kep-hack/scripts/SilphCo11F.asm
Llinos Evans 9015062b0a fix rod house
i committed crimes no one ever should

this nukes silph co 8f from the game
2023-07-13 05:45:43 +01:00

820 lines
15 KiB
NASM

SilphCo11F_Script:
call SilphCo11Script_62127
call EnableAutoTextBoxDrawing
ld hl, SilphCo11TrainerHeaders
ld de, SilphCo11F_ScriptPointers
ld a, [wSilphCo11FCurScript]
call ExecuteCurMapScriptInTable
ld [wSilphCo11FCurScript], a
ret
SilphCo11Script_62127:
ld hl, wCurrentMapScriptFlags
bit 5, [hl]
res 5, [hl]
ret z
ld hl, SilphCo11GateCoords
call SilphCo11Script_6214f
call SilphCo11Script_6217b
CheckEvent EVENT_SILPH_CO_11_UNLOCKED_DOOR
ret nz
ld a, $20
ld [wNewTileBlockID], a
lb bc, 6, 3
predef ReplaceTileBlock
ret
SilphCo11GateCoords:
dbmapcoord 3, 6
db -1 ; end
SilphCo11Script_6214f:
push hl
ld hl, wCardKeyDoorY
ld a, [hli]
ld b, a
ld a, [hl]
ld c, a
xor a
ldh [hUnlockedSilphCoDoors], a
pop hl
.asm_62143
ld a, [hli]
cp $ff
jr z, .asm_6215f
push hl
ld hl, hUnlockedSilphCoDoors
inc [hl]
pop hl
cp b
jr z, .asm_62154
inc hl
jr .asm_62143
.asm_62154
ld a, [hli]
cp c
jr nz, .asm_62143
ld hl, wCardKeyDoorY
xor a
ld [hli], a
ld [hl], a
ret
.asm_6215f
xor a
ldh [hUnlockedSilphCoDoors], a
ret
SilphCo11Script_6217b:
ldh a, [hUnlockedSilphCoDoors]
and a
ret z
SetEvent EVENT_SILPH_CO_11_UNLOCKED_DOOR
ld a, $7
ldh [hSpriteIndex], a ; TODO: Make Omega look at the player.
call MoveOmegaSprite
ld a, OMEGA
ld [wcf91], a
call PlayCry
ld a, SFX_STOP_ALL_MUSIC
call PlaySound
ld c, 0 ; BANK(Music_MeetMaleTrainer)
ld a, MUSIC_MEET_MALE_TRAINER
call PlayMusic
;add code here to make Rocket NPC look at Omega
ld a, 15
ld [wSilphCo11FCurScript], a
ret
SilphCo11ScriptOmegaBattle:
ld a, [wd730]
bit 0, a
ret nz
ld [wJoyIgnore], a
ld a, 11
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, OMEGA
ld [wCurOpponent], a
ld a, 45
ld [wCurEnemyLVL], a
ld a, 0
ld [wIsTrainerBattle], a
ld a, HS_OMEGA
ld [wMissableObjectIndex], a
predef HideObject
call UpdateSprites
ld a, $2
ld [wSilphCo11FCurScript], a
ld [wCurMapScript], a
ret
OmegaMovementData:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db -1 ; end
MoveOmegaSprite:
ld de, OmegaMovementData
call MoveSprite
ld a, SPRITE_FACING_DOWN
ldh [hSpriteFacingDirection], a
jp SetSpriteFacingDirectionAndDelay
ret
SilphCo11Script_6216d:
ld hl, MissableObjectIDs_6219b
.asm_62170
ld a, [hli]
cp $ff
jr z, .asm_62181
push hl
ld [wMissableObjectIndex], a
predef HideObject
pop hl
jr .asm_62170
.asm_62181
ld hl, MissableObjectIDs_62194
.asm_62184
ld a, [hli]
cp -1
ret z
push hl
ld [wMissableObjectIndex], a
predef ShowObject
pop hl
jr .asm_62184
MissableObjectIDs_62194:
db HS_SAFFRON_CITY_8
db HS_SAFFRON_CITY_9
db HS_SAFFRON_CITY_A
db HS_SAFFRON_CITY_B
db HS_SAFFRON_CITY_C
db HS_SAFFRON_CITY_D
db HS_SAFFRON_CITY_UP_GRADE
db -1 ; end
MissableObjectIDs_6219b:
db HS_SAFFRON_CITY_1
db HS_SAFFRON_CITY_2
db HS_SAFFRON_CITY_3
db HS_SAFFRON_CITY_4
db HS_SAFFRON_CITY_5
db HS_SAFFRON_CITY_6
db HS_SAFFRON_CITY_7
db HS_SAFFRON_CITY_E
db HS_SAFFRON_CITY_F
db HS_SILPH_CO_3F_1
db HS_SILPH_CO_3F_2
db HS_SILPH_CO_4F_1
db HS_SILPH_CO_4F_2
db HS_SILPH_CO_4F_3
db HS_SILPH_CO_5F_1
db HS_SILPH_CO_5F_2
db HS_SILPH_CO_5F_3
db HS_SILPH_CO_5F_4
db HS_SILPH_CO_6F_1
db HS_SILPH_CO_6F_2
db HS_SILPH_CO_6F_3
db HS_SILPH_CO_7F_1
db HS_SILPH_CO_7F_2
db HS_SILPH_CO_7F_3
db HS_SILPH_CO_7F_4
;db HS_SILPH_CO_8F_1
;db HS_SILPH_CO_8F_2
;db HS_SILPH_CO_8F_3
db HS_SILPH_CO_10F_1
db HS_SILPH_CO_10F_2
db HS_SILPH_CO_11F_1
db HS_SILPH_CO_11F_3
db -1 ; end
SilphCo11Script_62185:
xor a
ld [wJoyIgnore], a
SilphCo11Script_62189:
ld [wSilphCo11FCurScript], a
ld [wCurMapScript], a
ret
SilphCo11F_ScriptPointers:
dw SilphCo11Script0
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
dw SilphCo11Script3
dw SilphCo11Script4
dw SilphCo11Script5
dw SilphCo11Script6
dw SilphCo11Script7
dw SilphCo11Script8
dw SilphCo11Script9
dw SilphCo11Script10
dw SilphCo11Script11
dw SilphCo11Script12
dw SilphCo11Script13
dw SilphCo11Script14
dw SilphCo11ScriptOmegaBattle
SilphCo11Script0:
IF DEF(_DEBUG)
call DebugPressedOrHeldB
ret nz
ENDC
CheckEvent EVENT_BEAT_SILPH_CO_11F_TRAINER_0
call z, SilphCo11Script_6229c
CheckEvent EVENT_782
ret nz
CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI
call z, SilphCo11Script_621c5
ret
SilphCo11Script_621c5:
ld hl, CoordsData_62211
call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
ld a, [wCoordIndex]
ld [wcf0d], a
xor a
ldh [hJoyHeld], a
ld a, $f0
ld [wJoyIgnore], a
ld c, 0 ; BANK(Music_Sakaki)
ld a, MUSIC_SAKAKI
call PlayMusic
ld a, $3
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, $3
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
ld de, MovementData_62216
call MoveSprite
ld a, $4
call SilphCo11Script_62189
ret
CoordsData_62211:
dbmapcoord 6, 13
dbmapcoord 7, 12
db -1 ; end
MovementData_62216:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db -1 ; end
SilphCo11Script_621ff:
ld [wPlayerMovingDirection], a
ld a, b
ld [wSprite03StateData1FacingDirection], a
ld a, $2
ld [wSprite03StateData1MovementStatus], a
ret
SilphCo11Script3:
ld a, [wIsInBattle]
cp $ff
jp z, SilphCo11Script_62185
ld a, [wcf0d]
cp $1
jr z, .asm_6223c
ld a, PLAYER_DIR_LEFT
ld b, SPRITE_FACING_RIGHT
jr .asm_62240
.asm_6223c
ld a, PLAYER_DIR_UP
ld b, SPRITE_FACING_DOWN
.asm_62240
call SilphCo11Script_621ff
ld a, $f0
ld [wJoyIgnore], a
ld a, 13
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
call GBFadeOutToBlack
call SaffronCityHideRocketsShowCitizens
call UpdateSprites
call Delay3
call GBFadeInFromBlack
SetEvent EVENT_BEAT_SILPH_CO_GIOVANNI
xor a
ld [wJoyIgnore], a
jp SilphCo11Script_62189
SilphCo11Script4:
ld a, [wd730]
bit 0, a
ret nz
ld a, $3
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
ld a, [wcf0d]
cp $1
jr z, .asm_62284
ld a, PLAYER_DIR_LEFT
ld b, SPRITE_FACING_RIGHT
jr .asm_62288
.asm_62284
ld a, PLAYER_DIR_UP
ld b, SPRITE_FACING_DOWN
.asm_62288
call SilphCo11Script_621ff
call Delay3
xor a
ld [wJoyIgnore], a
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld hl, SilphCo10Text_62528
ld de, SilphCo10Text_62528
call SaveEndBattleTextPointers
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, $3
jp SilphCo11Script_62189
SilphCo11Script_6229c:
ld a, [wYCoord]
cp $3
ret nz
ld a, [wXCoord]
cp $4
ret nc
ResetEvents EVENT_780, EVENT_781
ld a, [wXCoord]
cp $3
jr z, .asm_622c3
SetEventReuseHL EVENT_780
ld a, [wXCoord]
cp $2
jr z, .asm_622c3
ResetEventReuseHL EVENT_780
SetEventReuseHL EVENT_781
.asm_622c3
call StopMusic
ld c, 0 ; BANK(Music_MeetJessieJames)
ld a, MUSIC_MEET_JESSIE_JAMES
call PlayMusic
xor a
ldh [hJoyHeld], a
ld a, $fc
ld [wJoyIgnore], a
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld a, 4
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
xor a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld a, $ff
ld [wJoyIgnore], a
SetEvent EVENT_782
ld a, $5
call SilphCo11Script_62189
ret
SilphCo11MovementData_622f5:
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db -1
SilphCo11MovementData_622fb:
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db -1
SilphCo11MovementData_62300:
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db -1
SilphCo11MovementData_62305:
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db -1
SilphCo11MovementData_6230b:
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db -1
SilphCo11MovementData_62311:
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db -1
SilphCo11Script5:
ld de, SilphCo11MovementData_622f5
CheckEitherEventSet EVENT_780, EVENT_781
and a
jr z, .asm_6232d
ld de, SilphCo11MovementData_62300
cp $1
jr z, .asm_6232d
ld de, SilphCo11MovementData_6230b
.asm_6232d
ld a, $4
ldh [hSpriteIndexOrTextID], a
call MoveSprite
ld a, $ff
ld [wJoyIgnore], a
ld a, $6
call SilphCo11Script_62189
ret
SilphCo11Script6:
ld a, $ff
ld [wJoyIgnore], a
ld a, [wd730]
bit 0, a
ret nz
SilphCo11Script7:
ld a, $2
ld [wSprite04StateData1MovementStatus], a
ld hl, wSprite04StateData1FacingDirection
ld [hl], SPRITE_FACING_RIGHT
CheckEitherEventSet EVENT_780, EVENT_781
and a
jr z, .asm_6235e
ld [hl], SPRITE_FACING_UP
.asm_6235e
call Delay3
ld a, $fc
ld [wJoyIgnore], a
SilphCo11Script8:
ld de, SilphCo11MovementData_622fb
CheckEitherEventSet EVENT_780, EVENT_781
and a
jr z, .asm_6237b
ld de, SilphCo11MovementData_62305
cp $1
jr z, .asm_6237b
ld de, SilphCo11MovementData_62311
.asm_6237b
ld a, $6
ldh [hSpriteIndexOrTextID], a
call MoveSprite
ld a, $ff
ld [wJoyIgnore], a
ld a, $9
call SilphCo11Script_62189
ret
SilphCo11Script9:
ld a, $ff
ld [wJoyIgnore], a
ld a, [wd730]
bit 0, a
ret nz
ld a, $fc
ld [wJoyIgnore], a
SilphCo11Script10:
ld a, $2
ld [wSprite06StateData1MovementStatus], a
ld hl, wSprite06StateData1FacingDirection
ld [hl], SPRITE_FACING_UP
CheckEitherEventSet EVENT_780, EVENT_781
and a
jr z, .asm_623b1
ld [hl], SPRITE_FACING_LEFT
.asm_623b1
call Delay3
ld a, $9
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SilphCo11Script11:
ld hl, wd72d
set 6, [hl]
set 7, [hl]
call Delay3
ld hl, SilphCo11Text_624c2
ld de, SilphCo11Text_624c2
call SaveEndBattleTextPointers
ld a, OPP_JESSIE_JAMES
ld [wCurOpponent], a
ld a, 4
ld [wTrainerNo], a
ld [wIsTrainerBattle], a
xor a
ldh [hJoyHeld], a
ld [wJoyIgnore], a
ld a, $c
call SilphCo11Script_62189
ret
SilphCo11Script12:
ld a, $ff
ld [wJoyIgnore], a
ld a, [wIsInBattle]
cp $ff
jp z, SilphCo11Script_62185
ld a, $2
ld [wSprite04StateData1MovementStatus], a
ld [wSprite06StateData1MovementStatus], a
xor a
ld [wSprite04StateData1FacingDirection], a
ld [wSprite06StateData1FacingDirection], a
ld a, $fc
ld [wJoyIgnore], a
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld a, $a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
xor a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
call StopMusic
ld c, 0 ; BANK(Music_MeetJessieJames)
ld a, MUSIC_MEET_JESSIE_JAMES
call PlayMusic
ld a, $ff
ld [wJoyIgnore], a
ld a, $d
call SilphCo11Script_62189
ret
SilphCo11Script13:
ld a, $ff
ld [wJoyIgnore], a
call GBFadeOutToBlack
ld a, HS_SILPH_CO_11F_JAMES
call SilphCo11Script_6246d
ld a, HS_SILPH_CO_11F_JESSIE
call SilphCo11Script_6246d
call UpdateSprites
call Delay3
call GBFadeInFromBlack
ld a, $e
call SilphCo11Script_62189
ret
SilphCo11Script14:
call PlayDefaultMusic
xor a
ldh [hJoyHeld], a
ld [wJoyIgnore], a
ResetEvent EVENT_782
SetEventReuseHL EVENT_BEAT_SILPH_CO_11F_TRAINER_0
ld a, $0
call SilphCo11Script_62189
ret
SilphCo11Script_6245e:
ld [wMissableObjectIndex], a
predef ShowObject
call UpdateSprites
call Delay3
ret
SilphCo11Script_6246d:
ld [wMissableObjectIndex], a
predef HideObject
ret
SaffronCityHideRocketsShowCitizens:
ld hl, SaffronCityRockets
.hideLoop
ld a, [hli]
cp $ff ; have we run out of rockets to hide?
jr z, .showCitizens ; if so, start showing the citizens
push hl
ld [wMissableObjectIndex], a
predef HideObject
pop hl
jr .hideLoop
.showCitizens
ld hl, SaffronCityCitizens
.showLoop
ld a, [hli]
cp $ff ; have we run out of citizens to show?
ret z ; if so, we're done here
push hl
ld [wMissableObjectIndex], a
predef ShowObject
pop hl
jr .showLoop
SaffronCityCitizens:
db HS_SAFFRON_CITY_8
db HS_SAFFRON_CITY_9
db HS_SAFFRON_CITY_A
db HS_SAFFRON_CITY_B
db HS_SAFFRON_CITY_C
db HS_SAFFRON_CITY_D
db HS_SAFFRON_CITY_UP_GRADE
db -1 ; end
SaffronCityRockets:
db HS_SAFFRON_CITY_1
db HS_SAFFRON_CITY_2
db HS_SAFFRON_CITY_3
db HS_SAFFRON_CITY_4
db HS_SAFFRON_CITY_5
db HS_SAFFRON_CITY_6
db HS_SAFFRON_CITY_7
db HS_SAFFRON_CITY_E
db HS_SAFFRON_CITY_F
db HS_SILPH_CO_3F_1
db HS_SILPH_CO_3F_2
db HS_SILPH_CO_4F_1
db HS_SILPH_CO_4F_2
db HS_SILPH_CO_4F_3
db HS_SILPH_CO_5F_1
db HS_SILPH_CO_5F_2
db HS_SILPH_CO_5F_3
db HS_SILPH_CO_5F_4
db HS_SILPH_CO_6F_1
db HS_SILPH_CO_6F_2
db HS_SILPH_CO_6F_3
db HS_SILPH_CO_7F_1
db HS_SILPH_CO_7F_2
db HS_SILPH_CO_7F_3
db HS_SILPH_CO_7F_4
;db HS_SILPH_CO_8F_1
;db HS_SILPH_CO_8F_2
;db HS_SILPH_CO_8F_3
db HS_SILPH_CO_10F_1
db HS_SILPH_CO_10F_2
db HS_SILPH_CO_11F_1
db HS_SILPH_CO_11F_3
db -1 ; end
SilphCo11F_TextPointers:
dw SilphCo11Text1
dw SilphCo11Text2
dw SilphCo11Text3
dw SilphCo11Text4
dw SilphCo11Text5
dw SilphCo11Text6
dw SilphCo11Text7
dw SilphCo11Text8
dw SilphCo11Text9
dw SilphCo11Text10
dw OmegaText
dw Omega2Text
dw StupidGiovanniFix
SilphCo11TrainerHeaders:
def_trainers 5
SilphCo11TrainerHeader0:
trainer EVENT_BEAT_SILPH_CO_11F_TRAINER_1, 3, SilphCo11Trainer1BattleText, SilphCo11Trainer1EndBattleText, SilphCo11Trainer1AfterBattleText
Omega2TrainerHeader:
trainer EVENT_BEAT_OMEGA, 0, Omega2BattleText, Omega2BattleText, Omega2BattleText
db -1 ; end
SilphCo11Text4:
SilphCo11Text6:
SilphCo11Text8:
text_far _SilphCoJessieJamesText1
text_asm
ld c, 10
call DelayFrames
ld a, $4
ld [wPlayerMovingDirection], a
ld a, $0
ld [wEmotionBubbleSpriteIndex], a
ld a, EXCLAMATION_BUBBLE
ld [wWhichEmotionBubble], a
predef EmotionBubble
ld c, 20
call DelayFrames
jp TextScriptEnd
SilphCo11Text9:
text_far _SilphCoJessieJamesText2
text_end
SilphCo11Text_624c2:
text_far _SilphCoJessieJamesText3
text_end
SilphCo11Text10:
text_far _SilphCoJessieJamesText4
text_asm
ld c, 64
call DelayFrames
jp TextScriptEnd
SilphCo11Text1:
text_asm
CheckEvent EVENT_GOT_MASTER_BALL
jp nz, .got_item
ld hl, SilphCoPresidentText
call PrintText
lb bc, MASTER_BALL, 1
call GiveItem
jr nc, .bag_full
ld hl, ReceivedSilphCoMasterBallText
call PrintText
SetEvent EVENT_GOT_MASTER_BALL
jr .done
.bag_full
ld hl, SilphCoMasterBallNoRoomText
call PrintText
jr .done
.got_item
ld hl, SilphCo10Text_6231c
call PrintText
.done
jp TextScriptEnd
SilphCoPresidentText:
text_far _SilphCoPresidentText
text_end
ReceivedSilphCoMasterBallText:
text_far _ReceivedSilphCoMasterBallText
sound_get_key_item
text_end
SilphCo10Text_6231c:
text_far _SilphCo10Text_6231c
text_end
SilphCoMasterBallNoRoomText:
text_far _SilphCoMasterBallNoRoomText
text_end
SilphCo11Text2:
text_far _SilphCo11Text2
text_end
SilphCo11Text3:
text_far _SilphCo11Text3
text_end
SilphCo10Text_62528:
text_far _SilphCo10Text_62330
text_end
SilphCo11Text7:
text_far _SilphCo10Text_62335
text_end
SilphCo11Text5:
text_asm
ld hl, SilphCo11TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphCo11Trainer1BattleText:
text_far _SilphCo11BattleText2
text_end
SilphCo11Trainer1EndBattleText:
text_far _SilphCo11EndBattleText2
text_end
SilphCo11Trainer1AfterBattleText:
text_far _SilphCo11AfterBattleText2
text_end
; Omega Boss Fight text begins here.
OmegaText:
text_far _OmegaBattleText
text_end
OmegaBattleText:
text_far _OmegaBattleText
text_asm
jp TextScriptEnd
Omega2Text:
text_asm
ld hl, Omega2TrainerHeader
call TalkToTrainer
jp TextScriptEnd
Omega2BattleText:
text_far _OmegaBattleText
text_asm
ld a, OMEGA
call PlayCry
call WaitForSoundToFinish
jp TextScriptEnd
StupidGiovanniFix:
text_far _SilphCo10Text_62335
text_end