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This adds the first half of an event where you will find the Galarian Birds. It is not finished yet. It currently bugs out when Galarian Zapdos tries to run away and I don't know why. Frame-by-frame, it seems to be when the player has to move. I've tried different things to make this less bad, but they don't work. Here's how it's meant to go: 1) Articuno flies away (done) 2) Zapdos barges past the player like Silver does in GSC (bugs out) 3) Moltres moves in front of the player and engages (not done) If anyone has a better way to do this, please let me know! Minor changes; - Connection for Brunswick-Citrine looks nicer - Celeste has a few changes to make the event run easier.
41 lines
748 B
NASM
41 lines
748 B
NASM
_ZapdosGuy::
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text "Sometimes, a BIRD"
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line "#MON with"
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cont "strong legs comes"
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cont "to race all the"
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cont "#MON here."
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done
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_FakeTreeNoCut::
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text "This tree can be"
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line "CUT!"
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done
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_FakeTreePrompt::
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text "This tree can be"
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line "CUT!"
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para "Would you like to"
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line "use CUT?"
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prompt
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; The Cut script currently doesn't load what I want it to. Sp, I commented out the RAM and made it "you".
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; For this to work, I need to make a special version of HasPartyMove.
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_FakeTreeAttack::
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;text_ram wcd6d
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text "You tried"
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line "to hack away..."
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para "But it was a"
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line "CACTUS!"
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para "CACTUS retaliated"
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line "in a rage!"
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prompt
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_GalarianZapdosBattleText::
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text "Gyaoo!"
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prompt
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; Martha can do the text for her things...
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