChiefPainting2::
text "It's a painting"
line "of GAWARHED, an"
cont "extinct #MON!"
done
_ChiefMonologueRematch::
text "CHIEF: What?"
line "You're back?"
para "Hmm...you're"
line "looking for a"
cont "rematch, is that"
cont "it?"
para "Alright, if you"
line "insist. OMEGADGE"
cont "could always use"
cont "some more battle"
cont "data..."
para "So, no holding"
line "back!"
done
_ChiefDefeatedText2::
text "Impressive"
line "work..."
prompt
_ChiefVictoryText2::
text "CHIEF: I"
line "expected better."
prompt
_ChiefAfterBattleText2::
text "CHIEF: It really"
line "is no wonder"
cont "how you've been"
cont "capable of"
cont "accomplishing so"
cont "much..."
para "You truly trust"
line "and care for"
cont "your #MON."
done