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(kinda just clearing my commits list while I'm working on 1.3 still.) - Lance's Room is no longer listed as a dungeon map - Changed the layout of Cinnabar Volcano YET AGAIN, making it a little more visually appealing. If you get softlocked here, I will just sigh disapprovingly. - Various moveset fixes: - Arcanine-H gets EQ and Fissure now - Raichu-A loses Counter - Raticate-A gets TBolt and Thunder - Swapped Bullet Punch and Iron Head around in Scizor's learnset - Umbreon gets Psychic - WigWug both now get Ice Beam and Blizzard - Seel and Dewgong get Water Gun by level up - Swapped inconsistent moveset levels for Omanyte and Omastar - Eevee gets Quick Attack earlier - Fixed a typo in Slowbro-G's dex entry - Changed the Tauros Combat Breed trader's text to remove a moveset inaccuracy - Changed Misty's AI to now use X Specials instead of Potions - Gave Chief's teams a slightly updated moveset - Fixed an issue where Steel just...didn't resist Rock? How did I miss this????? - Made Sandshrew more common in Mt Moon B2F - Changed the Marowaks on Silph Gauntlet 4F to Guardias - Fixed issues where receiving a Gym badge wouldn't play the correct sound in most situations - Increased the level of the Salesman's Cubone gift from 17 to 23 - Decreased the levels of the Fossil gifts from 44 to 35 - More text fixes -
224 lines
3.8 KiB
NASM
224 lines
3.8 KiB
NASM
_ChiefMonologue::
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text "CHIEF: <PLAYER>!"
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line "Congratulations"
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cont "for making it"
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cont "this far. I'm"
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cont "sure it was an"
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cont "arduous task."
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para "However, I can't"
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line "let you leave"
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cont "this place quite"
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cont "yet..."
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prompt
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_ChiefMonologueMasterBallNotUsed::
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text "You're looking"
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line "for the ultimate"
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cont "#MON, aren't"
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cont "you?"
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para "That MASTER"
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line "BALL... I should"
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cont "never have given"
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cont "it to you! With"
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cont "MEWTWO loose and"
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cont "GIOVANNI gone,"
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cont "our company is"
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cont "going under!"
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para "Now there's only"
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line "one way to catch"
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cont "MEWTWO, and it's"
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cont "in your hands!"
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para "<PLAYER>!"
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para "Give me that BALL!"
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done
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_ChiefMonologueMasterBallUsed::
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text "You're looking"
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line "for the ultimate"
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cont "#MON, aren't"
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cont "you?"
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para "That MASTER"
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line "BALL... I should"
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cont "never have given"
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cont "it to you! With"
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cont "MEWTWO loose and"
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cont "GIOVANNI gone,"
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cont "our company is"
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cont "going under!"
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para "...What? You used"
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line "the MASTER BALL?!"
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para "You stupid child!"
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line "I can't believe"
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cont "this!"
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para "Argh..."
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para "<PLAYER>!"
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line "You...you..." ; Trying to emphasise rage. I think this is the best we can get.
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para "You are in for"
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line "a world of hurt!" ; Like Giovanni, but with a slightly more pompous tone in using "hurt".
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done
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_ChiefMonologueMasterBallNotCollected::
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text "As I watched you"
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line "battle GIOVANNI,"
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cont "I know how you"
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cont "and your #MON"
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cont "fight."
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para "I must say, your"
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line "strength seems..."
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cont "promising. That's"
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cont "why I invited you"
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cont "here, after all."
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para "Before my next big"
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line "plan, I must see"
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cont "how well I stand"
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cont "against the new"
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cont "champion!"
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para "<PLAYER>!"
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para "Give it your all!"
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done
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_ChiefDefeatedText::
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text "No!"
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line "I... I..."
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prompt
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_ChiefVictoryText::
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text "CHIEF: Ha!"
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line "Now hand it over!"
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prompt
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_ChiefAfterBattleText::
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text "CHIEF: I suppose"
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line "the child that"
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cont "brought down"
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cont "GIOVANNI has to"
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cont "be stronger than"
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cont "me. No product"
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cont "I have is capable"
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cont "of trouncing you."
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para "I wanted to make"
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line "an ultimate BALL"
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cont "for a perfect"
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cont "#MON."
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para "Something we can"
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line "mass produce."
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para "Perhaps it wasn't"
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line "meant to be..."
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para "Go."
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para "Otherwise..."
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para "MEWTWO's hatred"
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line "will crush this"
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cont "world."
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done
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_ChiefAltAfterBattleText::
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text "CHIEF: Just as"
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line "I thought..."
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cont "No product I"
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cont "have is capable"
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cont "of trouncing you."
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para "Money means I can"
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line "be as powerful as"
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cont "I want, but what"
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cont "I do with that"
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cont "power... is very"
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cont "important."
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para "I still have much"
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line "yet to learn..."
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done
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_ChiefPCText::
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text "It's a PC with"
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line "blueprints for"
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cont "OMEGADGE!"
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para "It was meant"
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line "for..."
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para "The CELADON GAME"
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line "CORNER?!"
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done
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_ChiefPainting1::
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text "It's a painting"
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line "of an unknown"
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cont "#MON."
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para "It's small and"
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line "has large feet."
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done
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_ChiefPainting2::
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text "It's a painting"
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line "of GAWARHED, an"
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cont "extinct #MON!"
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done
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_ChiefMonologueRematch::
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text "CHIEF: What?"
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line "You're back?"
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para "Hmm...you're"
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line "looking for a"
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cont "rematch, is that"
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cont "it?"
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para "Alright, if you"
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line "insist. OMEGADGE"
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cont "could always use"
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cont "some more battle"
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cont "data..."
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para "So, no holding"
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line "back!"
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done
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_ChiefDefeatedText2::
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text "Impressive"
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line "work..."
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prompt
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_ChiefVictoryText2::
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text "CHIEF: I"
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line "expected better."
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prompt
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_ChiefAfterBattleText2::
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text "CHIEF: It really"
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line "is no wonder"
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cont "how you've been"
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cont "capable of"
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cont "accomplishing so"
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cont "much..."
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para "You truly trust"
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line "and care for"
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cont "your #MON."
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done
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