mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-10-24 07:48:12 +13:00
extract_tileblocks also has the ability to output asm, but the output seems like it would be too much for rgbasm to handle. Instead of cluttering up common.asm, I am opting to place the data in binary data files under gfx/blocksets/ in .bst files. Every 16 bytes is a separate block in the blockset. Each byte is referencing a tile id from the tileset graphics in gfx/tilesets/. hg-commit-id: 0540eff0f081 |
||
|---|---|---|
| .. | ||
| 00.bst | ||
| 0b.bst | ||
| 0d.bst | ||
| 0e.bst | ||
| 0f.bst | ||
| 01.bst | ||
| 02.bst | ||
| 03.bst | ||
| 05.bst | ||
| 08.bst | ||
| 09.bst | ||
| 10.bst | ||
| 11.bst | ||
| 12.bst | ||
| 13.bst | ||
| 14.bst | ||
| 15.bst | ||
| 16.bst | ||
| 17.bst | ||