mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-17 02:40:50 +12:00

This makes it so that once you clear the game, you will be able to get the Silph Letter from your mom, and the Citrine Pass by beating Professor Oak. You'll now walk to your mother upon leaving your room post-clearing the game, and she'll hand you the letter. This'll basically explain your next quest to you. The Professor Oak event kind of destroyed my sanity but that's fine. It works. Thanks to Martha for the idea. Considerations for a full bag are done and they were annoying. I decided to show off and do some comedy to alleviate the lost sanity.
181 lines
2.8 KiB
NASM
181 lines
2.8 KiB
NASM
_Route1ViridianMartSampleText::
|
|
text "Hi! I work at a"
|
|
line "#MON MART."
|
|
|
|
para "It's a convenient"
|
|
line "shop, so please"
|
|
cont "visit us in"
|
|
cont "VIRIDIAN CITY."
|
|
|
|
para "I know, I'll give"
|
|
line "you a sample!"
|
|
cont "Here you go!"
|
|
prompt
|
|
|
|
_Route1Text_1cae8::
|
|
text "<PLAYER> got"
|
|
line "@"
|
|
text_ram wStringBuffer
|
|
text "!@"
|
|
text_end
|
|
|
|
_Route1Text_1caee::
|
|
text "We also carry"
|
|
line "# BALLs for"
|
|
cont "catching #MON!"
|
|
done
|
|
|
|
_Route1Text_1caf3::
|
|
text "You have too much"
|
|
line "stuff with you!"
|
|
done
|
|
|
|
_Route1Text2::
|
|
text "See those ledges"
|
|
line "along the road?"
|
|
|
|
para "It's a bit scary,"
|
|
line "but you can jump"
|
|
cont "from them."
|
|
|
|
para "You can get back"
|
|
line "to PALLET TOWN"
|
|
cont "quicker that way."
|
|
done
|
|
|
|
_Route1Text3::
|
|
text "ROUTE 1"
|
|
line "PALLET TOWN -"
|
|
cont "VIRIDIAN CITY"
|
|
done
|
|
|
|
_OakFirstBattleText::
|
|
text "OAK: Ah, yes!"
|
|
line "<PLAYER>!"
|
|
|
|
para "Good to see you!"
|
|
|
|
para "The last time we"
|
|
line "met here, you"
|
|
cont "didn't even have"
|
|
cont "your first"
|
|
cont "#MON..."
|
|
|
|
para "Anyway! <PLAYER>!"
|
|
|
|
para "Your #MON"
|
|
line "LEAGUE challenge"
|
|
cont "has reignited"
|
|
cont "a spirit that"
|
|
cont "left me a long"
|
|
cont "time ago..."
|
|
|
|
para "How about we"
|
|
line "spar a bit?"
|
|
cont "What say you?"
|
|
done
|
|
|
|
_OakBeforeBattleText::
|
|
text "OAK: Oh, my!"
|
|
|
|
para "It seems you"
|
|
line "caught me during"
|
|
cont "during my lunch"
|
|
cont "hour!"
|
|
|
|
para "Did you come for"
|
|
line "a rematch?"
|
|
done
|
|
|
|
_OakDefeatedText::
|
|
text "Hmm..."
|
|
|
|
para "I still have a"
|
|
line "lot to learn!"
|
|
prompt
|
|
|
|
_OakWonText::
|
|
text "I still"
|
|
line "have it!"
|
|
prompt
|
|
|
|
_OakYes::
|
|
text "Back in my day,"
|
|
line "I was a serious"
|
|
cont "TRAINER! Prepare"
|
|
cont "yourself!"
|
|
prompt
|
|
|
|
_OakNo::
|
|
text "Another time,"
|
|
line "then?"
|
|
done
|
|
|
|
_OakFirstWin::
|
|
text "OAK: I thought you"
|
|
line "would fight more"
|
|
cont "like AGATHA, but I"
|
|
cont "see myself in"
|
|
cont "you..."
|
|
|
|
para "It reminds me of"
|
|
line "the old days..."
|
|
|
|
para "But, now is not"
|
|
line "the time for"
|
|
cont "that."
|
|
|
|
para "<PLAYER>!"
|
|
line "I have a gift for"
|
|
cont "you."
|
|
prompt
|
|
|
|
_ReceivedCitrinePassText::
|
|
text "<PLAYER> received"
|
|
line "the @"
|
|
text_ram wStringBuffer
|
|
text "!@"
|
|
text_end
|
|
|
|
_OakCitrineExplain::
|
|
text "This is a ticket"
|
|
line "to CITRINE CITY."
|
|
|
|
para "It's a place where"
|
|
line "the best TRAINERs"
|
|
cont "go to become far"
|
|
cont "stronger."
|
|
|
|
para "Some strange BIRD"
|
|
line "#MON will come"
|
|
cont "to roost there,"
|
|
cont "but they are so"
|
|
cont "fast and vicious,"
|
|
cont "few can even get"
|
|
cont "close to them..."
|
|
|
|
para "Perhaps you can"
|
|
line "make history once"
|
|
cont "again!"
|
|
done
|
|
|
|
_OakTryAgain::
|
|
text "OAK: Ok! Have you"
|
|
line "made room in your"
|
|
cont "BAG?"
|
|
prompt
|
|
|
|
_OakBagFull::
|
|
text "Ah! Your BAG is"
|
|
line "full. Go back to"
|
|
cont "your house and"
|
|
cont "make room!"
|
|
done
|
|
|
|
_OakBagStillFull::
|
|
text "Ohoho, not so"
|
|
line "fast! It's still"
|
|
cont "full. Your PC can"
|
|
cont "store items, yes?"
|
|
done
|